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General Tabletop Discussion
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d20 bubble bust?- High Prices, too many books
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<blockquote data-quote="Sir Whiskers" data-source="post: 1566108" data-attributes="member: 6941"><p>Several stray thoughts:</p><p></p><p></p><p></p><p>This reminds me of HR departments that refuse to look at a resume because the applicant doesn't have a specific degree, or the exact number of years in the field. It's a very blunt instrument and no substitute for actual industry knowledge and good judgement. As RD pointed at, it <em>is</em> acting as a barrier to entry, but the results sure don't seem to be what we want.</p><p></p><p></p><p></p><p></p><p>Exactly. Another "blunt instrument" which is unlikely to yield the results we want.</p><p></p><p></p><p></p><p></p><p>Since this exactly mirrors my own situation, I wonder how widespread this is? I returned to D&D with 3E after a 10-year absence and, for a while, bought anything that seemed remotely interesting. When 3.5 came out, I finally realized that most of what I own won't ever be used because I haven't the time to use it. Now the products I'm most inclined to purchase are those that save me time. Most of what is on the market, no matter how interesting, isn't worth my time and, therefore, my money.</p><p></p><p>This leads me also to my last point: gamer/system fatigue. The bloom has worn off. We have real lives. Other activities, which took a backseat for a while, are now taking up time formerly spent on RPG's. For myself, gaming takes up only roughly 25% of the time it did when 3E first came out (in terms of preparation and gameplay). I binged, and now I'm taking a break from it. It naturally follows that I'm not going to buy as many products (especially after being burned more than a few times). I have no numbers to back this up, but I can't help feeling that this is not uncommon within the gaming community in general (EnWorlders possibly excepted).</p></blockquote><p></p>
[QUOTE="Sir Whiskers, post: 1566108, member: 6941"] Several stray thoughts: This reminds me of HR departments that refuse to look at a resume because the applicant doesn't have a specific degree, or the exact number of years in the field. It's a very blunt instrument and no substitute for actual industry knowledge and good judgement. As RD pointed at, it [I]is[/I] acting as a barrier to entry, but the results sure don't seem to be what we want. Exactly. Another "blunt instrument" which is unlikely to yield the results we want. Since this exactly mirrors my own situation, I wonder how widespread this is? I returned to D&D with 3E after a 10-year absence and, for a while, bought anything that seemed remotely interesting. When 3.5 came out, I finally realized that most of what I own won't ever be used because I haven't the time to use it. Now the products I'm most inclined to purchase are those that save me time. Most of what is on the market, no matter how interesting, isn't worth my time and, therefore, my money. This leads me also to my last point: gamer/system fatigue. The bloom has worn off. We have real lives. Other activities, which took a backseat for a while, are now taking up time formerly spent on RPG's. For myself, gaming takes up only roughly 25% of the time it did when 3E first came out (in terms of preparation and gameplay). I binged, and now I'm taking a break from it. It naturally follows that I'm not going to buy as many products (especially after being burned more than a few times). I have no numbers to back this up, but I can't help feeling that this is not uncommon within the gaming community in general (EnWorlders possibly excepted). [/QUOTE]
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