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d20 bubble bust?- High Prices, too many books
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<blockquote data-quote="Doctor Futurity" data-source="post: 1567036" data-attributes="member: 10738"><p>And for that matter, I'm waiting to buy WOTC's edition rather than Bastion's or any other company's book on Winter gaming, simply because it will be perceived as more "official" by my D&D group and more accepted without niggling technicalities over poorly playtested rules (not to imply that WOTC is perfectly playtested, mind you). It's not that I want to snub a good 3rd party developer over WOTC; but I have to draw a line, and an "official" product must, by definition, get my support over alternates in a cut-throat world with too many supplements on the same subjects. Same goes for the Complete series; they remain the only prestige class compilations I allow as a DM, with very few exceptions. And truth be told, most of my experiences with 3rd party support have involved big question marks about rules gaffs, errata, poorly conceived and overpowered feats/classes/spells/etc. By and large official books seem to at least nod to balance issues better.</p><p></p><p>I try to keep up with Scarred Lands, Ravenloft, Midnight, Arcana Unearthed, an occasional Green Ronin book, and Conan. That pretty much caps my PnP budget (I've got PC and console needs too, ya know!) I've got a nice job, I do well enough to afford what I want.....and even then I couldn't possibly keep up with the volume of new product out there simply due to time constraints; for example, I will probably not finish reading my Scarred Lands collection before it's time to upgrade to 4th edition (which I assume won't be for another 6-8 years at least, PLEASE!). Maybe one of the problems with the flood of the market is that these products aren't just competing for our dollar, but our time. And I think it is safe to say that there's an inverse relationship here; the more money you have to spend on such stuff, the less ime you have to enjoy it, and the reverse being true as well (for example, in college I made a nominal amount through part time work, and could only afford about $75 a month on games, but I ran 2-3 4+ hour sessions every week, in multiple systems and campaigns. Now, gainfully employed, I have an entertainment budget of about $500 a month, but can manage one 3-4 hour session on Tuesday nights, and an occasional all-day session once every couple of Sundays). </p><p>And that, folks, is my 2 cents!</p></blockquote><p></p>
[QUOTE="Doctor Futurity, post: 1567036, member: 10738"] And for that matter, I'm waiting to buy WOTC's edition rather than Bastion's or any other company's book on Winter gaming, simply because it will be perceived as more "official" by my D&D group and more accepted without niggling technicalities over poorly playtested rules (not to imply that WOTC is perfectly playtested, mind you). It's not that I want to snub a good 3rd party developer over WOTC; but I have to draw a line, and an "official" product must, by definition, get my support over alternates in a cut-throat world with too many supplements on the same subjects. Same goes for the Complete series; they remain the only prestige class compilations I allow as a DM, with very few exceptions. And truth be told, most of my experiences with 3rd party support have involved big question marks about rules gaffs, errata, poorly conceived and overpowered feats/classes/spells/etc. By and large official books seem to at least nod to balance issues better. I try to keep up with Scarred Lands, Ravenloft, Midnight, Arcana Unearthed, an occasional Green Ronin book, and Conan. That pretty much caps my PnP budget (I've got PC and console needs too, ya know!) I've got a nice job, I do well enough to afford what I want.....and even then I couldn't possibly keep up with the volume of new product out there simply due to time constraints; for example, I will probably not finish reading my Scarred Lands collection before it's time to upgrade to 4th edition (which I assume won't be for another 6-8 years at least, PLEASE!). Maybe one of the problems with the flood of the market is that these products aren't just competing for our dollar, but our time. And I think it is safe to say that there's an inverse relationship here; the more money you have to spend on such stuff, the less ime you have to enjoy it, and the reverse being true as well (for example, in college I made a nominal amount through part time work, and could only afford about $75 a month on games, but I ran 2-3 4+ hour sessions every week, in multiple systems and campaigns. Now, gainfully employed, I have an entertainment budget of about $500 a month, but can manage one 3-4 hour session on Tuesday nights, and an occasional all-day session once every couple of Sundays). And that, folks, is my 2 cents! [/QUOTE]
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