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*TTRPGs General
d20 bubble bust?- High Prices, too many books
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<blockquote data-quote="barsoomcore" data-source="post: 1576079" data-attributes="member: 812"><p>It seems that there's a relatively large number of gamers who are "completists" -- they feel the need to possess EVERY book for their chosen game. I can see how, if you felt that way, you might be wearied by the very large number of D&D 3.5 books (especially if you also felt that way about 3.0, 2.0 etc etc).</p><p></p><p>I don't and never have felt that way, so I can't imagine complaining that there's "Too much" stuff. It's like complaining that there's too many TV channels. </p><p></p><p>More books! More publishers! More sites like ENWorld to help me filter out the crap and get to the good stuff.</p><p></p><p>As any market expands, filtering mechanisms (reviewers, communities, advertising) all start to pop up and help you sort through things. I think a lot of the gaming industry isn't used to taking other people's word for it that a given book is or is not worth buying. That, coupled with a low number of sophisticated reviews means filtering is pretty unreliable and difficult to make use of. But it's improving and the market isn't so big that you can't keep track of new releases pretty easily.</p><p></p><p>On another note, it sounds to me like game store owners could realise pretty large advantages in inventory costs and customer satisfaction if they were better informed on the market. Do people think there's much opportunity there? The prevailing wisdom is that running a games store is a marginal sort of business, but could margins increase enough with careful ordering that profits could improve significantly?</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="barsoomcore, post: 1576079, member: 812"] It seems that there's a relatively large number of gamers who are "completists" -- they feel the need to possess EVERY book for their chosen game. I can see how, if you felt that way, you might be wearied by the very large number of D&D 3.5 books (especially if you also felt that way about 3.0, 2.0 etc etc). I don't and never have felt that way, so I can't imagine complaining that there's "Too much" stuff. It's like complaining that there's too many TV channels. More books! More publishers! More sites like ENWorld to help me filter out the crap and get to the good stuff. As any market expands, filtering mechanisms (reviewers, communities, advertising) all start to pop up and help you sort through things. I think a lot of the gaming industry isn't used to taking other people's word for it that a given book is or is not worth buying. That, coupled with a low number of sophisticated reviews means filtering is pretty unreliable and difficult to make use of. But it's improving and the market isn't so big that you can't keep track of new releases pretty easily. On another note, it sounds to me like game store owners could realise pretty large advantages in inventory costs and customer satisfaction if they were better informed on the market. Do people think there's much opportunity there? The prevailing wisdom is that running a games store is a marginal sort of business, but could margins increase enough with careful ordering that profits could improve significantly? Thoughts? [/QUOTE]
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