Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Talking the Talk
d20 Call of Cthulhu - Sadly, *no longer* looking for players
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Crimster" data-source="post: 135233" data-attributes="member: 2511"><p>Ok, here is the information on creating your character for the d20 Call of Cthulhu campaign. If you have questions, feel free to email me or post it here. Today is Wednesday; we should be started by as early as Friday, or maybe as late as Monday. It’s all up to you guys to get me your characters on time. Those who wish to use Iconics, just say so. There are 4: Marie (Journalist), Claire (Athlete – more like a martial artist than anything), Sam (Police officer), and Kristof (Assistant History Professor – <strong>Already taken</strong>). If you have the book, please make your own character. While it would be nice to have a game ‘about’ the d20 Cthulhu Iconics – I must tell you that the Iconics have no greater chance of survival than anyone else…!</p><p></p><p><strong>Rules</strong></p><p>As per the d20 Call of Cthulhu. I’m going by the book on this one, and I won’t be using many of the variant rules (the one big exception is the Defense Bonus, found on page 15. That rule should help you guys survive a little bit). If you think any others should be included, let me know, and we’ll talk about it.</p><p></p><p><strong>Your Character</strong></p><p>We’ll be starting out at level 1, obviously. All feats are fine with me – even the psychic feats if you wish. Starting money and income is going to be random (as per the book). Let’s use the first number in your random assortment (see Stats, below). Assign your skills, buy gear that you might typically have, and we’ll be ready to go.</p><p></p><p><strong>Backgrounds</strong></p><p>The time is mid-August, 1999. Los Angeles, California. I would prefer characters that are at least 18 years old, but any type of profession or collection of skills. No knowledge of the Cthulhu mythos, and I would prefer little to no knowledge of the Occult. Use the profession templates on page 12-13, or come up with your own. Other than that, your background is whatever you want. </p><p></p><p><strong>The World</strong></p><p>Normally, this is where the DM will fill in the players on the history, religions, and races of their world. I obviously don’t have to. It is our world, our time. It is the same world, filled with wars, crime, poverty, disease, and a thousand other horrors. Our world – but perhaps slightly different. Darker. More malevolent. There is a dark underbelly to this world that is unseen by the masses. And you’re about to taken by the scruff of the neck and forced to take a deep, long look at it.</p><p></p><p><strong>Stats</strong></p><p>Sadly, the point buy system will not work here. We’re going to do it the old-fashioned way – random. 4d6, drop the lowest, assign as you wish. The catch is that we’ll be using an on-line website to generate the numbers. You email the site, using the info below (cut & paste) and it will email both you and I the random numbers. It’s very easy, and very quick. Email the following block (cut and paste) of info to <a href="mailto:dice@pbm.com">dice@pbm.com</a> , with the appropriate modifications - no subject. Voila, instant stats. You may reroll if your total modifiers add up to 0 or less, or if your highest score is 13 or lower.</p><p></p><p>#P timothycraft AT yahoo DOT com (obviously modify this)</p><p>#P YOUR EMAIL ADDRESS</p><p>#S 6</p><p>#D 1</p><p>#R 24</p><p>#L 6</p><p>#T Stats for YOUR NAME</p><p></p><p>(for those interested, the #S is the sides of the die, the #D is how many dice to roll, #L is how many to display per line, #R is how many times to roll it, #T is just the header)</p><p></p><p><strong>Death </strong></p><p>It is entirely possible you may die. Your character, that is. Don’t fret, you can always come back into the game with someone else if you wish. The standard Call of Cthulhu game can have quite a high body count. The d20 version may have a <em>slightly</em> less level of character death, but not by much. Darwinism is hard at work in the Cthulhu universe; the smarter usually survive longer than the ones who go in, shotguns blasting. Your new characters level is one less than the average of the party.</p><p></p><p>I’ll be posting the stat block for Kristof on the Rogue’s gallery tomorrow (hold off on sending in your characters until then), followed by the rest of the Iconics for those who wish to have them as their character. Please do try to follow that example. We’ll use it as an on-line character sheet. =)</p><p></p><p><strong>*** ADDED ***</strong></p><p></p><p><strong>Hit Points</strong> </p><p>Unless someone has a very good argument against it, I’d <em>like</em> to keep hit points/damage secret. I will not say, “You’re hit for 5 points of damage” – instead, I will say, “The ghoul claws at your arm, ripping your clothes and scratching you slightly.” I will be <em>very</em> specific as to your health levels – you’ll know if you’re slightly wounded, wounded and near death, for instance. I will be even more specific if you wish, through email. But I think <strong>not</strong> breaking down damage/HP numerically will increase the mystery and aura of mortality that can be missing in d20 games, but should be present in CoC. Any objections?</p></blockquote><p></p>
[QUOTE="The Crimster, post: 135233, member: 2511"] Ok, here is the information on creating your character for the d20 Call of Cthulhu campaign. If you have questions, feel free to email me or post it here. Today is Wednesday; we should be started by as early as Friday, or maybe as late as Monday. It’s all up to you guys to get me your characters on time. Those who wish to use Iconics, just say so. There are 4: Marie (Journalist), Claire (Athlete – more like a martial artist than anything), Sam (Police officer), and Kristof (Assistant History Professor – [b]Already taken[/b]). If you have the book, please make your own character. While it would be nice to have a game ‘about’ the d20 Cthulhu Iconics – I must tell you that the Iconics have no greater chance of survival than anyone else…! [b]Rules[/b] As per the d20 Call of Cthulhu. I’m going by the book on this one, and I won’t be using many of the variant rules (the one big exception is the Defense Bonus, found on page 15. That rule should help you guys survive a little bit). If you think any others should be included, let me know, and we’ll talk about it. [b]Your Character[/b] We’ll be starting out at level 1, obviously. All feats are fine with me – even the psychic feats if you wish. Starting money and income is going to be random (as per the book). Let’s use the first number in your random assortment (see Stats, below). Assign your skills, buy gear that you might typically have, and we’ll be ready to go. [b]Backgrounds[/b] The time is mid-August, 1999. Los Angeles, California. I would prefer characters that are at least 18 years old, but any type of profession or collection of skills. No knowledge of the Cthulhu mythos, and I would prefer little to no knowledge of the Occult. Use the profession templates on page 12-13, or come up with your own. Other than that, your background is whatever you want. [b]The World[/b] Normally, this is where the DM will fill in the players on the history, religions, and races of their world. I obviously don’t have to. It is our world, our time. It is the same world, filled with wars, crime, poverty, disease, and a thousand other horrors. Our world – but perhaps slightly different. Darker. More malevolent. There is a dark underbelly to this world that is unseen by the masses. And you’re about to taken by the scruff of the neck and forced to take a deep, long look at it. [b]Stats[/b] Sadly, the point buy system will not work here. We’re going to do it the old-fashioned way – random. 4d6, drop the lowest, assign as you wish. The catch is that we’ll be using an on-line website to generate the numbers. You email the site, using the info below (cut & paste) and it will email both you and I the random numbers. It’s very easy, and very quick. Email the following block (cut and paste) of info to [email]dice@pbm.com[/email] , with the appropriate modifications - no subject. Voila, instant stats. You may reroll if your total modifiers add up to 0 or less, or if your highest score is 13 or lower. #P timothycraft AT yahoo DOT com (obviously modify this) #P YOUR EMAIL ADDRESS #S 6 #D 1 #R 24 #L 6 #T Stats for YOUR NAME (for those interested, the #S is the sides of the die, the #D is how many dice to roll, #L is how many to display per line, #R is how many times to roll it, #T is just the header) [b]Death [/b] It is entirely possible you may die. Your character, that is. Don’t fret, you can always come back into the game with someone else if you wish. The standard Call of Cthulhu game can have quite a high body count. The d20 version may have a [i]slightly[/i] less level of character death, but not by much. Darwinism is hard at work in the Cthulhu universe; the smarter usually survive longer than the ones who go in, shotguns blasting. Your new characters level is one less than the average of the party. I’ll be posting the stat block for Kristof on the Rogue’s gallery tomorrow (hold off on sending in your characters until then), followed by the rest of the Iconics for those who wish to have them as their character. Please do try to follow that example. We’ll use it as an on-line character sheet. =) [b]*** ADDED ***[/b] [b]Hit Points[/b] Unless someone has a very good argument against it, I’d [i]like[/i] to keep hit points/damage secret. I will not say, “You’re hit for 5 points of damage” – instead, I will say, “The ghoul claws at your arm, ripping your clothes and scratching you slightly.” I will be [I]very[/I] specific as to your health levels – you’ll know if you’re slightly wounded, wounded and near death, for instance. I will be even more specific if you wish, through email. But I think [b]not[/b] breaking down damage/HP numerically will increase the mystery and aura of mortality that can be missing in d20 games, but should be present in CoC. Any objections? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
d20 Call of Cthulhu - Sadly, *no longer* looking for players
Top