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d20 Call of Cthulhu
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<blockquote data-quote="Gothmog" data-source="post: 907128" data-attributes="member: 317"><p>Agreed, Assenpfeffer, I have found from running both the BRP and D20 versions of CoC that the BRP comes much closer to capturing the feel of Lovecraft's tales. Characters are MUCH more fragile in the BRP version, but they can begin as experts in their chosen field(s). The D20 version would be much better for a Pulp Cthulhu game (ala Indiana Jones vs Cthulhu), but is quite poor for capturing the original feel of the stories. D20 CoC characters are far too tough and capable in a fight for CoC, and I have found that players associate D20 with D&D, so their CoC characters act a lot like D&D characters with guns.</p><p></p><p>I don't have the D20 versions of Arkham or Dunwich, although I do have the original BRP versions of those books. In fact, I have all of the old Chaosium and Pagan stuff for CoC, as well as a number of titles by smaller publishers (can you tell I LOVE CoC?) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> My suggestions for good adventure/campaign books would be:</p><p></p><p>Chaosium: 1920s: Cthulhu Classics, Cthulhu Casebooks, Great Old Ones, Fatal Experiments, Complete Dreamlands, Curse of Cthulhu, Taint of Madness, Escape from Innsmouth, Kingdport, Adventures in Arkham Country, Fearful Passages, and the Complete Masks of Nyarthalotep (probably the best CoC campaign ever made)</p><p>Modern: Cthulhu Now, At Your Door, Fearful Passages</p><p></p><p>Pagan Publishing:</p><p>1920s: Mortal Coil, The Resurrected vol III, Coming Full Circle, Walker in the Wastes, Realm of Shadow</p><p>Modern: Delta Green, Delta Green: Countdown</p><p></p><p>Fantasy Flight Games:</p><p>Modern: Nocturnum Trilogy- I think this has been re-released as a huge d20 book. This is a globe-spanning modern campaign that doesn't involve paramilitary organizations (a good thing in my book).</p></blockquote><p></p>
[QUOTE="Gothmog, post: 907128, member: 317"] Agreed, Assenpfeffer, I have found from running both the BRP and D20 versions of CoC that the BRP comes much closer to capturing the feel of Lovecraft's tales. Characters are MUCH more fragile in the BRP version, but they can begin as experts in their chosen field(s). The D20 version would be much better for a Pulp Cthulhu game (ala Indiana Jones vs Cthulhu), but is quite poor for capturing the original feel of the stories. D20 CoC characters are far too tough and capable in a fight for CoC, and I have found that players associate D20 with D&D, so their CoC characters act a lot like D&D characters with guns. I don't have the D20 versions of Arkham or Dunwich, although I do have the original BRP versions of those books. In fact, I have all of the old Chaosium and Pagan stuff for CoC, as well as a number of titles by smaller publishers (can you tell I LOVE CoC?) :D My suggestions for good adventure/campaign books would be: Chaosium: 1920s: Cthulhu Classics, Cthulhu Casebooks, Great Old Ones, Fatal Experiments, Complete Dreamlands, Curse of Cthulhu, Taint of Madness, Escape from Innsmouth, Kingdport, Adventures in Arkham Country, Fearful Passages, and the Complete Masks of Nyarthalotep (probably the best CoC campaign ever made) Modern: Cthulhu Now, At Your Door, Fearful Passages Pagan Publishing: 1920s: Mortal Coil, The Resurrected vol III, Coming Full Circle, Walker in the Wastes, Realm of Shadow Modern: Delta Green, Delta Green: Countdown Fantasy Flight Games: Modern: Nocturnum Trilogy- I think this has been re-released as a huge d20 book. This is a globe-spanning modern campaign that doesn't involve paramilitary organizations (a good thing in my book). [/QUOTE]
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