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d20 CoC--a preview of 4th Edition D&D?
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<blockquote data-quote="tieranwyl" data-source="post: 429944" data-attributes="member: 6141"><p>1. character classes (Characters are all skill-based.) </p><p>2. attacks of opportunity </p><p>3. a division between arcane and divine spells (There's a single, unified spell list.) </p><p>4. alignment </p><p></p><p>I would like to see feats locked into classes. There is too much fiddling with character creation and maintenance. The experts can't even make a computer program that handles 3E character creation. I think the present muliclass system is an improvment to previous editions. Maybe eliminate cross-class skill options all together. Maybe have two categories of skills: 1) Skills that anyone can take and 2) Skills that only spellcasters can take.</p><p></p><p>AoO are something that I love and hate. AoO's require a combat grid. I think miniatures should be compatable with D&D combat but not be a necessity. On the other hand AoO's are a very nice ability for thieves. If AoO's were removed I would like to see them replaced with an ability that was as effective.</p><p></p><p>I don't really have an oppinion anymore about separate arcane and divine spell lists. Having them all in one list would not bother me one bit.</p><p></p><p>I think three alignments for D&D characters are adequate. Nine alignments are really unecessary. Other personality traits can be more helpful in fleshing out a character and less confusing.</p><p></p><p>A final comment is that I have never played CoC. But my oppinions are based on just playing D&D and 3E D&D.</p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="tieranwyl, post: 429944, member: 6141"] 1. character classes (Characters are all skill-based.) 2. attacks of opportunity 3. a division between arcane and divine spells (There's a single, unified spell list.) 4. alignment I would like to see feats locked into classes. There is too much fiddling with character creation and maintenance. The experts can't even make a computer program that handles 3E character creation. I think the present muliclass system is an improvment to previous editions. Maybe eliminate cross-class skill options all together. Maybe have two categories of skills: 1) Skills that anyone can take and 2) Skills that only spellcasters can take. AoO are something that I love and hate. AoO's require a combat grid. I think miniatures should be compatable with D&D combat but not be a necessity. On the other hand AoO's are a very nice ability for thieves. If AoO's were removed I would like to see them replaced with an ability that was as effective. I don't really have an oppinion anymore about separate arcane and divine spell lists. Having them all in one list would not bother me one bit. I think three alignments for D&D characters are adequate. Nine alignments are really unecessary. Other personality traits can be more helpful in fleshing out a character and less confusing. A final comment is that I have never played CoC. But my oppinions are based on just playing D&D and 3E D&D. :) [/QUOTE]
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