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[D20 CoC] Beyond the Mountains of Madness Campaign - Prologue
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<blockquote data-quote="jdeleski" data-source="post: 2476968" data-attributes="member: 33307"><p><strong>SETPIECE EVENT: Player Rooms</strong></p><p></p><p><span style="color: white">“Ah, Mr. Starkweather’s Expedition. And your name?” asked the smartly-dressed manager behind the lobby desk. Receiving your response, he expertly thumbed through a leather portfolio of 5” X 7” cards and crisply snapped a blue one from the pack.</span></p><p> </p><p><span style="color: white">“Please verify this information for our hotel and sign the bottom,” he requested, handing you the card along with a stylish black-and-gold fountain pen.</span></p><p> </p><p><span style="color: white">While you looked over your card and added your signature, the clerk pulled a keyring from his pocket, selected one key from among many, and used it to open a cabinet behind the desk. A shiny bronze roomkey attached to a leather keyring was produced and he immediately relocked the cabinet. The clerk turned and signaled a bellhop, who quickly moved behind the desk and received instructions. </span></p><p> </p><p><span style="color: white">The bellhop then retrieved a small cart and asked you to point out which luggage items were yours. He carefully placed each item on the cart as if it contained fine, crystalline glassware, then snapped to attention, looking back to the manager.</span></p><p> </p><p><span style="color: white">The manager smiled and briefed you about the hotel itself, where you could find the dining room and </span><span style="color: white">Amherst</span><span style="color: white"> ballroom, mentioned their new elevator systems and trained operators, and provided instructions about how to reach the switchboard operator from your room if you needed anything. He then checked to see if you had any messages waiting for you (none were found), gave you your key, and pleasantly said “Our bellboy will now escort you to your room with your luggage. Please let us know if we can do anything to improve your stay.”</span></p><p> </p><p><span style="color: white">***************************************</span></p><p><span style="color: #00ccff">INITIAL PLAYER ROOM ASSIGNMENTS</span></p><p> </p><p><span style="color: white"><u>6th Floor – Room 621 (double occupancy room, paid by S-ME)</u></span></p><p><span style="color: white">Vittorio Liuzzi</span></p><p><span style="color: #ffffcc"><span style="font-family: 'Arial'"><strong>Fráncisco “Paco” Guerini</strong></span></span></p><p> </p><p><span style="color: white"><u>6th Floor – Room 623 (double occupancy room, paid by S-ME)</u></span></p><p><span style="color: white">Martin Leblanc</span></p><p><span style="color: white">James Poole</span></p><p> </p><p><span style="color: white"><span style="color: white"><u>3rd Floor – Room 305 (single occupancy room, $10 per night, personally paid by Camille)</u></span></span></p><p><span style="color: white">C<span style="color: white">amille Bardier</span></span></p><p> </p><p><span style="color: white"><span style="color: white"><u>4th Floor – Room 414 (single occupancy room, $10 per night, personally paid by Annie)</u></span></span></p><p><span style="color: white"><span style="color: white">Annie Mahoney</span></span></p><p> <span style="color: white"></span></p><p><span style="color: white"><span style="color: lime">OOC - This is what I term a "setpiece event", an event in which all characters will essentially be presented with the same sequence of activities and/or interactions. There will be a number of these as we begin our campaign. Although it seems like I'm playing your character for you, you actually have the option of deviating from this script if you so desire. Simply describe in a post how your character reacts differently from the described event and we'll work through how your unique actions change the script for you. Be careful not to describe how the NPC's react since they may have objectives and motives that you are unaware of.</span></span></p><p> <span style="color: white"></span></p><p><span style="color: white"></span></p></blockquote><p></p>
[QUOTE="jdeleski, post: 2476968, member: 33307"] [b]SETPIECE EVENT: Player Rooms[/b] [color=white]“Ah, Mr. Starkweather’s Expedition. And your name?” asked the smartly-dressed manager behind the lobby desk. Receiving your response, he expertly thumbed through a leather portfolio of 5” X 7” cards and crisply snapped a blue one from the pack.[/color] [color=white]“Please verify this information for our hotel and sign the bottom,” he requested, handing you the card along with a stylish black-and-gold fountain pen.[/color] [color=white]While you looked over your card and added your signature, the clerk pulled a keyring from his pocket, selected one key from among many, and used it to open a cabinet behind the desk. A shiny bronze roomkey attached to a leather keyring was produced and he immediately relocked the cabinet. The clerk turned and signaled a bellhop, who quickly moved behind the desk and received instructions. [/color] [color=white]The bellhop then retrieved a small cart and asked you to point out which luggage items were yours. He carefully placed each item on the cart as if it contained fine, crystalline glassware, then snapped to attention, looking back to the manager.[/color] [color=white]The manager smiled and briefed you about the hotel itself, where you could find the dining room and [/color][color=white]Amherst[/color][color=white] ballroom, mentioned their new elevator systems and trained operators, and provided instructions about how to reach the switchboard operator from your room if you needed anything. He then checked to see if you had any messages waiting for you (none were found), gave you your key, and pleasantly said “Our bellboy will now escort you to your room with your luggage. Please let us know if we can do anything to improve your stay.”[/color] [color=white]***************************************[/color] [color=#00ccff]INITIAL PLAYER ROOM ASSIGNMENTS[/color] [color=white][u]6th Floor – Room 621 (double occupancy room, paid by S-ME)[/u][/color] [color=white]Vittorio Liuzzi[/color] [color=#ffffcc][font=Arial][b]Fráncisco “Paco” Guerini[/b][/font][/color] [color=white][u]6th Floor – Room 623 (double occupancy room, paid by S-ME)[/u][/color] [color=white]Martin Leblanc[/color] [color=white]James Poole[/color] [color=white][color=white][u]3rd Floor – Room 305 (single occupancy room, $10 per night, personally paid by Camille)[/u][/color][/color] [color=white]C[color=white]amille Bardier[/color][/color] [color=white][color=white][u]4th Floor – Room 414 (single occupancy room, $10 per night, personally paid by Annie)[/u][/color][/color] [color=white][color=white]Annie Mahoney[/color] [color=lime]OOC - This is what I term a "setpiece event", an event in which all characters will essentially be presented with the same sequence of activities and/or interactions. There will be a number of these as we begin our campaign. Although it seems like I'm playing your character for you, you actually have the option of deviating from this script if you so desire. Simply describe in a post how your character reacts differently from the described event and we'll work through how your unique actions change the script for you. Be careful not to describe how the NPC's react since they may have objectives and motives that you are unaware of.[/color] [/color] [/QUOTE]
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