Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
[D20 CoC] Mountains of Madness Characters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jdeleski" data-source="post: 2393970" data-attributes="member: 33307"><p>Please submit your character sheets in the following format and alert me to take a peek. I'll let you know if I require any changes.</p><p>THANKS!</p><p> </p><p>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~</p><p> </p><p> </p><p><strong><span style="color: white"><span style="font-family: 'Arial'">Dayton</span></span></strong><strong><span style="color: white"><span style="font-family: 'Arial'"> Lomax Williams</span></span></strong></p><p><strong><span style="color: white"><span style="font-family: 'Arial'">Male Mechanic/Orderly – Former Minor League Baseball Player</span></span></strong></p><p> </p><p><span style="color: #00ccff"><span style="font-family: 'Verdana'"><u>SELECT CHARACTER OPTION: OFFENSE OR DEFENSE</u></span></span></p><p><span style="color: #00ccff"><span style="font-family: 'Verdana'">For your character, choose either the Offense Option (extra weapon specialty and attack bonuses) or the Defense Option (extra AC and saving throw bonuses).</span></span></p><p><strong><span style="color: white"><span style="font-family: 'Arial'">(Offense option) 4</span></span></strong></p><p><strong><span style="color: white"><span style="font-family: 'Arial'">Height:</span></span></strong><span style="color: white"><span style="font-family: 'Arial'"> 6’ 1"</span></span></p><p><strong><span style="color: white"><span style="font-family: 'Arial'">Weight:</span></span></strong><span style="color: white"><span style="font-family: 'Arial'"> 205lbs</span></span></p><p><strong><span style="color: white"><span style="font-family: 'Arial'">Hair:</span></span></strong><span style="color: white"><span style="font-family: 'Arial'"> Light Brown</span></span></p><p><strong><span style="color: white"><span style="font-family: 'Arial'">Eyes:</span></span></strong><span style="color: white"><span style="font-family: 'Arial'"> Green</span></span></p><p><strong><span style="color: white"><span style="font-family: 'Arial'">Age:</span></span></strong><span style="color: white"><span style="font-family: 'Arial'"> 27</span></span></p><p> </p><p><span style="font-family: 'Arial'"><span style="color: #ffffff"><u><span style="color: #00ccff"><span style="font-family: 'Arial'">ASSIGNING ABILITY SCORES</span></span></u></span></span></p><p><span style="font-family: 'Arial'"><span style="color: #ffffff"><span style="color: #00ccff"><span style="font-family: 'Arial'">This is a very deadly campaign, therefore your character’s ability scores will be set using a generous 40 point buy system. That is, each ability score starts at 8 and the players spread 40 points out among all abilities to arrive at their final scores. For ability scores of 14 or lower, you buy additional points on a 1-for-1 basis. For ability scores higher than 14, it costs a little more (i.e. spend 5 points of your 40 for a score of 13, 6 points for a score of 14, 8 points of your 40 for a score of 15; 10 points for a score of 16, 13 points for a score of 17; and 16 points for a score of 18).</span></span></span></span></p><p> <span style="font-family: 'Arial'"><span style="color: #ffffff"></span></span></p><p><span style="font-family: 'Arial'"><span style="color: #ffffff"><span style="color: #00ccff"><span style="font-family: 'Arial'">Once you’ve divided the 40 points amongst your character’s ability scores, add one more point to one of your scores because at the 4th level, you get an additional point.</span></span></span></span></p><p><span style="font-family: 'Arial'"><span style="color: #ffffff"></span></span><strong><span style="color: white"><span style="font-family: 'Arial'">Str:</span></span></strong><span style="color: white"><span style="font-family: 'Arial'"> 17 (+3)</span></span></p><p><strong><span style="color: white"><span style="font-family: 'Arial'">Dex:</span></span></strong><span style="color: white"><span style="font-family: 'Arial'"> 18 (+4)</span></span></p><p><strong><span style="color: white"><span style="font-family: 'Arial'">Con: </span></span></strong><span style="color: white"><span style="font-family: 'Arial'"><strong>16 (+3)</strong></span></span></p><p><strong><span style="color: white"><span style="font-family: 'Arial'">Int:</span></span></strong><span style="color: white"><span style="font-family: 'Arial'"> 14 (+2)</span></span></p><p><strong><span style="color: white"><span style="font-family: 'Arial'">Wis</span></span></strong><strong><span style="color: white"><span style="font-family: 'Arial'">:</span></span></strong><span style="color: white"><span style="font-family: 'Arial'"> 16 (+3)</span></span></p><p><strong><span style="color: white"><span style="font-family: 'Arial'">Cha:</span></span></strong><span style="color: white"><span style="font-family: 'Arial'"> 10 (+0)</span></span></p><p> </p><p><span style="color: #00ccff"><span style="font-family: 'Verdana'"><u>CALCULATING HIT DICE</u></span></span></p><p><span style="color: #00ccff"><span style="font-family: 'Verdana'">Hit dice are equal to 4d6 (i.e. 1d6 per level) plus 4 X your Constitution bonus</span></span></p><p><strong><span style="color: white"><span style="font-family: 'Arial'">Hit Dice:</span></span></strong><span style="color: white"><span style="font-family: 'Arial'"> 4d6+12</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Arial'"><span style="color: #00ccff"><span style="font-family: 'Verdana'"><u>CALCULATING HIT POINTS</u></span></span></span></span></p><p><span style="color: white"><span style="font-family: 'Arial'"><span style="color: #00ccff"><span style="font-family: 'Verdana'">Hit points are max at first level (i.e. 6HP + Con bonus), + 4HP+Con bonus for each level thereafter</span></span></span></span></p><p><span style="color: white"><span style="font-family: 'Arial'"></span></span><strong><span style="color: white"><span style="font-family: 'Arial'">HP:</span></span></strong><span style="color: white"><span style="font-family: 'Arial'"> 30 (i.e. in Dayton's case = (6+3) + (4+3) + (4+3) + (4+3))</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Arial'"><span style="color: #00ccff"><span style="font-family: 'Arial'"><u>CALCULATING AC</u></span></span></span></span></p><p><span style="color: white"><span style="font-family: 'Arial'"><span style="color: #00ccff"><span style="font-family: 'Arial'">Your character's armor class = 10 + your dex bonus + defense bonus</span></span></span></span></p><p><span style="color: white"><span style="font-family: 'Arial'"><span style="color: #00ccff"><span style="font-family: 'Arial'">*NOTE: We are using the Variant: Defense/Offense Bonus from page 15 in the D20 CoC rulebook. <u>If you took the Defense option</u>, your AC should be +2 higher at level 4 as a result.</span></span></span></span></p><p><span style="color: white"><span style="font-family: 'Arial'"><strong><span style="color: white"><span style="font-family: 'Arial'">AC:</span></span></strong><span style="color: white"><span style="font-family: 'Arial'"> 14 (+4 Dex) </span></span></span></span></p><p> <span style="color: white"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: white"><span style="font-family: 'Arial'"></span></span><strong><span style="color: white"><span style="font-family: 'Arial'">Init: </span></span></strong><span style="color: white"><span style="font-family: 'Arial'"><strong>+4 </strong></span></span><span style="color: white"><span style="font-family: 'Arial'">(+4 Dex) <span style="color: #00ccff"><span style="font-family: 'Verdana'">= to your dex bonus</span></span></span></span></p><p><span style="color: white"><span style="font-family: 'Arial'"></span></span><strong><span style="color: white"><span style="font-family: 'Arial'">Speed:</span></span></strong><span style="color: white"><span style="font-family: 'Arial'"> 30 ft <span style="color: #00ccff"><span style="font-family: 'Verdana'">= 30 feet for all human beings</span></span></span></span></p><p><strong><span style="color: white"><span style="font-family: 'Arial'">Current Sanity:</span></span></strong><span style="color: white"><span style="font-family: 'Arial'"> 80 <span style="color: #00ccff"><span style="font-family: 'Verdana'">= 5 X Wisdom score</span></span></span></span></p><p><strong><span style="color: white"><span style="font-family: 'Arial'">Max Sanity:</span></span></strong><span style="color: white"><span style="font-family: 'Arial'"> 99 <span style="color: #00ccff"><span style="font-family: 'Verdana'">= 99 maximum for all characters at start</span></span></span></span></p><p><span style="color: white"><span style="font-family: 'Arial'"></span></span><strong><span style="color: white"><span style="font-family: 'Arial'">20% sanity:</span></span></strong><span style="color: white"><span style="font-family: 'Arial'"> 16 <span style="color: #00ccff"><span style="font-family: 'Verdana'">= 20% of total San (below this, you are considered insane)</span></span></span></span></p><p> </p><p><span style="color: #00ccff"><span style="font-family: 'Verdana'"><u>CALCULATING SAVING THROWS</u></span></span></p><ol> <li data-xf-list-type="ol"><span style="color: #00ccff"><span style="font-family: 'Verdana'">If you chose the Offense Option, you begin play in this campaign with one “good” save (starting at +4) and two “bad” saves (starting at +1).</span></span></li> <li data-xf-list-type="ol"><span style="color: #00ccff"><span style="font-family: 'Verdana'">If you chose the Defense Option, you begin play in this campaign with two “good” saves (starting at +4) and one “bad” save (starting at +1).</span></span></li> <li data-xf-list-type="ol"><span style="color: #00ccff"><span style="font-family: 'Verdana'">Select which save to apply each of these “good” and “bad” saves, and this selection doesn’t change throughout your character’s life.</span></span></li> <li data-xf-list-type="ol"><span style="color: #00ccff"><span style="font-family: 'Verdana'">Add your Dex bonus to your Reflex Save</span></span></li> <li data-xf-list-type="ol"><span style="color: #00ccff"><span style="font-family: 'Verdana'">Add your Con bonus to your Fortitude Save</span></span></li> <li data-xf-list-type="ol"><span style="color: #00ccff"><span style="font-family: 'Verdana'">Add your </span></span><span style="color: #00ccff"><span style="font-family: 'Verdana'">Wis</span></span><span style="color: #00ccff"><span style="font-family: 'Verdana'"> bonus to your Will Save</span></span></li> </ol><p><strong><span style="color: white"><span style="font-family: 'Arial'">Saving Throws:</span></span></strong></p><p><span style="color: white"><span style="font-family: 'Arial'">Fortitude: +4 (+1 Base, +3 Con)</span></span></p><p><span style="color: white"><span style="font-family: 'Arial'">Reflex: +8 (+4 Base, +4 Dex)</span></span></p><p><span style="color: white"><span style="font-family: 'Arial'">Will: +4 (+1 Base, +3 </span></span><span style="color: white"><span style="font-family: 'Arial'">Wis</span></span><span style="color: white"><span style="font-family: 'Arial'">)</span></span></p><p> </p><p><span style="color: #00ccff"><span style="font-family: 'Verdana'"><u>CALCULATING BASE ATTACK BONUS (BAB)</u></span></span></p><p><span style="color: #00ccff"><span style="font-family: 'Verdana'">- If you chose the Offense Option, your BAB = +3</span></span></p><p><span style="color: #00ccff"><span style="font-family: 'Verdana'">- If you chose the Defense Option, your BAB = +2</span></span></p><p><span style="color: #00ccff"><span style="font-family: 'Verdana'">- Add your Str bonus to the BAB to determine your melee attack bonus</span></span></p><p><span style="color: #00ccff"><span style="font-family: 'Verdana'">- Add your Dex bonus to the BAB to determine your ranged attack bonus</span></span></p><p><span style="color: #00ccff"><span style="font-family: 'Verdana'">- If you do not have a weapon proficiency feat for a specific weapon, subtract 4 from your attack bonus</span></span></p><p><strong><span style="color: white"><span style="font-family: 'Arial'">BAB:</span></span></strong><span style="color: white"><span style="font-family: 'Arial'"> +3</span></span></p><p><strong><span style="color: white"><span style="font-family: 'Arial'">Melee Atk:</span></span></strong><span style="color: white"><span style="font-family: 'Arial'"> +6 (+3 BAB, +3 Str)</span></span></p><p><span style="font-family: 'Arial'">-- Unarmed (1d3 + Str +3 subdual)</span></p><p><span style="font-family: 'Arial'">-- Baseball Bat (1d6 bludgeoning, Crit. 20/x2)</span></p><p><strong><span style="color: white"><span style="font-family: 'Arial'">Ranged Atk: </span></span></strong><span style="color: white"><span style="font-family: 'Arial'"><strong>+7 (+3 BAB, +4 Dex)</strong></span></span></p><p><span style="font-family: 'Arial'">-- .38 Revolver (1d10 piercing, Crit. 20/x3, Rng. 20)</span></p><p> </p><p><span style="color: #00ccff"><span style="font-family: 'Verdana'"><u>CALCULATING SKILL POINTS</u></span></span></p><ol> <li data-xf-list-type="ol"><span style="color: #00ccff"><span style="font-family: 'Verdana'">The number of Skill Points that your character gets at each level = 8 + Int bonus</span></span></li> <li data-xf-list-type="ol"><span style="color: #00ccff"><span style="font-family: 'Verdana'">The Total Skill Points that your character can divide amongst all skills at the start of this campaign = 7 X Skill Points per level</span></span></li> <li data-xf-list-type="ol"><span style="color: #00ccff"><span style="font-family: 'Verdana'">Choose 12 Core Skills from the list below; these skills should be the key skills that fit your character background and will go up one rank for every skill point you allocate to it. To help me quickly see which skills are your Core Skills, please highlight all of them with an asterisk (*). All other skills are considered Non-Core Skills and will go up one rank for every 2 skill points that you allocate to it.</span></span></li> <li data-xf-list-type="ol"><span style="color: #00ccff"><span style="font-family: 'Verdana'">Divide your total skill points amongst all skills, taking care to raise the correct number of ranks depending on whether it is a Core vs. Non-Core skill.</span></span></li> </ol><p><strong><u><span style="color: white"><span style="font-family: 'Arial'">Skills</span></span></u></strong></p><p><span style="color: white"><span style="font-family: 'Arial'"><strong>Current Skill Points:</strong> </span></span><span style="color: white"><span style="font-family: 'Arial'">70</span></span></p><p><span style="color: white"><span style="font-family: 'Arial'"><strong>Skill Points per Level:</strong> </span></span><span style="color: white"><span style="font-family: 'Arial'">10 (8 base, +2 Int)</span></span></p><p> </p><p><span style="font-family: 'Arial'">Animal Empathy <span style="font-family: 'Verdana'">(<em>untrained</em>)</span> +0 (Cha +0)</span></p><p><span style="font-family: 'Arial'">Appraise +2 (Int +2)</span></p><p><span style="font-family: 'Arial'"><strong><span style="color: white"><span style="font-family: 'Arial'"><strong>*Balance</strong></span></span><span style="color: white"><span style="font-family: 'Arial'"><strong>:</strong> 11 (7 Ranks, +4 Dex)</span></span></strong></span></p><p><span style="font-family: 'Arial'"><strong></strong>Bluff +0 (Cha +0)</span></p><p><span style="font-family: 'Arial'"><strong><span style="color: white"><span style="font-family: 'Arial'"><strong>*Climb</strong></span></span><span style="color: white"><span style="font-family: 'Arial'"><strong>:</strong> 10 (7 Ranks, +3 Str)</span></span></strong></span></p><p><span style="font-family: 'Arial'"><strong></strong>Concentration +3 (Wis +3)</span></p><p><span style="font-family: 'Arial'">Craft (<em>untrained</em>) +0 (Int +2, but untrained)</span></p><p><span style="font-family: 'Arial'">Cthulhu Mythos (untrained) +0 (no ability modifier)</span></p><p><span style="font-family: 'Arial'"><span style="color: white"><span style="font-family: 'Arial'"><strong>*Demolitions (trained)</strong></span></span><span style="color: white"><span style="font-family: 'Arial'"><strong>:</strong> 9 (7 Ranks, +2 Int<strong>)</strong></span></span></span></p><p><span style="font-family: 'Arial'">Diplomacy +0 (Cha +0)</span></p><p><span style="font-family: 'Arial'"><span style="color: white"><span style="font-family: 'Arial'"><strong>*Disable Device (trained)</strong></span></span><span style="color: white"><span style="font-family: 'Arial'"><strong>:</strong> 9 (7 Ranks, +2 Int)</span></span></span></p><p><span style="font-family: 'Arial'">Disguise +0 (Cha +0)</span></p><p><span style="font-family: 'Arial'"><span style="color: white"><span style="font-family: 'Arial'"><strong>*Drive:</strong> </span></span><span style="color: white"><span style="font-family: 'Arial'">6 (2 Ranks, +4 Dex)</span></span></span></p><p><span style="font-family: 'Arial'">Escape Artist +4 (Dex +4)</span></p><p><span style="font-family: 'Arial'">Forgery +2 (Int +2)</span></p><p><span style="font-family: 'Arial'">Gather Information +0 (Cha +0)</span></p><p><span style="font-family: 'Arial'">Handle Animal (untrained) +0 (Cha +0)</span></p><p><span style="font-family: 'Arial'"><strong><span style="color: white"><span style="font-family: 'Arial'"><strong>*Heal</strong></span></span><span style="color: white"><span style="font-family: 'Arial'"><strong>:</strong> 10 (7 Ranks, +3 </span></span><span style="color: white"><span style="font-family: 'Arial'">Wis</span></span><span style="color: white"><span style="font-family: 'Arial'">)</span></span></strong></span></p><p><span style="font-family: 'Arial'"><strong><span style="color: white"><span style="font-family: 'Arial'"><strong>*Hide</strong></span></span><span style="color: white"><span style="font-family: 'Arial'"><strong>:</strong> 11 (7 Ranks, +4 Dex)</span></span></strong></span></p><p><span style="font-family: 'Arial'"><strong></strong>Innuendo +3 (Wis +3)</span></p><p><span style="font-family: 'Arial'">Intimidate +0 (Cha +0)</span></p><p><span style="font-family: 'Arial'"><span style="color: white"><span style="font-family: 'Arial'"><strong>*Jump</strong></span></span><span style="color: white"><span style="font-family: 'Arial'"><strong>:</strong> 10 (7 Ranks, +3 Str)</span></span></span></p><p><span style="font-family: 'Arial'">Knowledge (<em>untrained</em>) +0 (Int +2, but untrained)</span></p><p><span style="font-family: 'Arial'">Listen +3 (Wis +3)</span></p><p><span style="font-family: 'Arial'">Move Silently +4 (Dex +4)</span></p><p><span style="font-family: 'Arial'">Open Lock (<em>untrained</em>) +0 (Dex +4, but untrained)</span></p><p><span style="font-family: 'Arial'">Operate Heavy Machinery (<em>untrained</em>) +0 (Dex +2, but untrained)</span></p><p><span style="font-family: 'Arial'">Performance (<em>untrained</em>) +0 (Cha +0)</span></p><p><span style="font-family: 'Arial'">Pilot (<em>untrained</em>) +0 (Dex +4, but untrained)</span></p><p><span style="font-family: 'Arial'">Psychic Focus (<em>untrained</em>) +0 (Wis +3, but untrained)</span></p><p><span style="font-family: 'Arial'">Psychoanalysis (<em>untrained</em>) +0 (Wis +3, but untrained)</span></p><p><span style="font-family: 'Arial'">Read Lips (<em>untrained</em>) +0 (Int +2, but untrained)</span></p><p><span style="font-family: 'Arial'"><span style="color: white"><span style="font-family: 'Arial'"><strong>*Repair (trained)</strong></span></span><span style="color: white"><span style="font-family: 'Arial'"><strong>:</strong> 9 (7 Ranks, +2 Int)</span></span></span></p><p><span style="font-family: 'Arial'">Research +2 (Int +2)</span></p><p><span style="font-family: 'Arial'">Ride +2 (Dex +2)</span></p><p><span style="font-family: 'Arial'">Search +2 (Int +2)</span></p><p><span style="font-family: 'Arial'">Sense Motive +3 (Wis +3)</span></p><p><span style="font-family: 'Arial'">Sleight of Hand (<em>untrained</em>) +0 (Dex +4, but untrained)</span></p><p><span style="font-family: 'Arial'">Speak Other Language (<em>untrained</em>) +0 (Int +2, but untrained)</span></p><p><span style="font-family: 'Arial'">Spellcraft (<em>untrained</em>) +0 (Int +2, but untrained)</span></p><p><span style="font-family: 'Arial'">Spot: +3 (Wis +3)</span></p><p><span style="font-family: 'Arial'"><strong><strong><span style="color: white"><span style="font-family: 'Arial'">*Swim</span></span><span style="color: white"><span style="font-family: 'Arial'">: 6 (3 Ranks, +3 Str)</span></span></strong></strong></span></p><p><span style="font-family: 'Arial'"><strong><strong><span style="color: white"><span style="font-family: 'Arial'">*Tumble (trained)</span></span><span style="color: white"><span style="font-family: 'Arial'">: 11 (7 Ranks, +4 Dex)</span></span></strong></strong></span></p><p><span style="font-family: 'Arial'"><strong><span style="color: white"><span style="font-family: 'Arial'">*Use Rope</span></span><span style="color: white"><span style="font-family: 'Arial'">: 6 (2 Ranks, +4 Dex)</span></span></strong></span></p><p><span style="font-family: 'Arial'">Wilderness Lore +3 (Wis +3)</span></p><p> <span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><span style="color: #00ccff"><span style="font-family: 'Verdana'"><u>DETERMINING FEATS</u></span></span></span></p><p><span style="font-family: 'Arial'"><span style="color: #00ccff"><span style="font-family: 'Verdana'">- Your character begins this campaign with 3 feats.</span></span></span></p><p><span style="font-family: 'Arial'"><span style="color: #00ccff"><span style="font-family: 'Verdana'"><span style="color: #00ccff"><span style="font-family: 'Arial'">- NOTE: We are using the Variant: Defense/Offense Bonus from page 15 in the D20 CoC rulebook. <u>If you took the Offense option</u>, your character receives one extra weapon proficiency feat.</span></span></span></span></span></p><p><span style="font-family: 'Arial'"><span style="color: #00ccff"><span style="font-family: 'Verdana'"></span></span></span><strong><span style="color: white"><span style="font-family: 'Arial'">Feats:</span></span></strong></p><p><span style="color: white"><span style="font-family: 'Arial'">Dodge (1st Level)</span></span></p><p><span style="color: white"><span style="font-family: 'Arial'">Point Blank Shot (3rd Level)</span></span></p><p><span style="color: white"><span style="font-family: 'Arial'">Run (1st Level)</span></span></p><p><span style="font-family: 'Arial'"><span style="color: #ffffff">Weapon Proficiency: Pistol (Variant Offense Bonus)</span></span></p><p> </p><p><span style="color: #00ccff"><span style="font-family: 'Verdana'">Your character begins this campaign knowing your native language. You may add languages by taking a "Speak Other Language" skill for each additional language that you'd like your character to know.</span></span></p><p><strong><span style="color: white"><span style="font-family: 'Arial'">Languages</span></span></strong></p><p><span style="color: white"><span style="font-family: 'Arial'">English (native)</span></span></p><p> </p><p><strong><span style="color: white"><span style="font-family: 'Arial'">Equipment:</span></span></strong></p><p><span style="color: white"><span style="font-family: 'Arial'">Original savings - $2,000. Yearly income - $2,000.</span></span></p><p> </p><p><strong><span style="color: white"><span style="font-family: 'Arial'">Wardrobe</span></span></strong></p><p><span style="color: white"><span style="font-family: 'Arial'">4 worn collared shirts, various colors, clean and neat – $6.00</span></span></p><p><span style="color: white"><span style="font-family: 'Arial'">3 worn trousers, grey, black, and dark blue, clean, pressed with a crisp pleat - $6.00</span></span></p><p><span style="color: white"><span style="font-family: 'Arial'">1 pair of new work boots - $4.00</span></span></p><p><span style="color: white"><span style="font-family: 'Arial'">7 pairs of tighty whiteys - $1.00</span></span></p><p><span style="color: white"><span style="font-family: 'Arial'">7 pairs of black socks -$1.00</span></span></p><p><span style="color: white"><span style="font-family: 'Arial'">1 worn grey parka – $20.00</span></span></p><p><span style="color: white"><span style="font-family: 'Arial'">1 leather bomber jacket, lightly worn - $20.00</span></span></p><p><span style="color: white"><span style="font-family: 'Arial'">2 mechanics uniforms - $3.00</span></span></p><p><span style="color: white"><span style="font-family: 'Arial'">2 orderly uniforms – $3.00</span></span></p><p><span style="color: white"><span style="font-family: 'Arial'">1 pair of worn, tan wool gloves – $4.00</span></span></p><p><span style="color: white"><span style="font-family: 'Arial'">2 grey wool scarves – $3.00</span></span></p><p><span style="color: white"><span style="font-family: 'Arial'">2 woolen sweaters, on grey and one dark blue - $8.00</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Arial'">1 baseball uniform (Boston Tempests), clean and pressed – $3.00</span></span></p><p><span style="color: white"><span style="font-family: 'Arial'">1 baseball uniform (Worchester Red Sox), clean and pressed – $3.00</span></span></p><p><span style="color: white"><span style="font-family: 'Arial'">1 pair of cleats – $5.00</span></span></p><p><span style="color: white"><span style="font-family: 'Arial'">1 baseball mitt – $10.00</span></span></p><p><span style="color: white"><span style="font-family: 'Arial'">3 wooden baseball bats - $3.00</span></span></p><p><span style="color: white"><span style="font-family: 'Arial'">1 wooden baseball bat with lead core for practice – $3.00</span></span></p><p><span style="color: white"><span style="font-family: 'Arial'">12 baseballs in varying condition - $6.00</span></span></p><p><span style="color: white"><span style="font-family: 'Arial'">1 set of catchers padding - $5.00</span></span></p><p><span style="color: white"><span style="font-family: 'Arial'">3 exercise sweatshirts - $1.50</span></span></p><p><span style="color: white"><span style="font-family: 'Arial'">3 exercise shorts - $1.50</span></span></p><p><span style="color: white"><span style="font-family: 'Arial'">1 pair sneakers - $2.50</span></span></p><p><span style="color: white"><span style="font-family: 'Arial'">2 jockstraps - $1.00</span></span></p><p><span style="color: white"><span style="font-family: 'Arial'">5 pairs white socks - $0.75</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Arial'">.38 Revolver (purchased as a safeguard against asylum inmates) - $25</span></span></p><p><span style="color: white"><span style="font-family: 'Arial'">(100) .38 rounds - $5.95</span></span></p><p><span style="color: white"><span style="font-family: 'Arial'">Leather Holster fitted for hiding the gun in the small of his back - $5.00</span></span></p><p><span style="color: white"><span style="font-family: 'Arial'">Flashlight - $3.00</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Arial'">Rented Room - $300 per year (paid up for 1 year)</span></span></p><p><span style="color: white"><span style="font-family: 'Arial'">Duffle Bag - $3.00</span></span></p><p><span style="color: white"><span style="font-family: 'Arial'">Shaving Kit and toiletries - $3.00</span></span></p><p><span style="color: white"><span style="font-family: 'Arial'">Gold pocket watch (heirloom from grandfather) - $25.00</span></span></p><p><span style="color: white"><span style="font-family: 'Arial'">Wind-up alarm clock - $1.00</span></span></p><p><span style="color: white"><span style="font-family: 'Arial'">1 fountain pen and ink - $1.00</span></span></p><p><span style="color: white"><span style="font-family: 'Arial'">20 pencils - $0.20</span></span></p><p><span style="color: white"><span style="font-family: 'Arial'"></span></span><span style="color: white"><span style="font-family: 'Arial'">5 writing tablets - $1.00</span></span></p><p><span style="color: white"><span style="font-family: 'Arial'">2 sets of stationary - $2.00</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Arial'">Toolset that includes:</span></span></p><p><span style="color: white"><span style="font-family: 'Arial'">- Full range of mechanic tools (purchased new) – $50.00</span></span></p><p><span style="color: white"><span style="font-family: 'Arial'">- Average set of carpentry tools (from his grandfather) – gift</span></span></p><p><span style="color: white"><span style="font-family: 'Arial'">- Average set of plumbing tools (from his grandfather) – gift</span></span></p><p><span style="color: white"><span style="font-family: 'Arial'">- Average set of masonry tools (from his grandfather) – gift</span></span></p><p><span style="color: white"><span style="font-family: 'Arial'">- Mechanic’s “Bible” - $5.00</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Arial'">Healing kit, purchased by himself, that includes -$30.00</span></span></p><p><span style="color: white"><span style="font-family: 'Arial'">- Stethoscope</span></span></p><p><span style="color: white"><span style="font-family: 'Arial'">- Thermometer</span></span></p><p><span style="color: white"><span style="font-family: 'Arial'">- Restraints</span></span></p><p><span style="color: white"><span style="font-family: 'Arial'">- Bandage kit</span></span></p><p><span style="color: white"><span style="font-family: 'Arial'">- Hot water bag</span></span></p><p><span style="color: white"><span style="font-family: 'Arial'">- Ice bag</span></span></p><p><span style="color: white"><span style="font-family: 'Arial'">- Aspirin</span></span></p><p><span style="color: white"><span style="font-family: 'Arial'">- Smelling salts</span></span></p><p><span style="color: white"><span style="font-family: 'Arial'">- 2 ampules of morphine</span></span></p><p><span style="color: white"><span style="font-family: 'Arial'">- Scissors</span></span></p><p><span style="color: white"><span style="font-family: 'Arial'">- 2 boxes of matches</span></span></p><p><span style="color: white"><span style="font-family: 'Arial'">- First aid manual</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Arial'"><strong>Savings left - $1,418.60</strong></span></span></p><p> </p><p><strong><span style="color: white"><span style="font-family: 'Arial'">Appearance:</span></span></strong></p><p><span style="color: white"><span style="font-family: 'Arial'">Dayton</span></span><span style="color: white"><span style="font-family: 'Arial'"> Williams is a tall, strapping young male. He exercises religiously, jogging 5 miles every morning at sunrise, then performing calisthetics and weightlifting for an hour or two until he eats breakfast and gets ready for work. If time permits after work, he spends time in batting and fielding practice, or playing in nonleague ballgames with friends. He does not smoke cigarettes, but occasionally can be found drinking with buddies.</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Arial'">He keeps his hair in a tight brushcut and is fastidious about hygiene. If he’s not wearing his exercising outfits or work uniforms, he prefers to wear a collared shirt with rolled-up sleeves, no tie, and loose-fitting slacks. His clothing is well-worn since he cannot afford much on his meager salary as a mechanic and orderly, but they are always cleaned and pressed. He just purchased a new pair of workboots that he often wears both on and off duty.</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Arial'">He continues to keep his baseball uniforms, cleats, and ballplaying equipment hung and sorted in a separate closet, well maintained, and ready for use.</span></span></p><p> </p><p><strong><span style="color: white"><span style="font-family: 'Arial'">Personality:</span></span></strong></p><p><span style="color: white"><span style="font-family: 'Arial'">Dayton</span></span><span style="color: white"><span style="font-family: 'Arial'"> is determined, but outgoing and happy-go-lucky. Because of his moderate success and frequent travels in his minor league baseball career, he has a large number of friends in cities along the East Coast and in a variety of occupations. Once his exercise routines are out of the way for the day, he loves to spend his free time playing cards and chatting with friends and colleagues. He always has a joke or funny story at hand. Although not particularly well read, he is of better-than-average intelligence and knows whom to contact if he has questions.</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Arial'">When </span></span><span style="color: white"><span style="font-family: 'Arial'">Dayton</span></span><span style="color: white"><span style="font-family: 'Arial'"> encounters trouble, he turns to his disciplined side, sizes up the problem, and works quietly and diligently towards its solution. Once the problem is overcome, he returns to his normal, joking self. Although </span></span><span style="color: white"><span style="font-family: 'Arial'">Dayton</span></span><span style="color: white"><span style="font-family: 'Arial'"> is certainly capable of handling himself physically, he usually thinks before he acts, however he does have a temper that occasionally gets the best of him.</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Arial'">Dayton</span></span><span style="color: white"><span style="font-family: 'Arial'"> believes himself to be firmly grounded in “reality” and does not believe in ghosts, extraterrestrials, or spiritual phenomena. Lately, however, since he began working at the Arkham Asylum, </span></span><span style="color: white"><span style="font-family: 'Arial'">Dayton</span></span><span style="color: white"><span style="font-family: 'Arial'"> has begun hearing strange, whispered comments and has occasionally noticed disjointed, unusual writings that have caused him concern. The other day, he noticed a team of investigators who visited the Asylum to speak with Professor Witherspoon and, after warmly smiling and flirting a bit with Nurse Taylor, he managed to pry a little information loose and even eavesdropped a bit at the door. He intends to confront the team about their intentions.</span></span></p><p> </p><p><strong><span style="color: white"><span style="font-family: 'Arial'">Background:</span></span></strong></p><p><span style="color: white"><span style="font-family: 'Arial'">Born </span></span><span style="color: white"><span style="font-family: 'Arial'">July 7, 1909</span></span><span style="color: white"><span style="font-family: 'Arial'"> in </span></span><span style="color: white"><span style="font-family: 'Arial'">Albany</span></span><span style="color: white"><span style="font-family: 'Arial'">, </span></span><span style="color: white"><span style="font-family: 'Arial'">Indiana</span></span><span style="color: white"><span style="font-family: 'Arial'">. </span></span><span style="color: white"><span style="font-family: 'Arial'">Dayton</span></span><span style="color: white"><span style="font-family: 'Arial'"> grew up in a strong, loving family environment. His father unfortunately passed away in a car accident when he was 16, and they were very close, but </span></span><span style="color: white"><span style="font-family: 'Arial'">Dayton</span></span><span style="color: white"><span style="font-family: 'Arial'"> recovered well from the tragedy. His father schooled him well in baseball fundamentals. Afterwards, </span></span><span style="color: white"><span style="font-family: 'Arial'">Dayton</span></span><span style="color: white"><span style="font-family: 'Arial'">’s mom took a keen interest in his activities and progress, helped him through his trials and tribulations with the army and his baseball career, and he still calls her once a week. </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Arial'">Dayton</span></span><span style="color: white"><span style="font-family: 'Arial'"> joined the Army immediately after graduating from high school. He was assigned and trained as a mechanic, but also showed promise in firearms and demolitions. He was well prepared both physically and mentally for combat, but saw no action. He attained the rank of Corporal, but had no interest in a career in the service and was given an honorable discharge after 4 years.</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Arial'">Dayton</span></span><span style="color: white"><span style="font-family: 'Arial'"> traveled to the </span></span><span style="color: white"><span style="font-family: 'Arial'">Massachusetts</span></span><span style="color: white"><span style="font-family: 'Arial'"> area after high school to join the Boston Tempests, a minor league team. He later moved to Arkham when his second minor league assignment ended, and vows to get in the best shape of his life to make another attempt at breaking into the major leagues. </span></span><span style="color: white"><span style="font-family: 'Arial'">Dayton</span></span><span style="color: white"><span style="font-family: 'Arial'"> bats right, and throws right.</span></span></p><p> </p><p><span style="font-family: 'Arial'"><span style="color: #ffffff"><u>FOLLOW-UP QUESTIONS FOR THE PLAYERS</u></span></span></p><p> </p><p><span style="font-family: 'Arial'"><span style="color: #ffffff">1. </span></span>Have you read the campaign book from Chaosium, "Beyond the Mountains of Madness"?</p><p>2. Have you read H.P. Lovecraft's story, "At the Mountains of Madness"?</p><p> </p><p>If you have not read them, please refrain from doing so. I assume that you won't read them, <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> but this may become important later in the campaign.</p></blockquote><p></p>
[QUOTE="jdeleski, post: 2393970, member: 33307"] Please submit your character sheets in the following format and alert me to take a peek. I'll let you know if I require any changes. THANKS! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [b][color=white][font=Arial]Dayton[/font][/color][/b][b][color=white][font=Arial] Lomax Williams[/font][/color][/b] [b][color=white][font=Arial]Male Mechanic/Orderly – Former Minor League Baseball Player[/font][/color][/b] [color=#00ccff][font=Verdana][u]SELECT CHARACTER OPTION: OFFENSE OR DEFENSE[/u][/font][/color] [color=#00ccff][font=Verdana]For your character, choose either the Offense Option (extra weapon specialty and attack bonuses) or the Defense Option (extra AC and saving throw bonuses).[/font][/color] [b][color=white][font=Arial](Offense option) 4[/font][/color][/b] [b][color=white][font=Arial]Height:[/font][/color][/b][color=white][font=Arial] 6’ 1"[/font][/color] [b][color=white][font=Arial]Weight:[/font][/color][/b][color=white][font=Arial] 205lbs[/font][/color] [b][color=white][font=Arial]Hair:[/font][/color][/b][color=white][font=Arial] Light Brown[/font][/color] [b][color=white][font=Arial]Eyes:[/font][/color][/b][color=white][font=Arial] Green[/font][/color] [b][color=white][font=Arial]Age:[/font][/color][/b][color=white][font=Arial] 27[/font][/color] [font=Arial][color=#ffffff][u][color=#00ccff][font=Arial]ASSIGNING ABILITY SCORES[/font][/color][/u][/color][/font] [font=Arial][color=#ffffff][color=#00ccff][font=Arial]This is a very deadly campaign, therefore your character’s ability scores will be set using a generous 40 point buy system. That is, each ability score starts at 8 and the players spread 40 points out among all abilities to arrive at their final scores. For ability scores of 14 or lower, you buy additional points on a 1-for-1 basis. For ability scores higher than 14, it costs a little more (i.e. spend 5 points of your 40 for a score of 13, 6 points for a score of 14, 8 points of your 40 for a score of 15; 10 points for a score of 16, 13 points for a score of 17; and 16 points for a score of 18).[/font][/color] [color=#00ccff][font=Arial]Once you’ve divided the 40 points amongst your character’s ability scores, add one more point to one of your scores because at the 4th level, you get an additional point.[/font][/color] [/color][/font][b][color=white][font=Arial]Str:[/font][/color][/b][color=white][font=Arial] 17 (+3)[/font][/color] [b][color=white][font=Arial]Dex:[/font][/color][/b][color=white][font=Arial] 18 (+4)[/font][/color] [b][color=white][font=Arial]Con: [/font][/color][/b][color=white][font=Arial][b]16 (+3)[/b][/font][/color] [b][color=white][font=Arial]Int:[/font][/color][/b][color=white][font=Arial] 14 (+2)[/font][/color] [b][color=white][font=Arial]Wis[/font][/color][/b][b][color=white][font=Arial]:[/font][/color][/b][color=white][font=Arial] 16 (+3)[/font][/color] [b][color=white][font=Arial]Cha:[/font][/color][/b][color=white][font=Arial] 10 (+0)[/font][/color] [color=#00ccff][font=Verdana][u]CALCULATING HIT DICE[/u][/font][/color] [color=#00ccff][font=Verdana]Hit dice are equal to 4d6 (i.e. 1d6 per level) plus 4 X your Constitution bonus[/font][/color] [b][color=white][font=Arial]Hit Dice:[/font][/color][/b][color=white][font=Arial] 4d6+12[/font][/color] [color=white][font=Arial][color=#00ccff][font=Verdana][u]CALCULATING HIT POINTS[/u][/font][/color] [color=#00ccff][font=Verdana]Hit points are max at first level (i.e. 6HP + Con bonus), + 4HP+Con bonus for each level thereafter[/font][/color] [/font][/color][b][color=white][font=Arial]HP:[/font][/color][/b][color=white][font=Arial] 30 (i.e. in Dayton's case = (6+3) + (4+3) + (4+3) + (4+3))[/font][/color] [color=white][font=Arial][color=#00ccff][font=Arial][u]CALCULATING AC[/u][/font][/color][/font][/color] [color=white][font=Arial][color=#00ccff][font=Arial]Your character's armor class = 10 + your dex bonus + defense bonus[/font][/color][/font][/color] [color=white][font=Arial][color=#00ccff][font=Arial]*NOTE: We are using the Variant: Defense/Offense Bonus from page 15 in the D20 CoC rulebook. [u]If you took the Defense option[/u], your AC should be +2 higher at level 4 as a result.[/font][/color] [b][color=white][font=Arial]AC:[/font][/color][/b][color=white][font=Arial] 14 (+4 Dex) [/font][/color] [/font][/color][b][color=white][font=Arial]Init: [/font][/color][/b][color=white][font=Arial][b]+4 [/b][/font][/color][color=white][font=Arial](+4 Dex) [color=#00ccff][font=Verdana]= to your dex bonus[/font][/color] [/font][/color][b][color=white][font=Arial]Speed:[/font][/color][/b][color=white][font=Arial] 30 ft [color=#00ccff][font=Verdana]= 30 feet for all human beings[/font][/color][/font][/color] [b][color=white][font=Arial]Current Sanity:[/font][/color][/b][color=white][font=Arial] 80 [color=#00ccff][font=Verdana]= 5 X Wisdom score[/font][/color][/font][/color] [b][color=white][font=Arial]Max Sanity:[/font][/color][/b][color=white][font=Arial] 99 [color=#00ccff][font=Verdana]= 99 maximum for all characters at start[/font][/color] [/font][/color][b][color=white][font=Arial]20% sanity:[/font][/color][/b][color=white][font=Arial] 16 [color=#00ccff][font=Verdana]= 20% of total San (below this, you are considered insane)[/font][/color][/font][/color] [color=#00ccff][font=Verdana][u]CALCULATING SAVING THROWS[/u][/font][/color] [list=1] [*][color=#00ccff][font=Verdana]If you chose the Offense Option, you begin play in this campaign with one “good” save (starting at +4) and two “bad” saves (starting at +1).[/font][/color] [*][color=#00ccff][font=Verdana]If you chose the Defense Option, you begin play in this campaign with two “good” saves (starting at +4) and one “bad” save (starting at +1).[/font][/color] [*][color=#00ccff][font=Verdana]Select which save to apply each of these “good” and “bad” saves, and this selection doesn’t change throughout your character’s life.[/font][/color] [*][color=#00ccff][font=Verdana]Add your Dex bonus to your Reflex Save[/font][/color] [*][color=#00ccff][font=Verdana]Add your Con bonus to your Fortitude Save[/font][/color] [*][color=#00ccff][font=Verdana]Add your [/font][/color][color=#00ccff][font=Verdana]Wis[/font][/color][color=#00ccff][font=Verdana] bonus to your Will Save[/font][/color] [/list][b][color=white][font=Arial]Saving Throws:[/font][/color][/b] [color=white][font=Arial]Fortitude: +4 (+1 Base, +3 Con)[/font][/color] [color=white][font=Arial]Reflex: +8 (+4 Base, +4 Dex)[/font][/color] [color=white][font=Arial]Will: +4 (+1 Base, +3 [/font][/color][color=white][font=Arial]Wis[/font][/color][color=white][font=Arial])[/font][/color] [color=#00ccff][font=Verdana][u]CALCULATING BASE ATTACK BONUS (BAB)[/u][/font][/color] [color=#00ccff][font=Verdana]- If you chose the Offense Option, your BAB = +3[/font][/color] [color=#00ccff][font=Verdana]- If you chose the Defense Option, your BAB = +2[/font][/color] [color=#00ccff][font=Verdana]- Add your Str bonus to the BAB to determine your melee attack bonus[/font][/color] [color=#00ccff][font=Verdana]- Add your Dex bonus to the BAB to determine your ranged attack bonus[/font][/color] [color=#00ccff][font=Verdana]- If you do not have a weapon proficiency feat for a specific weapon, subtract 4 from your attack bonus[/font][/color] [b][color=white][font=Arial]BAB:[/font][/color][/b][color=white][font=Arial] +3[/font][/color] [b][color=white][font=Arial]Melee Atk:[/font][/color][/b][color=white][font=Arial] +6 (+3 BAB, +3 Str)[/font][/color] [font=Arial]-- Unarmed (1d3 + Str +3 subdual)[/font] [font=Arial]-- Baseball Bat (1d6 bludgeoning, Crit. 20/x2)[/font] [b][color=white][font=Arial]Ranged Atk: [/font][/color][/b][color=white][font=Arial][b]+7 (+3 BAB, +4 Dex)[/b][/font][/color] [font=Arial]-- .38 Revolver (1d10 piercing, Crit. 20/x3, Rng. 20)[/font] [color=#00ccff][font=Verdana][u]CALCULATING SKILL POINTS[/u][/font][/color] [list=1] [*][color=#00ccff][font=Verdana]The number of Skill Points that your character gets at each level = 8 + Int bonus[/font][/color] [*][color=#00ccff][font=Verdana]The Total Skill Points that your character can divide amongst all skills at the start of this campaign = 7 X Skill Points per level[/font][/color] [*][color=#00ccff][font=Verdana]Choose 12 Core Skills from the list below; these skills should be the key skills that fit your character background and will go up one rank for every skill point you allocate to it. To help me quickly see which skills are your Core Skills, please highlight all of them with an asterisk (*). All other skills are considered Non-Core Skills and will go up one rank for every 2 skill points that you allocate to it.[/font][/color] [*][color=#00ccff][font=Verdana]Divide your total skill points amongst all skills, taking care to raise the correct number of ranks depending on whether it is a Core vs. Non-Core skill.[/font][/color] [/list][b][u][color=white][font=Arial]Skills[/font][/color][/u][/b] [color=white][font=Arial][b]Current Skill Points:[/b] [/font][/color][color=white][font=Arial]70[/font][/color] [color=white][font=Arial][b]Skill Points per Level:[/b] [/font][/color][color=white][font=Arial]10 (8 base, +2 Int)[/font][/color] [font=Arial]Animal Empathy [font=Verdana]([i]untrained[/i])[/font] +0 (Cha +0)[/font] [font=Arial]Appraise +2 (Int +2) [b][color=white][font=Arial][b]*Balance[/b][/font][/color][color=white][font=Arial][b]:[/b] 11 (7 Ranks, +4 Dex)[/font][/color] [/b]Bluff +0 (Cha +0) [b][color=white][font=Arial][b]*Climb[/b][/font][/color][color=white][font=Arial][b]:[/b] 10 (7 Ranks, +3 Str)[/font][/color] [/b]Concentration +3 (Wis +3) Craft ([i]untrained[/i]) +0 (Int +2, but untrained) Cthulhu Mythos (untrained) +0 (no ability modifier) [color=white][font=Arial][b]*Demolitions (trained)[/b][/font][/color][color=white][font=Arial][b]:[/b] 9 (7 Ranks, +2 Int[b])[/b][/font][/color] Diplomacy +0 (Cha +0) [color=white][font=Arial][b]*Disable Device (trained)[/b][/font][/color][color=white][font=Arial][b]:[/b] 9 (7 Ranks, +2 Int)[/font][/color] Disguise +0 (Cha +0) [color=white][font=Arial][b]*Drive:[/b] [/font][/color][color=white][font=Arial]6 (2 Ranks, +4 Dex)[/font][/color] Escape Artist +4 (Dex +4) Forgery +2 (Int +2) Gather Information +0 (Cha +0) Handle Animal (untrained) +0 (Cha +0) [b][color=white][font=Arial][b]*Heal[/b][/font][/color][color=white][font=Arial][b]:[/b] 10 (7 Ranks, +3 [/font][/color][color=white][font=Arial]Wis[/font][/color][color=white][font=Arial])[/font][/color] [color=white][font=Arial][b]*Hide[/b][/font][/color][color=white][font=Arial][b]:[/b] 11 (7 Ranks, +4 Dex)[/font][/color] [/b]Innuendo +3 (Wis +3) Intimidate +0 (Cha +0) [color=white][font=Arial][b]*Jump[/b][/font][/color][color=white][font=Arial][b]:[/b] 10 (7 Ranks, +3 Str)[/font][/color] Knowledge ([i]untrained[/i]) +0 (Int +2, but untrained) Listen +3 (Wis +3) Move Silently +4 (Dex +4) Open Lock ([i]untrained[/i]) +0 (Dex +4, but untrained) Operate Heavy Machinery ([i]untrained[/i]) +0 (Dex +2, but untrained) Performance ([i]untrained[/i]) +0 (Cha +0) Pilot ([i]untrained[/i]) +0 (Dex +4, but untrained) Psychic Focus ([i]untrained[/i]) +0 (Wis +3, but untrained) Psychoanalysis ([i]untrained[/i]) +0 (Wis +3, but untrained) Read Lips ([i]untrained[/i]) +0 (Int +2, but untrained) [color=white][font=Arial][b]*Repair (trained)[/b][/font][/color][color=white][font=Arial][b]:[/b] 9 (7 Ranks, +2 Int)[/font][/color] Research +2 (Int +2) Ride +2 (Dex +2) Search +2 (Int +2) Sense Motive +3 (Wis +3) Sleight of Hand ([i]untrained[/i]) +0 (Dex +4, but untrained) Speak Other Language ([i]untrained[/i]) +0 (Int +2, but untrained) Spellcraft ([i]untrained[/i]) +0 (Int +2, but untrained) Spot: +3 (Wis +3) [b][b][color=white][font=Arial]*Swim[/font][/color][color=white][font=Arial]: 6 (3 Ranks, +3 Str)[/font][/color][/b] [b][color=white][font=Arial]*Tumble (trained)[/font][/color][color=white][font=Arial]: 11 (7 Ranks, +4 Dex)[/font][/color][/b][/b] [b][color=white][font=Arial]*Use Rope[/font][/color][color=white][font=Arial]: 6 (2 Ranks, +4 Dex)[/font][/color][/b] Wilderness Lore +3 (Wis +3) [color=#00ccff][font=Verdana][u]DETERMINING FEATS[/u][/font][/color] [color=#00ccff][font=Verdana]- Your character begins this campaign with 3 feats.[/font][/color] [color=#00ccff][font=Verdana][color=#00ccff][font=Arial]- NOTE: We are using the Variant: Defense/Offense Bonus from page 15 in the D20 CoC rulebook. [u]If you took the Offense option[/u], your character receives one extra weapon proficiency feat.[/font][/color] [/font][/color][/font][b][color=white][font=Arial]Feats:[/font][/color][/b] [color=white][font=Arial]Dodge (1st Level)[/font][/color] [color=white][font=Arial]Point Blank Shot (3rd Level)[/font][/color] [color=white][font=Arial]Run (1st Level)[/font][/color] [font=Arial][color=#ffffff]Weapon Proficiency: Pistol (Variant Offense Bonus)[/color][/font] [color=#00ccff][font=Verdana]Your character begins this campaign knowing your native language. You may add languages by taking a "Speak Other Language" skill for each additional language that you'd like your character to know.[/font][/color] [b][color=white][font=Arial]Languages[/font][/color][/b] [color=white][font=Arial]English (native)[/font][/color] [b][color=white][font=Arial]Equipment:[/font][/color][/b] [color=white][font=Arial]Original savings - $2,000. Yearly income - $2,000.[/font][/color] [b][color=white][font=Arial]Wardrobe[/font][/color][/b] [color=white][font=Arial]4 worn collared shirts, various colors, clean and neat – $6.00[/font][/color] [color=white][font=Arial]3 worn trousers, grey, black, and dark blue, clean, pressed with a crisp pleat - $6.00[/font][/color] [color=white][font=Arial]1 pair of new work boots - $4.00[/font][/color] [color=white][font=Arial]7 pairs of tighty whiteys - $1.00[/font][/color] [color=white][font=Arial]7 pairs of black socks -$1.00[/font][/color] [color=white][font=Arial]1 worn grey parka – $20.00[/font][/color] [color=white][font=Arial]1 leather bomber jacket, lightly worn - $20.00[/font][/color] [color=white][font=Arial]2 mechanics uniforms - $3.00[/font][/color] [color=white][font=Arial]2 orderly uniforms – $3.00[/font][/color] [color=white][font=Arial]1 pair of worn, tan wool gloves – $4.00[/font][/color] [color=white][font=Arial]2 grey wool scarves – $3.00[/font][/color] [color=white][font=Arial]2 woolen sweaters, on grey and one dark blue - $8.00[/font][/color] [color=white][font=Arial]1 baseball uniform (Boston Tempests), clean and pressed – $3.00[/font][/color] [color=white][font=Arial]1 baseball uniform (Worchester Red Sox), clean and pressed – $3.00[/font][/color] [color=white][font=Arial]1 pair of cleats – $5.00[/font][/color] [color=white][font=Arial]1 baseball mitt – $10.00[/font][/color] [color=white][font=Arial]3 wooden baseball bats - $3.00[/font][/color] [color=white][font=Arial]1 wooden baseball bat with lead core for practice – $3.00[/font][/color] [color=white][font=Arial]12 baseballs in varying condition - $6.00[/font][/color] [color=white][font=Arial]1 set of catchers padding - $5.00[/font][/color] [color=white][font=Arial]3 exercise sweatshirts - $1.50[/font][/color] [color=white][font=Arial]3 exercise shorts - $1.50[/font][/color] [color=white][font=Arial]1 pair sneakers - $2.50[/font][/color] [color=white][font=Arial]2 jockstraps - $1.00[/font][/color] [color=white][font=Arial]5 pairs white socks - $0.75[/font][/color] [color=white][font=Arial].38 Revolver (purchased as a safeguard against asylum inmates) - $25[/font][/color] [color=white][font=Arial](100) .38 rounds - $5.95[/font][/color] [color=white][font=Arial]Leather Holster fitted for hiding the gun in the small of his back - $5.00[/font][/color] [color=white][font=Arial]Flashlight - $3.00[/font][/color] [color=white][font=Arial]Rented Room - $300 per year (paid up for 1 year)[/font][/color] [color=white][font=Arial]Duffle Bag - $3.00[/font][/color] [color=white][font=Arial]Shaving Kit and toiletries - $3.00[/font][/color] [color=white][font=Arial]Gold pocket watch (heirloom from grandfather) - $25.00[/font][/color] [color=white][font=Arial]Wind-up alarm clock - $1.00[/font][/color] [color=white][font=Arial]1 fountain pen and ink - $1.00[/font][/color] [color=white][font=Arial]20 pencils - $0.20 [/font][/color][color=white][font=Arial]5 writing tablets - $1.00[/font][/color] [color=white][font=Arial]2 sets of stationary - $2.00[/font][/color] [color=white][font=Arial]Toolset that includes:[/font][/color] [color=white][font=Arial]- Full range of mechanic tools (purchased new) – $50.00[/font][/color] [color=white][font=Arial]- Average set of carpentry tools (from his grandfather) – gift[/font][/color] [color=white][font=Arial]- Average set of plumbing tools (from his grandfather) – gift[/font][/color] [color=white][font=Arial]- Average set of masonry tools (from his grandfather) – gift[/font][/color] [color=white][font=Arial]- Mechanic’s “Bible” - $5.00[/font][/color] [color=white][font=Arial]Healing kit, purchased by himself, that includes -$30.00[/font][/color] [color=white][font=Arial]- Stethoscope[/font][/color] [color=white][font=Arial]- Thermometer[/font][/color] [color=white][font=Arial]- Restraints[/font][/color] [color=white][font=Arial]- Bandage kit[/font][/color] [color=white][font=Arial]- Hot water bag[/font][/color] [color=white][font=Arial]- Ice bag[/font][/color] [color=white][font=Arial]- Aspirin[/font][/color] [color=white][font=Arial]- Smelling salts[/font][/color] [color=white][font=Arial]- 2 ampules of morphine[/font][/color] [color=white][font=Arial]- Scissors[/font][/color] [color=white][font=Arial]- 2 boxes of matches[/font][/color] [color=white][font=Arial]- First aid manual[/font][/color] [color=white][font=Arial][b]Savings left - $1,418.60[/b][/font][/color] [b][color=white][font=Arial]Appearance:[/font][/color][/b] [color=white][font=Arial]Dayton[/font][/color][color=white][font=Arial] Williams is a tall, strapping young male. He exercises religiously, jogging 5 miles every morning at sunrise, then performing calisthetics and weightlifting for an hour or two until he eats breakfast and gets ready for work. If time permits after work, he spends time in batting and fielding practice, or playing in nonleague ballgames with friends. He does not smoke cigarettes, but occasionally can be found drinking with buddies.[/font][/color] [color=white][font=Arial]He keeps his hair in a tight brushcut and is fastidious about hygiene. If he’s not wearing his exercising outfits or work uniforms, he prefers to wear a collared shirt with rolled-up sleeves, no tie, and loose-fitting slacks. His clothing is well-worn since he cannot afford much on his meager salary as a mechanic and orderly, but they are always cleaned and pressed. He just purchased a new pair of workboots that he often wears both on and off duty.[/font][/color] [color=white][font=Arial]He continues to keep his baseball uniforms, cleats, and ballplaying equipment hung and sorted in a separate closet, well maintained, and ready for use.[/font][/color] [b][color=white][font=Arial]Personality:[/font][/color][/b] [color=white][font=Arial]Dayton[/font][/color][color=white][font=Arial] is determined, but outgoing and happy-go-lucky. Because of his moderate success and frequent travels in his minor league baseball career, he has a large number of friends in cities along the East Coast and in a variety of occupations. Once his exercise routines are out of the way for the day, he loves to spend his free time playing cards and chatting with friends and colleagues. He always has a joke or funny story at hand. Although not particularly well read, he is of better-than-average intelligence and knows whom to contact if he has questions.[/font][/color] [color=white][font=Arial]When [/font][/color][color=white][font=Arial]Dayton[/font][/color][color=white][font=Arial] encounters trouble, he turns to his disciplined side, sizes up the problem, and works quietly and diligently towards its solution. Once the problem is overcome, he returns to his normal, joking self. Although [/font][/color][color=white][font=Arial]Dayton[/font][/color][color=white][font=Arial] is certainly capable of handling himself physically, he usually thinks before he acts, however he does have a temper that occasionally gets the best of him.[/font][/color] [color=white][font=Arial]Dayton[/font][/color][color=white][font=Arial] believes himself to be firmly grounded in “reality” and does not believe in ghosts, extraterrestrials, or spiritual phenomena. Lately, however, since he began working at the Arkham Asylum, [/font][/color][color=white][font=Arial]Dayton[/font][/color][color=white][font=Arial] has begun hearing strange, whispered comments and has occasionally noticed disjointed, unusual writings that have caused him concern. The other day, he noticed a team of investigators who visited the Asylum to speak with Professor Witherspoon and, after warmly smiling and flirting a bit with Nurse Taylor, he managed to pry a little information loose and even eavesdropped a bit at the door. He intends to confront the team about their intentions.[/font][/color] [b][color=white][font=Arial]Background:[/font][/color][/b] [color=white][font=Arial]Born [/font][/color][color=white][font=Arial]July 7, 1909[/font][/color][color=white][font=Arial] in [/font][/color][color=white][font=Arial]Albany[/font][/color][color=white][font=Arial], [/font][/color][color=white][font=Arial]Indiana[/font][/color][color=white][font=Arial]. [/font][/color][color=white][font=Arial]Dayton[/font][/color][color=white][font=Arial] grew up in a strong, loving family environment. His father unfortunately passed away in a car accident when he was 16, and they were very close, but [/font][/color][color=white][font=Arial]Dayton[/font][/color][color=white][font=Arial] recovered well from the tragedy. His father schooled him well in baseball fundamentals. Afterwards, [/font][/color][color=white][font=Arial]Dayton[/font][/color][color=white][font=Arial]’s mom took a keen interest in his activities and progress, helped him through his trials and tribulations with the army and his baseball career, and he still calls her once a week. [/font][/color] [color=white][font=Arial]Dayton[/font][/color][color=white][font=Arial] joined the Army immediately after graduating from high school. He was assigned and trained as a mechanic, but also showed promise in firearms and demolitions. He was well prepared both physically and mentally for combat, but saw no action. He attained the rank of Corporal, but had no interest in a career in the service and was given an honorable discharge after 4 years.[/font][/color] [color=white][font=Arial]Dayton[/font][/color][color=white][font=Arial] traveled to the [/font][/color][color=white][font=Arial]Massachusetts[/font][/color][color=white][font=Arial] area after high school to join the Boston Tempests, a minor league team. He later moved to Arkham when his second minor league assignment ended, and vows to get in the best shape of his life to make another attempt at breaking into the major leagues. [/font][/color][color=white][font=Arial]Dayton[/font][/color][color=white][font=Arial] bats right, and throws right.[/font][/color] [font=Arial][color=#ffffff][u]FOLLOW-UP QUESTIONS FOR THE PLAYERS[/u][/color][/font] [font=Arial][color=#ffffff]1. [/color][/font]Have you read the campaign book from Chaosium, "Beyond the Mountains of Madness"? 2. Have you read H.P. Lovecraft's story, "At the Mountains of Madness"? If you have not read them, please refrain from doing so. I assume that you won't read them, :cool: but this may become important later in the campaign. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[D20 CoC] Mountains of Madness Characters
Top