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[D20 CoC] Mountains of Madness Characters
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<blockquote data-quote="jdeleski" data-source="post: 2554113" data-attributes="member: 33307"><p><strong>PROPOSAL: D20 Feats & SKill to Add to our CoC Game</strong></p><p></p><p>I have become disenchanted with the feats that are included in the D20 CoC ruleset because, with few exceptions, these feats are all combat and athletic-based enhancements as opposed to intelligence or wisdom-based. Below is a list of feats, and one related skill, from the D20 Modern SRD set that reward intelligence/wisdom-based characters and an investigation style of game. I've selected these from the D20 modern set that seem to apply and, by adhering to a published D20 SRD, I believe that these feats are playbalanced and will not destabilize our game.</p><p></p><p>Here is a link to the D20 Modern SRD site --> <a href="http://www.wizards.com/default.asp?x=d20/article/msrd" target="_blank">D20 Modern SRD</a> </p><p></p><p>I have used <s><span style="color: Red">red strikethrough </span> </s> font to indicate deletions from the SRD text, and <span style="color: DeepSkyBlue">blue font </span> to indicate additions to the SRD text, where I've slightly modified a feat to match the CoC jargon or skillsets.</p><p></p><p>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~</p><p></p><p><u>Attentive</u></p><p>Benefit: The character gets a <s><span style="color: Red">+2</span></s> <span style="color: DeepSkyBlue">+3</span> bonus on all <s><span style="color: Red">Investigate checks and </span> </s> Sense Motive checks. </p><p><s><span style="color: Red">Special: Remember that the Investigate skill can’t be used untrained.</span></s></p><p><span style="color: DeepSkyBlue">NOTE: D20 CoC does not come with an <em>Investigate</em> skill and I'd prefer that we not add that skill since, I believe, that the CoC skillset is fine for roleplaying through any such situations.</span></p><p></p><p><u>Builder</u></p><p>Benefit: Pick two of the following skills: Craft (chemical), <span style="color: Red"><s>Craft (electronic)</s></span>, Craft (mechanical), and Craft (structural). The character gets a +2 bonus on all checks with those skills.</p><p><span style="color: DeepSkyBlue">NOTE: Electronics would not play a role in a 1930's-based campaign environment</span></p><p></p><p><u>Confident</u></p><p>Benefit: The character gets a <span style="color: Red"><s>+2</s> </span> <span style="color: DeepSkyBlue">+3</span> bonus on all <span style="color: Red"><s>Gamble checks and </s> </span> Intimidate checks, and on level checks to resist intimidation.</p><p><span style="color: DeepSkyBlue">NOTE: The Gamble skill is not included in CoC and I'd prefer to roleplay through those situations.</span></p><p></p><p><u>Creative</u></p><p>Benefit: Pick two of the following skills: Craft (visual art), Craft (writing), Perform (act), Perform (dance), Perform (keyboards), Perform (percussion instruments), Perform (sing), Perform (stand-up), Perform (string instruments), and Perform (wind instruments). The character gets a +2 bonus on all checks with those two skills.</p><p>Special: A character can select this feat as many as five times. Each time, the character selects two new skills from the choices given above.</p><p></p><p><u>Deceptive</u></p><p>Benefit: The character gets a +2 bonus on all Bluff checks and Disguise checks.</p><p></p><p><u>Diligent</u> <span style="color: Yellow">(from D&D 3.5 SRD)</span></p><p>Benefit: Your meticulousness allows you to analyze minute details that other miss. Your character gets a +2 bonus on all Appraise checks and Decipher Script checks.</p><p></p><p><u>Educated</u></p><p>Benefit: Pick two Knowledge skills. The character gets a +2 bonus on all checks with those skills.</p><p>Special: A character can select this feat as many as seven times. Each time, the character selects two new Knowledge skills. </p><p></p><p><u>Focused</u></p><p>Benefit: The character gets get a +2 bonus on all Balance checks and Concentration checks.</p><p></p><p><u>Medical Expert</u></p><p>Benefit: The character gets a +2 bonus on all Craft (pharmaceutical) checks and <s><span style="color: Red">Treat Injury</span></s> <span style="color: DeepSkyBlue">Heal </span> checks.</p><p>Special: Remember that the Craft (pharmaceutical) skill can’t be used untrained.</p><p></p><p><u>Meticulous</u></p><p>Benefit: The character gets a +2 bonus on all Forgery checks and Search checks.</p><p></p><p><u>Studious</u></p><p>Benefit: The character gets a +2 bonus on all Decipher Script checks and Research checks. </p><p></p><p><u>Surgery</u></p><p>Prerequisite: <s><span style="color: Red">Treat Injury </span> </s> <span style="color: DeepSkyBlue">Heal</span> 4 ranks.</p><p>Benefit: The character can use the <span style="color: Red"><s>Treat Injury</s></span> <span style="color: DeepSkyBlue">Heal</span> skill to perform surgery without penalty. See the Treat Injury skill description.</p><p>Normal: Characters without this feat take a –4 penalty on <s><span style="color: Red">Treat Injury </span> </s> <span style="color: DeepSkyBlue">Heal </span> checks made to perform surgery.</p><p></p><p>*******************************</p><p></p><p><strong>NEW SKILL </strong> <u>Decipher Script </u> (Int) Trained Only<span style="color: Yellow"> (from D20 Modern SRD)</span></p><p>Check: A character can decipher writing in an ancient language or in code, or interpret the meaning of an incomplete text. The base DC is 20 for the simplest messages, 25 for standard codes, and 30 or higher for intricate or complex codes or exotic messages. Helpful texts <s><span style="color: Red">or computer programs </span> </s> can provide a bonus (usually a +2 circumstance bonus) on the check, provided they are applicable to the script in question.</p><p>If the check succeeds, the character understands the general content of a piece of writing, reading about one page of text or its equivalent in 1 minute. If the check fails, the GM makes a Wisdom check (DC 10) for the character to see if he or she avoids drawing a false conclusion about the text. (Success means that the character does not draw a false conclusion; failure means that the character does.)</p><p>The GM secretly makes both the skill check and the Wisdom check so the character can’t tell whether the conclusion drawn is accurate or not.</p><p>Try Again?: No, unless conditions change or new information is uncovered.</p><p>Special: A character can take 10 when making a Decipher Script check, but can’t take 20.</p><p>A character with the Studious feat <span style="color: DeepSkyBlue">or Diligent feat</span> gets a +2 bonus on all Decipher Script checks. <em><span style="color: DeepSkyBlue">NOTE:These two feats are not cumulative in nature, they are somewhat redundant, and to maintain game balance cannot be used together - JD</span></em></p><p>Time: Decipher Script takes 1 minute or more, depending on the complexity of the code.</p><p></p><p></p><p>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~</p><p></p><p>Thanks!</p><p>Job (the tortured one).</p></blockquote><p></p>
[QUOTE="jdeleski, post: 2554113, member: 33307"] [b]PROPOSAL: D20 Feats & SKill to Add to our CoC Game[/b] I have become disenchanted with the feats that are included in the D20 CoC ruleset because, with few exceptions, these feats are all combat and athletic-based enhancements as opposed to intelligence or wisdom-based. Below is a list of feats, and one related skill, from the D20 Modern SRD set that reward intelligence/wisdom-based characters and an investigation style of game. I've selected these from the D20 modern set that seem to apply and, by adhering to a published D20 SRD, I believe that these feats are playbalanced and will not destabilize our game. Here is a link to the D20 Modern SRD site --> [URL=http://www.wizards.com/default.asp?x=d20/article/msrd]D20 Modern SRD[/URL] I have used [S][COLOR=Red]red strikethrough [/COLOR] [/S] font to indicate deletions from the SRD text, and [COLOR=DeepSkyBlue]blue font [/COLOR] to indicate additions to the SRD text, where I've slightly modified a feat to match the CoC jargon or skillsets. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [U]Attentive[/U] Benefit: The character gets a [S][COLOR=Red]+2[/COLOR][/S] [COLOR=DeepSkyBlue]+3[/COLOR] bonus on all [S][COLOR=Red]Investigate checks and [/COLOR] [/S] Sense Motive checks. [S][COLOR=Red]Special: Remember that the Investigate skill can’t be used untrained.[/COLOR][/S] [COLOR=DeepSkyBlue]NOTE: D20 CoC does not come with an [I]Investigate[/I] skill and I'd prefer that we not add that skill since, I believe, that the CoC skillset is fine for roleplaying through any such situations.[/COLOR] [U]Builder[/U] Benefit: Pick two of the following skills: Craft (chemical), [COLOR=Red][S]Craft (electronic)[/S][/COLOR], Craft (mechanical), and Craft (structural). The character gets a +2 bonus on all checks with those skills. [COLOR=DeepSkyBlue]NOTE: Electronics would not play a role in a 1930's-based campaign environment[/COLOR] [U]Confident[/U] Benefit: The character gets a [COLOR=Red][S]+2[/S] [/COLOR] [COLOR=DeepSkyBlue]+3[/COLOR] bonus on all [COLOR=Red][S]Gamble checks and [/S] [/COLOR] Intimidate checks, and on level checks to resist intimidation. [COLOR=DeepSkyBlue]NOTE: The Gamble skill is not included in CoC and I'd prefer to roleplay through those situations.[/COLOR] [U]Creative[/U] Benefit: Pick two of the following skills: Craft (visual art), Craft (writing), Perform (act), Perform (dance), Perform (keyboards), Perform (percussion instruments), Perform (sing), Perform (stand-up), Perform (string instruments), and Perform (wind instruments). The character gets a +2 bonus on all checks with those two skills. Special: A character can select this feat as many as five times. Each time, the character selects two new skills from the choices given above. [U]Deceptive[/U] Benefit: The character gets a +2 bonus on all Bluff checks and Disguise checks. [U]Diligent[/U] [COLOR=Yellow](from D&D 3.5 SRD)[/COLOR] Benefit: Your meticulousness allows you to analyze minute details that other miss. Your character gets a +2 bonus on all Appraise checks and Decipher Script checks. [U]Educated[/U] Benefit: Pick two Knowledge skills. The character gets a +2 bonus on all checks with those skills. Special: A character can select this feat as many as seven times. Each time, the character selects two new Knowledge skills. [U]Focused[/U] Benefit: The character gets get a +2 bonus on all Balance checks and Concentration checks. [U]Medical Expert[/U] Benefit: The character gets a +2 bonus on all Craft (pharmaceutical) checks and [S][COLOR=Red]Treat Injury[/COLOR][/S] [COLOR=DeepSkyBlue]Heal [/COLOR] checks. Special: Remember that the Craft (pharmaceutical) skill can’t be used untrained. [U]Meticulous[/U] Benefit: The character gets a +2 bonus on all Forgery checks and Search checks. [U]Studious[/U] Benefit: The character gets a +2 bonus on all Decipher Script checks and Research checks. [U]Surgery[/U] Prerequisite: [S][COLOR=Red]Treat Injury [/COLOR] [/S] [COLOR=DeepSkyBlue]Heal[/COLOR] 4 ranks. Benefit: The character can use the [COLOR=Red][S]Treat Injury[/S][/COLOR] [COLOR=DeepSkyBlue]Heal[/COLOR] skill to perform surgery without penalty. See the Treat Injury skill description. Normal: Characters without this feat take a –4 penalty on [S][COLOR=Red]Treat Injury [/COLOR] [/S] [COLOR=DeepSkyBlue]Heal [/COLOR] checks made to perform surgery. ******************************* [B]NEW SKILL [/B] [U]Decipher Script [/U] (Int) Trained Only[COLOR=Yellow] (from D20 Modern SRD)[/COLOR] Check: A character can decipher writing in an ancient language or in code, or interpret the meaning of an incomplete text. The base DC is 20 for the simplest messages, 25 for standard codes, and 30 or higher for intricate or complex codes or exotic messages. Helpful texts [S][COLOR=Red]or computer programs [/COLOR] [/S] can provide a bonus (usually a +2 circumstance bonus) on the check, provided they are applicable to the script in question. If the check succeeds, the character understands the general content of a piece of writing, reading about one page of text or its equivalent in 1 minute. If the check fails, the GM makes a Wisdom check (DC 10) for the character to see if he or she avoids drawing a false conclusion about the text. (Success means that the character does not draw a false conclusion; failure means that the character does.) The GM secretly makes both the skill check and the Wisdom check so the character can’t tell whether the conclusion drawn is accurate or not. Try Again?: No, unless conditions change or new information is uncovered. Special: A character can take 10 when making a Decipher Script check, but can’t take 20. A character with the Studious feat [COLOR=DeepSkyBlue]or Diligent feat[/COLOR] gets a +2 bonus on all Decipher Script checks. [I][COLOR=DeepSkyBlue]NOTE:These two feats are not cumulative in nature, they are somewhat redundant, and to maintain game balance cannot be used together - JD[/COLOR][/I] Time: Decipher Script takes 1 minute or more, depending on the complexity of the code. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Thanks! Job (the tortured one). [/QUOTE]
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