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d20 Companies: Less = More Purchases?
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<blockquote data-quote="Belen" data-source="post: 1728674" data-attributes="member: 1405"><p>I think it is a good thing that publishers are dropping out of the d20 market. It is too oversaturated and entirely too difficult to know what to buy. They have flooded the market with sourcebooks, yet provided no adventures to USE the sourcebooks.</p><p></p><p>How much better would the market have been if the d20 publishers had concentrated on 4 big books per year, but provided 8-12 adventurers that utilized those products!?</p><p></p><p>Adventures can drive sales for larger books. Players who enjoyed a great adventure may want to buy the larger book because the adventure was cool!</p><p></p><p>Now, we have a flood of products, but there is no way to use a lot of them because weekend warrior GMs do not have the time to create adventures and use non-WOTC source material.</p><p></p><p>New sourcebooks are fine and dandy, but they will never sell well unless they are supported beyond a fire and forget attitude. Maybe the big publishers will realize this now that WOTC is getting back into adventures.</p><p></p><p>For example, Green Ronin's Blue Rose setting really needs a few support adventures. You cannot create a setting targeted at the ladies and not give them any idea of how to run the game. Or the Book of Iron Might....how cool would it be to have a short adventure using some of that stuff. That way, a GM can use the darn book without having to read it cover to cover and master it and still provide a game on the weekend!</p><p></p><p>IMO, the third party d20 market has failed new GMs and failed to help grow the hooby in their mad dash to grab profit. If they had taken some time to help grow the pie, then more money would be there.</p></blockquote><p></p>
[QUOTE="Belen, post: 1728674, member: 1405"] I think it is a good thing that publishers are dropping out of the d20 market. It is too oversaturated and entirely too difficult to know what to buy. They have flooded the market with sourcebooks, yet provided no adventures to USE the sourcebooks. How much better would the market have been if the d20 publishers had concentrated on 4 big books per year, but provided 8-12 adventurers that utilized those products!? Adventures can drive sales for larger books. Players who enjoyed a great adventure may want to buy the larger book because the adventure was cool! Now, we have a flood of products, but there is no way to use a lot of them because weekend warrior GMs do not have the time to create adventures and use non-WOTC source material. New sourcebooks are fine and dandy, but they will never sell well unless they are supported beyond a fire and forget attitude. Maybe the big publishers will realize this now that WOTC is getting back into adventures. For example, Green Ronin's Blue Rose setting really needs a few support adventures. You cannot create a setting targeted at the ladies and not give them any idea of how to run the game. Or the Book of Iron Might....how cool would it be to have a short adventure using some of that stuff. That way, a GM can use the darn book without having to read it cover to cover and master it and still provide a game on the weekend! IMO, the third party d20 market has failed new GMs and failed to help grow the hooby in their mad dash to grab profit. If they had taken some time to help grow the pie, then more money would be there. [/QUOTE]
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