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<blockquote data-quote="Alzrius" data-source="post: 9119209" data-attributes="member: 8461"><p>A quick update; all of these are for issues of <em>Knights of the Dinner Table</em>:</p><p></p><p>#103 – “All Things Magical: Brooch of the Basilisk.” This article details a new magic item, the <em>brooch of the basilisk</em> for the HackMaster system, with very brief notes on its d20 powers.</p><p></p><p>#105 – “GameMaster’s Workshop.” This fluff article gives four “commandments” on how to make high-level play have low-level excitement.</p><p></p><p>#106 – “Complete Arcane in the Kingdoms of Kalamar.” This article describes how to set the material from Complete Arcane in the Kingdoms of Kalamar setting, going over relevant material from each chapter of the book.</p><p></p><p>#106 – “Rustlers of the Night.” This article describes a new monster, the Tohdnerian Summoner Beast, with full stats, and notes on training them (as well as using them as animal companions).</p><p></p><p>#107 – “Skill Spotlight: Spellcraft.” This article discusses the signature style of each school of magic, so that you know what you look for when you use Spellcraft to identify spells being cast. Further, is has several modifiers for identifying spells, and a few new uses for the skill.</p><p></p><p>#109 – “All Things Magic.” This article presents the <em>potion of insane toughness/horrible wasting</em>, which grants incredible short-term power, in exchange for a severe long-term wasting condition.</p><p></p><p>#110 – “A Deadly Trio.” This article discusses arsenic, mercury, and phosphorus as poisons in your d20 game, going over both acute and chronic poisoning.</p><p></p><p>#110 – “Rustlers of the Night.” This article presents a new monster: the Sunderer.</p><p></p><p>#111 – “Porting Hackmaster’s Pixie Faeries into D&D 3.5.” This article gives full PHB-style fluff information and PC racial information for pixie faeries.</p><p></p><p>#111 – “GameMaster’s Workshop.” This article discusses language dialects in the game, and has tables regarding how easy it is to understand someone speaking a different dialect of the same language.</p><p></p><p>#111 – “Crafting on a Budget.” This article discusses a large number of points regarding crafting magical (and alchemical) items to try and minimize the cost of doing so.</p><p></p><p>#112 – “Knightly Orders of Tellene.” This article presents seven knightly orders of Tellene, each with variant powers for paladins who are members.</p><p></p><p>#112 – “All Things Magic.” This article presents a spellbook that has five new spells and a new metamagic feat.</p><p></p><p>#114 – “GameMaster’s Workshop.” This article lists all of the languages and dialects of Garweeze Wurld, with a sidebar giving the DCs for understanding other dialects.</p><p></p><p>#115 – “GameMaster’s Workshop.” This article discusses <em>bestow curse</em> and gives a variety of new effects for the spell. It also presents <em>bestow greater curse</em> and several new effects for that spell as well.</p><p></p><p>#117 – “Dungeon Crawl Classics: The Deep Run.” This is a short 3.5E adventure.</p><p></p><p>#118 – “GameMaster’s Workshop.” This article presents an in-depth exploration of what, exactly, an <em>unseen servant</em> can do, along with a list of 101 possible uses for it.</p><p></p><p>#119 – “GameMaster’s Workshop: Making the Most of Your Skills, Part One.” This article discusses the background and flavor uses of the Appraise through Jump skills.</p><p></p><p>#120 - “GameMaster’s Workshop: Making the Most of Your Skills, Part Two.” This article discusses the background and flavor uses of the Knowledge through Use Rope skills.</p><p></p><p>#121 – “Rustlers of the Night.” This article presents the Throngling, a new monster.</p><p></p><p>#122 – “Player’s Advantage: Druidic Battle Magic.” This article presents thirteen new druid spells meant for combat.</p><p></p><p>#124 – “Demon Princes of Tellene.” This article details eight demon princes of the Kingdoms of Kalamar setting, including their lair, servants/enemies/goals, and clerical domains.</p><p></p><p>#125 – “Player’s Advantage: Why Walk?” This article discusses using mounts, along with giving several stat blocks for advanced horses.</p><p></p><p>#126 – “Dungeon Crawl Classics KODT #126: Blackstone’s Maze.” This is a short adventure for 1st or 2nd level characters.</p><p></p><p>#127 – “Spells on Demand.” This article presents fifteen new spells, all of which can be cast as swift or immediate actions.</p><p></p><p>#127 – “Necromancers of Tellene.” This article presents information on how to build interesting necromancers with the various PHB materials, and other fluff information. It also presents several new feats, items, and magic items.</p><p></p><p>#127 – “Rustlers of the Night.” This article presents the Eldorian Siege Giant.</p><p></p><p>#128 – “Kingdoms of Kalamar and Monster Manual III.” This article provides “On Tellene” information for monsters with campaign information from the MMIII, along with a few pieces of new gear.</p><p></p><p>#129 – “Humans of Tellene: The Defohy.” This article provides a large amount of fluff information on the Defohy people, as well as a new feat, information on one of their towns, a feat chain, and stats for a typical Defohy warrior.</p><p></p><p>#129 – “Rustlers of the Night.” This article presents a new monster; the Bearbug.</p><p></p><p>#130 – “Casting Call.” This article provides full stats for a new NPC named Movamo Leshan Aziri.</p><p></p><p>#133 – “Leadership With Class.” This large article provides a large amount of fluff for how cohorts and followers are applied, what sort of people the various classes and races attract, fifteen new feats, several sample cohorts and followers, and five new magic items.</p><p></p><p>#134 – “Player’s Advantage: The Feats Make the Man.” This fluff article discusses using your initial feat(s) as a background descriptor tool.</p><p></p><p>#138 – “Rustlers of the Night.” A new monster, the Death-Blood Medusa, is given here.</p><p></p><p>#139 – “Tales of Tellene: Slayer’s Brotherhood of Bet Bireli.” This fluff article describes an assassin’s guild.</p><p></p><p>#139 – “The Chaos Channeler.” A new base class, the chaos channeler, is given.</p><p></p><p>#139 – “Where’s My +3 Lightsaber??” This fluff article discusses the use of high-tech in D&D. A sidebar lists twenty high-tech adventure seeds.</p><p></p><p>#139 – “Rustlers of the Night.” A new monster is given here: the Hunger Tree. It needs some errata (e.g. a -5 penalty to Initiative for a Dex of --, which is wrong).</p><p></p><p>#141 – “Casting Call.” Brief stats and a backstory are given for a half-goblin NPC named Agha Jhaz. The stats seem to be mostly, but not completely, 3.5.</p><p></p><p>#141 – “Rustlers of the Night.” The new monster introduced in this article is the Man-Ape.</p><p></p><p>#142 – “All Things Magical.” A new magic item is introduced, Saxet’s Saw Chain. The weapon is a variant of the spiked chain that has been enchanted.</p><p></p><p>#142 – “GameMaster’s Workshop: It’s all Just Numbers.” This fluff article talks about using existing stats but changing the fluff descriptions to create “new” monsters.</p><p></p><p>#143 – “All Things Magic: The Alchemy Blade.” This article describes a minor artifact, the <em>alchemy blade</em>, which can change the metal it’s made out of, also changing its enchantment. Nothing is listed for how long it takes it to change its material type, nor a caster level or magic aura.</p><p></p><p>#143 – “Spells that Break the Rules.” This article presents twenty new spells, all of which break the d20 System rules in some minor way.</p><p></p><p>#144 – “All Things Magic: Titan’s Wand.” This article gives rules for <em>titan’s wand</em> versions of wands.</p><p></p><p>#144 – “The Influence Check.” This article introduces an influence skill check in the d20 system.</p><p></p><p>#145 – “GameMaster’s Workshop: The Good, The Bad, and the Ugly.” This article gives abbreviated stats for Nambji (“The Good”) and Brent Felder (“The Ugly”). No stats are given for The Felderbeast (“The Bad”).</p><p></p><p>#145 – “Rustlers of the Night.” This article debuts the Onlooker, a cycloptic creature created as a servitor race by the beholders.</p><p></p><p>#145 – “The Golden Alliance.” This fluff article describes The Golden Alliance, Tellene’s largest merchant guild.</p><p></p><p>#146 – “And Taking its Treasure.” This article goes over how to maximize your treasure haul.</p><p></p><p>#147 – “Tower Power.” This article provides variants to the d20 sanity rules.</p><p></p><p>#148 – “All Things Magic.” This article gives d20 stats for a new minor artifact: Yagamov’s Amazing Flea Circus.</p><p></p><p>#148 – “Rustlers of the Night.” This article debuts the Child of Set.</p><p></p><p>#149 – “Tomb of the Frost Kings.” A short adventure for 5th-level characters.</p><p></p><p>#149 – “Rustlers of the Night.” A new monster, the Hanga, appears here.</p><p></p><p>#149 – “Skill Spotlight: Gathering Information.” This article describes various modifiers and uses for the Gather Information skill.</p><p></p><p>#151 – “Deadly Trappings: Shandaran’s Sword of Sorrow.” This article provides d20 information on the trap’s damage.</p><p></p><p>#155 – “All Things Magic: Shawl of the Washer Woman.” This article provides d20 stats on a shawl with several curative powers.</p><p></p><p>#159 – “Casting Call: Otto Peel.” This Pathfinder article gives the stats and history of a human expert 3.</p><p></p><p>#159 – “All Things Magic: J’Sin’s Mask.” This mask grants damage reduction and regeneration, but also imparts an uncontrollable rage.</p><p></p><p>#168 – “Speak with Authority.” These five magical languages (Arcanum, Celestian, Fellspeech, Feya, and The King’s Tongue) which all have magical properties.</p><p></p><p>#171 – “Game Mechanic: Playing Without Magic Shops in 3.5/Pathfinder D&D.” This fluff article describes what differences in gold and treasure distribution you should make if custom magic items can’t be bought.</p><p></p><p>#286 – “About That Infamous “Harlot” Subtable.” This article describes twelve NPCs corresponding to the random harlot table from the 1E DMG. Each has abbreviated “old-school stats” that give their AC, level, class, hit points, and ability scores.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 9119209, member: 8461"] A quick update; all of these are for issues of [I]Knights of the Dinner Table[/I]: #103 – “All Things Magical: Brooch of the Basilisk.” This article details a new magic item, the [I]brooch of the basilisk[/I] for the HackMaster system, with very brief notes on its d20 powers. #105 – “GameMaster’s Workshop.” This fluff article gives four “commandments” on how to make high-level play have low-level excitement. #106 – “Complete Arcane in the Kingdoms of Kalamar.” This article describes how to set the material from Complete Arcane in the Kingdoms of Kalamar setting, going over relevant material from each chapter of the book. #106 – “Rustlers of the Night.” This article describes a new monster, the Tohdnerian Summoner Beast, with full stats, and notes on training them (as well as using them as animal companions). #107 – “Skill Spotlight: Spellcraft.” This article discusses the signature style of each school of magic, so that you know what you look for when you use Spellcraft to identify spells being cast. Further, is has several modifiers for identifying spells, and a few new uses for the skill. #109 – “All Things Magic.” This article presents the [I]potion of insane toughness/horrible wasting[/I], which grants incredible short-term power, in exchange for a severe long-term wasting condition. #110 – “A Deadly Trio.” This article discusses arsenic, mercury, and phosphorus as poisons in your d20 game, going over both acute and chronic poisoning. #110 – “Rustlers of the Night.” This article presents a new monster: the Sunderer. #111 – “Porting Hackmaster’s Pixie Faeries into D&D 3.5.” This article gives full PHB-style fluff information and PC racial information for pixie faeries. #111 – “GameMaster’s Workshop.” This article discusses language dialects in the game, and has tables regarding how easy it is to understand someone speaking a different dialect of the same language. #111 – “Crafting on a Budget.” This article discusses a large number of points regarding crafting magical (and alchemical) items to try and minimize the cost of doing so. #112 – “Knightly Orders of Tellene.” This article presents seven knightly orders of Tellene, each with variant powers for paladins who are members. #112 – “All Things Magic.” This article presents a spellbook that has five new spells and a new metamagic feat. #114 – “GameMaster’s Workshop.” This article lists all of the languages and dialects of Garweeze Wurld, with a sidebar giving the DCs for understanding other dialects. #115 – “GameMaster’s Workshop.” This article discusses [I]bestow curse[/I] and gives a variety of new effects for the spell. It also presents [I]bestow greater curse[/I] and several new effects for that spell as well. #117 – “Dungeon Crawl Classics: The Deep Run.” This is a short 3.5E adventure. #118 – “GameMaster’s Workshop.” This article presents an in-depth exploration of what, exactly, an [I]unseen servant[/I] can do, along with a list of 101 possible uses for it. #119 – “GameMaster’s Workshop: Making the Most of Your Skills, Part One.” This article discusses the background and flavor uses of the Appraise through Jump skills. #120 - “GameMaster’s Workshop: Making the Most of Your Skills, Part Two.” This article discusses the background and flavor uses of the Knowledge through Use Rope skills. #121 – “Rustlers of the Night.” This article presents the Throngling, a new monster. #122 – “Player’s Advantage: Druidic Battle Magic.” This article presents thirteen new druid spells meant for combat. #124 – “Demon Princes of Tellene.” This article details eight demon princes of the Kingdoms of Kalamar setting, including their lair, servants/enemies/goals, and clerical domains. #125 – “Player’s Advantage: Why Walk?” This article discusses using mounts, along with giving several stat blocks for advanced horses. #126 – “Dungeon Crawl Classics KODT #126: Blackstone’s Maze.” This is a short adventure for 1st or 2nd level characters. #127 – “Spells on Demand.” This article presents fifteen new spells, all of which can be cast as swift or immediate actions. #127 – “Necromancers of Tellene.” This article presents information on how to build interesting necromancers with the various PHB materials, and other fluff information. It also presents several new feats, items, and magic items. #127 – “Rustlers of the Night.” This article presents the Eldorian Siege Giant. #128 – “Kingdoms of Kalamar and Monster Manual III.” This article provides “On Tellene” information for monsters with campaign information from the MMIII, along with a few pieces of new gear. #129 – “Humans of Tellene: The Defohy.” This article provides a large amount of fluff information on the Defohy people, as well as a new feat, information on one of their towns, a feat chain, and stats for a typical Defohy warrior. #129 – “Rustlers of the Night.” This article presents a new monster; the Bearbug. #130 – “Casting Call.” This article provides full stats for a new NPC named Movamo Leshan Aziri. #133 – “Leadership With Class.” This large article provides a large amount of fluff for how cohorts and followers are applied, what sort of people the various classes and races attract, fifteen new feats, several sample cohorts and followers, and five new magic items. #134 – “Player’s Advantage: The Feats Make the Man.” This fluff article discusses using your initial feat(s) as a background descriptor tool. #138 – “Rustlers of the Night.” A new monster, the Death-Blood Medusa, is given here. #139 – “Tales of Tellene: Slayer’s Brotherhood of Bet Bireli.” This fluff article describes an assassin’s guild. #139 – “The Chaos Channeler.” A new base class, the chaos channeler, is given. #139 – “Where’s My +3 Lightsaber??” This fluff article discusses the use of high-tech in D&D. A sidebar lists twenty high-tech adventure seeds. #139 – “Rustlers of the Night.” A new monster is given here: the Hunger Tree. It needs some errata (e.g. a -5 penalty to Initiative for a Dex of --, which is wrong). #141 – “Casting Call.” Brief stats and a backstory are given for a half-goblin NPC named Agha Jhaz. The stats seem to be mostly, but not completely, 3.5. #141 – “Rustlers of the Night.” The new monster introduced in this article is the Man-Ape. #142 – “All Things Magical.” A new magic item is introduced, Saxet’s Saw Chain. The weapon is a variant of the spiked chain that has been enchanted. #142 – “GameMaster’s Workshop: It’s all Just Numbers.” This fluff article talks about using existing stats but changing the fluff descriptions to create “new” monsters. #143 – “All Things Magic: The Alchemy Blade.” This article describes a minor artifact, the [I]alchemy blade[/I], which can change the metal it’s made out of, also changing its enchantment. Nothing is listed for how long it takes it to change its material type, nor a caster level or magic aura. #143 – “Spells that Break the Rules.” This article presents twenty new spells, all of which break the d20 System rules in some minor way. #144 – “All Things Magic: Titan’s Wand.” This article gives rules for [I]titan’s wand[/I] versions of wands. #144 – “The Influence Check.” This article introduces an influence skill check in the d20 system. #145 – “GameMaster’s Workshop: The Good, The Bad, and the Ugly.” This article gives abbreviated stats for Nambji (“The Good”) and Brent Felder (“The Ugly”). No stats are given for The Felderbeast (“The Bad”). #145 – “Rustlers of the Night.” This article debuts the Onlooker, a cycloptic creature created as a servitor race by the beholders. #145 – “The Golden Alliance.” This fluff article describes The Golden Alliance, Tellene’s largest merchant guild. #146 – “And Taking its Treasure.” This article goes over how to maximize your treasure haul. #147 – “Tower Power.” This article provides variants to the d20 sanity rules. #148 – “All Things Magic.” This article gives d20 stats for a new minor artifact: Yagamov’s Amazing Flea Circus. #148 – “Rustlers of the Night.” This article debuts the Child of Set. #149 – “Tomb of the Frost Kings.” A short adventure for 5th-level characters. #149 – “Rustlers of the Night.” A new monster, the Hanga, appears here. #149 – “Skill Spotlight: Gathering Information.” This article describes various modifiers and uses for the Gather Information skill. #151 – “Deadly Trappings: Shandaran’s Sword of Sorrow.” This article provides d20 information on the trap’s damage. #155 – “All Things Magic: Shawl of the Washer Woman.” This article provides d20 stats on a shawl with several curative powers. #159 – “Casting Call: Otto Peel.” This Pathfinder article gives the stats and history of a human expert 3. #159 – “All Things Magic: J’Sin’s Mask.” This mask grants damage reduction and regeneration, but also imparts an uncontrollable rage. #168 – “Speak with Authority.” These five magical languages (Arcanum, Celestian, Fellspeech, Feya, and The King’s Tongue) which all have magical properties. #171 – “Game Mechanic: Playing Without Magic Shops in 3.5/Pathfinder D&D.” This fluff article describes what differences in gold and treasure distribution you should make if custom magic items can’t be bought. #286 – “About That Infamous “Harlot” Subtable.” This article describes twelve NPCs corresponding to the random harlot table from the 1E DMG. Each has abbreviated “old-school stats” that give their AC, level, class, hit points, and ability scores. [/QUOTE]
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