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d20 Critical Hit Chart -- needs playtesting! What do you think?
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<blockquote data-quote="TheLe" data-source="post: 220442" data-attributes="member: 3981"><p><strong>Re: ...?</strong></p><p></p><p></p><p></p><p>Thanks. My first playtest group said it works, but they were new to d20 rules (they play mostly FinalFantasyRpg). I am very concerned with the "Instant Kill" rolls, even with the fortitude saves. They might be too powerful.</p><p></p><p>I made these charts because of some fundamental problems I found with alot of other charts. The problem with most critical hit charts is that they either work only with humanoid creatures (ie "55=hit the arm"), or they are just too big and complex.</p><p></p><p>I hope the Alpha Charts above help solve both problems. The Alpha100 chart has 16 possible "different" outcomes, while the Alpha20 has 13. Nice and simple. </p><p></p><p>The possible outcomes are also easily used with any type of creature. Blind/Knockback/bleeding/etc are concepts that can be applied to any humanoid or non-humanoid creature (Dragons, Undead, Squids, Harry Krishnas, etc).</p><p></p><p>The probability is also stacked towards simple extra damage. The Alpha100 chart allows a 60% chance of only doing extra damage, while the alpha20 chart allows a 45% chance. In any given campaign, combat can easily generate several critical threat/hits, especially with the improved critical feat. This type of chart insures that when a player gets a critical, the chance of doing only extra damage is high.</p><p></p><p>Well, I hope others will get a chance to playtest and voice their opinions. Here are some alternates I may decide to use instead:</p><p></p><p>----------------------------------------------------------</p><p>Alternate changes</p><p>----------------------------------------------------------</p><p>-Apply a -1 to chart rolls if the player did not roll a natural "20" for a critical threat. This reduces their chance of getting an instant kill roll (and gives them no chance for a no-save instant kill on the Alpha100 chart). Apply a -2 if you want to really screw em.</p><p></p><p>-Apply a +5 fortitude save for all instant kill chart listings. This makes instant kills far more difficult, and eliminates the no-save kill altogether.</p><p></p><p>-Change the dice of the Bleeding damage from d4 to d8 (or any die you want). You may wish to do this for higher level characters.</p><p></p><p></p><p>Thanks!</p><p>~LE</p></blockquote><p></p>
[QUOTE="TheLe, post: 220442, member: 3981"] [b]Re: ...?[/b] Thanks. My first playtest group said it works, but they were new to d20 rules (they play mostly FinalFantasyRpg). I am very concerned with the "Instant Kill" rolls, even with the fortitude saves. They might be too powerful. I made these charts because of some fundamental problems I found with alot of other charts. The problem with most critical hit charts is that they either work only with humanoid creatures (ie "55=hit the arm"), or they are just too big and complex. I hope the Alpha Charts above help solve both problems. The Alpha100 chart has 16 possible "different" outcomes, while the Alpha20 has 13. Nice and simple. The possible outcomes are also easily used with any type of creature. Blind/Knockback/bleeding/etc are concepts that can be applied to any humanoid or non-humanoid creature (Dragons, Undead, Squids, Harry Krishnas, etc). The probability is also stacked towards simple extra damage. The Alpha100 chart allows a 60% chance of only doing extra damage, while the alpha20 chart allows a 45% chance. In any given campaign, combat can easily generate several critical threat/hits, especially with the improved critical feat. This type of chart insures that when a player gets a critical, the chance of doing only extra damage is high. Well, I hope others will get a chance to playtest and voice their opinions. Here are some alternates I may decide to use instead: ---------------------------------------------------------- Alternate changes ---------------------------------------------------------- -Apply a -1 to chart rolls if the player did not roll a natural "20" for a critical threat. This reduces their chance of getting an instant kill roll (and gives them no chance for a no-save instant kill on the Alpha100 chart). Apply a -2 if you want to really screw em. -Apply a +5 fortitude save for all instant kill chart listings. This makes instant kills far more difficult, and eliminates the no-save kill altogether. -Change the dice of the Bleeding damage from d4 to d8 (or any die you want). You may wish to do this for higher level characters. Thanks! ~LE [/QUOTE]
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d20 Critical Hit Chart -- needs playtesting! What do you think?
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