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D20 cyberpunk/fuuristic settings!
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<blockquote data-quote="IssakThePale" data-source="post: 877932" data-attributes="member: 11838"><p><strong>Digital Burn Reviews</strong></p><p></p><p>Hi all-</p><p>Ranger REG asks for a review? D20Weekly's Matt Pook wrote a review for ther Dec. 25th edition. If you're a member you can see it in their archive. Below is just the last two paragraphs of the review...</p><p>"What Digital Burn lacks is any real detail about the cyberpunk genre or how to implement it within a game. It also lacks the bibliography that would help a prospective referee and players alike to get a feel for what is cyberpunk. The experience of reading Digital Burn is underwhelming, and to describe it as "A Resource For A Cybernetic Future" is far from the truth. On its own it is woefully underdeveloped, lacking a fully realized setting and with rules that support both setting and genre in only a limited fashion. For the experienced referee with the time and familiarity with the genre, there is something to play with and develop here, particularly if they combine it with other games or settings. Those with less experience will find Digital Burn a difficult prospect, with no advice on how to run a cyberpunk campaign or how to set one up, no discussion of the genre, and a setting that few would be able to play in.</p><p></p><p>In the end, Digital Burn fails to deliver. Yes, it provides the promised new advanced classes, feats, and the hundred or so fully detailed cybernetic enhancements, but not the complete setting it promises, nor proper hacking and net running rules. These problems -- when combined with the brevity of the book and its hefty price tag -- should give the potential purchaser much pause for thought, especially if he is just after the few elements that can be extracted from the book: the classes, the cyberware, and the gang and corporation descriptions. With another 50 pages and more development time, it could have been all so different."</p><p></p><p>I think this is a clear example of what not to do in a Cyberpunk seetting book. It's only 155 pages, thin glossy pages, and costs $35. Not worth it. It really is the pages that make it loose whatever appeal it did have. Each time I do actually open the book - this is the first time since December - I'm afraid I'll rip the pages.</p></blockquote><p></p>
[QUOTE="IssakThePale, post: 877932, member: 11838"] [b]Digital Burn Reviews[/b] Hi all- Ranger REG asks for a review? D20Weekly's Matt Pook wrote a review for ther Dec. 25th edition. If you're a member you can see it in their archive. Below is just the last two paragraphs of the review... "What Digital Burn lacks is any real detail about the cyberpunk genre or how to implement it within a game. It also lacks the bibliography that would help a prospective referee and players alike to get a feel for what is cyberpunk. The experience of reading Digital Burn is underwhelming, and to describe it as "A Resource For A Cybernetic Future" is far from the truth. On its own it is woefully underdeveloped, lacking a fully realized setting and with rules that support both setting and genre in only a limited fashion. For the experienced referee with the time and familiarity with the genre, there is something to play with and develop here, particularly if they combine it with other games or settings. Those with less experience will find Digital Burn a difficult prospect, with no advice on how to run a cyberpunk campaign or how to set one up, no discussion of the genre, and a setting that few would be able to play in. In the end, Digital Burn fails to deliver. Yes, it provides the promised new advanced classes, feats, and the hundred or so fully detailed cybernetic enhancements, but not the complete setting it promises, nor proper hacking and net running rules. These problems -- when combined with the brevity of the book and its hefty price tag -- should give the potential purchaser much pause for thought, especially if he is just after the few elements that can be extracted from the book: the classes, the cyberware, and the gang and corporation descriptions. With another 50 pages and more development time, it could have been all so different." I think this is a clear example of what not to do in a Cyberpunk seetting book. It's only 155 pages, thin glossy pages, and costs $35. Not worth it. It really is the pages that make it loose whatever appeal it did have. Each time I do actually open the book - this is the first time since December - I'm afraid I'll rip the pages. [/QUOTE]
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