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[d20 / D&D 3.5] d100 NPCs Thread
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<blockquote data-quote="Turanil" data-source="post: 1745142" data-attributes="member: 9646"><p>These ones use the Totem Warrior class from <em>Arcana Unearthed</em> (by Monte Cook). You can nonetheless use them without having the book. The "Horse Totem" is new, added by myself. </p><p></p><p>--------------------------------------------------------------------------</p><p></p><p>#07 - <span style="color: Yellow"><strong>STEPPES' BARBARIANS</strong></span></p><p><strong>Totem Warriors 3rd Level</strong>; Arcana Unearthed (by Monte Cook)</p><p></p><p>This is your typical Mongol horse-rider. They are feared by sedentary people (peasants, city dwellers) who live on the steppes, as Mongols horse-riders are fierce warriors using longbows and light cavalry speed to great effects, and are renown for continually raiding villages and cities.</p><p></p><p><u>Alignment:</u> often LN or LE (loyal to their clan, with a sense of honor, but merciless against the sedentary people they raid).</p><p></p><p><strong>Steppes' Barbarian:</strong> Human, Totem Warrior 3rd-lvl.</p><p><strong>Combat:</strong> AC= 14 (touch 12, flat-footed 12); Hit-points: 24; Initiative: +2; Speed: 30 ft.; BAB +3, Grap +5, melee: +5 (1d6+2, 18-20/x2, scimitar), ranged: +5 (1d8+2, 20/x3, 110 ft., composite longbow).</p><p><strong>Saves:</strong> Fort +5, Ref +3, Will +2.</p><p><strong>Abilities:</strong> Str 14 (+2), Dex 14 (+2), Con 15 (+2), Int 9 (–1), Wis 12 (+1), Cha 9 (–1).</p><p><strong>Racial Traits:</strong> <em>Human</em>: Bonus feat and skill points (counted below).</p><p><strong>Skills:</strong> Handle animal +4, Jump +2, Knowledge (geography) +4, Listen +2, Ride +6, Spot +2, and Survival +4.</p><p><strong>Feats and Powers:</strong> Mounted combat, Mounted archery, Point blank shot, Precise shot; Tireless rider (Endurance), Light warhorse companion.</p><p><strong>Equipment:</strong> Sturdy clothing, leather armor, small round shield, composite longbow + 24 arrows, scimitar.</p><p></p><p>--------------------------------------------------------------------------</p><p></p><p>#08 - <span style="color: Yellow"><strong>STEPPES' BARBARIAN (CLAN CHIEF)</strong></span></p><p><strong>Totem Warrior 6th Level</strong>; Arcana Unearthed (by Monte Cook)</p><p></p><p>This is your typical Mongol clan's leader. They rule over nomad tribes of 20 to 200 individuals and are pretty independant from other tribes. However, sometimes a charismatic Khan will rally several tribes and lead them to war. </p><p></p><p><u>Alignment:</u> often LN or LE (loyal to their clan, with a sense of honor, but merciless against the sedentary people they raid).</p><p></p><p><strong>Steppes' Barbarian:</strong> Human, Totem Warrior 6th-lvl.</p><p><strong>Combat:</strong> AC= 14 (touch 12, flat-footed 12); Hit-points: 50; Initiative: +2; Speed: 30 ft.; BAB +6 /+1, Grap +8, melee: +8 /+3 (1d6+2, 18-20/x2, scimitar), ranged: +9 /+4 (1d8+4, 20/x3, 110 ft., composite longbow).</p><p><strong>Saves:</strong> Fort +7, Ref +4, Will +3.</p><p><strong>Abilities:</strong> Str 15 (+2), Dex 14 (+2), Con 14 (+2), Int 12 (+1), Wis 12 (+1), Cha 13 (+1).</p><p><strong>Racial Traits:</strong> <em>Human</em>: Bonus feat and skill points (counted below).</p><p><strong>Skills:</strong> Handle animal +7, Jump +10, Knowledge (geography) +9, Listen +10, Ride +12, Spot +10, and Survival +10.</p><p><strong>Feats and Powers:</strong> Mounted combat, Mounted archery, Point blank shot, Precise shot, Weapon focus and specialization (longbow); Tireless rider (Endurance), Light warhorse companion, One with the mount (bonus counted above).</p><p><strong>Equipment:</strong> Sturdy clothing, leather armor, small round shield, composite longbow + 24 arrows, scimitar.</p><p><strong>Note:</strong> No magical equipment included, which can vary, so left a DM's discretion (typically a magic longbow and arrows).</p><p></p><p>--------------------------------------------------------------------------</p><p></p><p><span style="color: Orange"><strong>HORSE TOTEM</strong></span></p><p>(New Totem Warrior's totem by Turanil.)</p><p></p><p>The horse totem warrior is wild and free, a nomad at heart who lives on a horse, riding days after days in the endless steppes he calls home.</p><p></p><p><strong>Hit Dice:</strong> d10</p><p></p><p><strong>Additional Class Skills:</strong> Knowledge (geography).</p><p></p><p><strong>Weapons and Armor Proficiency:</strong> The horse totem warrior is proficient with all simple and martial weapons, as well as light armor and shields (but not tower shields).</p><p></p><p><strong>Animal Companion:</strong> Warhorse (light). At 6 hit-dice, the horse becomes size Large.</p><p></p><p><strong>Totem Powers:</strong> The horse-totem warrior earns these powers as he gains levels:</p><p>--<em>1st level - Tireless Rider</em>. The horse-totem warrior gains Endurance as a bonus feat. </p><p>--<em>4th level - One with the Mount</em>. The horse-totem warrior gains a +2 bonus on Ride checks made to ride a horse, and a +2 bonus to Handle Animal checks made with regard to horses. </p><p>--<em>8th level - Shape of the Horse</em>. The horse-totem warrior can take on the form and stats of a horse totem animal companion appropriate to his level. In other words, a horse's stats with +1 HD for every level he has above 7th level. He can take this form once per day up to 10 minutes per level.</p><p>--<em>12th level - Improved Evasion</em>. When subjected to an attack that normally allows a Reflex saving throw for half damage, a mount takes no damage if it makes a successful saving throw, and half damage if the saving throw fails. </p><p>--<em>16th level - Share Saving Throws</em>. For each of its saving throws, the mount uses its own base saves bonus or the totem warrior's whichever is higher. The mount applies its own ability modifiers to saves, and it doesn't share any other bonuses on saves that the totem warrior might have (such as from magic items or feats).</p><p>--<em>20th level - Fast like a Horse</em>. Both the horse-totem warrior and his mount companion gain a +2 bonus to initiative and their base speed increases by 10 feet.</p><p></p><p>--------------------------------------------------------------------------</p></blockquote><p></p>
[QUOTE="Turanil, post: 1745142, member: 9646"] These ones use the Totem Warrior class from [I]Arcana Unearthed[/I] (by Monte Cook). You can nonetheless use them without having the book. The "Horse Totem" is new, added by myself. -------------------------------------------------------------------------- #07 - [COLOR=Yellow][B]STEPPES' BARBARIANS[/B][/COLOR] [B]Totem Warriors 3rd Level[/B]; Arcana Unearthed (by Monte Cook) This is your typical Mongol horse-rider. They are feared by sedentary people (peasants, city dwellers) who live on the steppes, as Mongols horse-riders are fierce warriors using longbows and light cavalry speed to great effects, and are renown for continually raiding villages and cities. [U]Alignment:[/U] often LN or LE (loyal to their clan, with a sense of honor, but merciless against the sedentary people they raid). [B]Steppes' Barbarian:[/B] Human, Totem Warrior 3rd-lvl. [B]Combat:[/B] AC= 14 (touch 12, flat-footed 12); Hit-points: 24; Initiative: +2; Speed: 30 ft.; BAB +3, Grap +5, melee: +5 (1d6+2, 18-20/x2, scimitar), ranged: +5 (1d8+2, 20/x3, 110 ft., composite longbow). [B]Saves:[/B] Fort +5, Ref +3, Will +2. [B]Abilities:[/B] Str 14 (+2), Dex 14 (+2), Con 15 (+2), Int 9 (–1), Wis 12 (+1), Cha 9 (–1). [B]Racial Traits:[/B] [I]Human[/I]: Bonus feat and skill points (counted below). [B]Skills:[/B] Handle animal +4, Jump +2, Knowledge (geography) +4, Listen +2, Ride +6, Spot +2, and Survival +4. [B]Feats and Powers:[/B] Mounted combat, Mounted archery, Point blank shot, Precise shot; Tireless rider (Endurance), Light warhorse companion. [B]Equipment:[/B] Sturdy clothing, leather armor, small round shield, composite longbow + 24 arrows, scimitar. -------------------------------------------------------------------------- #08 - [COLOR=Yellow][B]STEPPES' BARBARIAN (CLAN CHIEF)[/B][/COLOR] [B]Totem Warrior 6th Level[/B]; Arcana Unearthed (by Monte Cook) This is your typical Mongol clan's leader. They rule over nomad tribes of 20 to 200 individuals and are pretty independant from other tribes. However, sometimes a charismatic Khan will rally several tribes and lead them to war. [U]Alignment:[/U] often LN or LE (loyal to their clan, with a sense of honor, but merciless against the sedentary people they raid). [B]Steppes' Barbarian:[/B] Human, Totem Warrior 6th-lvl. [B]Combat:[/B] AC= 14 (touch 12, flat-footed 12); Hit-points: 50; Initiative: +2; Speed: 30 ft.; BAB +6 /+1, Grap +8, melee: +8 /+3 (1d6+2, 18-20/x2, scimitar), ranged: +9 /+4 (1d8+4, 20/x3, 110 ft., composite longbow). [B]Saves:[/B] Fort +7, Ref +4, Will +3. [B]Abilities:[/B] Str 15 (+2), Dex 14 (+2), Con 14 (+2), Int 12 (+1), Wis 12 (+1), Cha 13 (+1). [B]Racial Traits:[/B] [I]Human[/I]: Bonus feat and skill points (counted below). [B]Skills:[/B] Handle animal +7, Jump +10, Knowledge (geography) +9, Listen +10, Ride +12, Spot +10, and Survival +10. [B]Feats and Powers:[/B] Mounted combat, Mounted archery, Point blank shot, Precise shot, Weapon focus and specialization (longbow); Tireless rider (Endurance), Light warhorse companion, One with the mount (bonus counted above). [B]Equipment:[/B] Sturdy clothing, leather armor, small round shield, composite longbow + 24 arrows, scimitar. [B]Note:[/B] No magical equipment included, which can vary, so left a DM's discretion (typically a magic longbow and arrows). -------------------------------------------------------------------------- [COLOR=Orange][B]HORSE TOTEM[/B][/COLOR] (New Totem Warrior's totem by Turanil.) The horse totem warrior is wild and free, a nomad at heart who lives on a horse, riding days after days in the endless steppes he calls home. [B]Hit Dice:[/B] d10 [B]Additional Class Skills:[/B] Knowledge (geography). [B]Weapons and Armor Proficiency:[/B] The horse totem warrior is proficient with all simple and martial weapons, as well as light armor and shields (but not tower shields). [B]Animal Companion:[/B] Warhorse (light). At 6 hit-dice, the horse becomes size Large. [B]Totem Powers:[/B] The horse-totem warrior earns these powers as he gains levels: --[I]1st level - Tireless Rider[/I]. The horse-totem warrior gains Endurance as a bonus feat. --[I]4th level - One with the Mount[/I]. The horse-totem warrior gains a +2 bonus on Ride checks made to ride a horse, and a +2 bonus to Handle Animal checks made with regard to horses. --[I]8th level - Shape of the Horse[/I]. The horse-totem warrior can take on the form and stats of a horse totem animal companion appropriate to his level. In other words, a horse's stats with +1 HD for every level he has above 7th level. He can take this form once per day up to 10 minutes per level. --[I]12th level - Improved Evasion[/I]. When subjected to an attack that normally allows a Reflex saving throw for half damage, a mount takes no damage if it makes a successful saving throw, and half damage if the saving throw fails. --[I]16th level - Share Saving Throws[/I]. For each of its saving throws, the mount uses its own base saves bonus or the totem warrior's whichever is higher. The mount applies its own ability modifiers to saves, and it doesn't share any other bonuses on saves that the totem warrior might have (such as from magic items or feats). --[I]20th level - Fast like a Horse[/I]. Both the horse-totem warrior and his mount companion gain a +2 bonus to initiative and their base speed increases by 10 feet. -------------------------------------------------------------------------- [/QUOTE]
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