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[d20 / D&D 3.5] d100 NPCs Thread
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<blockquote data-quote="Turanil" data-source="post: 1745252" data-attributes="member: 9646"><p>--------------------------------------------------------------------------</p><p></p><p>#11 - <span style="color: Yellow"><strong>ELVEN FORESTERS</strong></span></p><p><strong>Ranger 3rd Level</strong>; PHB 3.5</p><p></p><p>These elven foresters represent the guardians of elven forested lands. They patrol discreetly in the forest, normally in small groups of 3 to 5, with a leader (see below). They tend to be suspicious of strangers, especially those who do not respect the forest. Orcs and goblinoids are usually hunted on sight, so half-orcs, even if peaceful, will have a hard time with them. Elven foresters often watch over the forest from platforms concealed into trees, preferring to fire arrows from cover and above than attack in melee.</p><p></p><p><u>Alignment</u>: Typically CG (benevolent and independent, yet unforgiving against those who desecrate the forest)</p><p></p><p><strong>Elven Forester:</strong> Elf, Ranger 3rd-lvl.</p><p><strong>Combat:</strong> AC= 14 (touch 12, flat-footed 12); Hit-points: 20; Initiative: +2; Speed: 30 ft.; BAB +3, Grap +4, melee: +4 (1d8+1, 19-20/x2, longsword), ranged: +5 (1d8, 20 /x3, 100 ft., longbow).</p><p><strong>Saves:</strong> Fort +4, Ref +5, Will +2. Immune to sleep effects, +2 vs enchantment magic.</p><p><strong>Abilities:</strong> Str 12 (+1), Dex 15 (+2), Con 13 (+1), Int 11 (+0), Wis 13 (+1), Cha 11 (+0).</p><p><strong>Racial Traits:</strong> <em>Elf</em>: Low light vision 60 ft., immunities (see above), skill bonuses (included below), automatic Search check for concealed or hidden enemies.</p><p><strong>Skills:</strong> Climb +5, Hide +6, Jump +5, Knowledge (nature) +4, Listen +7, Move silently +6, Search +4, Spot +7, Survival +5.</p><p><strong>Feats and Powers:</strong> Alertness, Point blank shot; Endurance, Favored enemy (usually orcs), Rapid shot, Track, Wild empathy.</p><p><strong>Equipment:</strong> Sturdy clothing, leather armor, longsword, dagger, longbow, 24 arrows.</p><p><strong>Note:</strong> Elven ability to notice concealed and secret doors is here used to notice concealed or hidden creatures in the forest. </p><p></p><p>--------------------------------------------------------------------------</p><p></p><p>#12 - <span style="color: Yellow"><strong>ELVEN FORESTER LEADER</strong></span></p><p><strong>Ranger 6th Level</strong>; PHB 3.5</p><p></p><p>This is the typical leader of an elven patrol, who has a little of the elven magic at his disposal.</p><p></p><p><u>Alignment</u>: Typically CG (benevolent and independent, yet unforgiving against those who desecrate the forest)</p><p></p><p><strong>Elven Forester Leader:</strong> Elf, Ranger 6th-lvl.</p><p><strong>Combat:</strong> AC= 15 (touch 13, flat-footed 12); Hit-points: 36; Initiative: +3; Speed: 30 ft.; BAB +6 /+1, Grap +8, melee: +8 /+3 (1d8+2, 19-20/x2, longsword), ranged: +9 /+4 (1d8, 20 /x3, 100 ft., longbow).</p><p><strong>Saves:</strong> Fort +6, Ref +8, Will +2. Immune to sleep effects, +2 vs enchantment magic.</p><p><strong>Abilities:</strong> Str 14 (+2), Dex 17 (+3), Con 13 (+1), Int 13 (+1), Wis 14 (+2), Cha 12 (+1).</p><p><strong>Racial Traits:</strong> <em>Elf</em>: Low light vision 60 ft., immunities (see above), skill bonuses (included below), automatic Search check for concealed or hidden enemies.</p><p><strong>Skills:</strong> Climb +6, Heal +6, Hide +7, Jump +6, Knowledge (nature) +5, Listen +13, Move silently +10, Search +11, Spot +13, Survival +11.</p><p><strong>Feats and Powers:</strong> Alertness, Point blank shot, Precise shot; Animal companion, Endurance, Favored enemy (usually orcs and goblinoids), Manyshot, Rapid shot, Track, Wild empathy.</p><p><strong>Spells:</strong> (2 1st-lvl. ranger spells): Entangle, Pass without trace.</p><p><strong>Equipment:</strong> Sturdy clothing, leather armor, longsword, dagger, longbow, 24 arrows.</p><p><strong>Note:</strong> Elven ability to notice concealed and secret doors is here used to notice concealed or hidden creatures in the forest. No magical equipment included, which can vary, so left a DM's discretion (typically elven boots and cloak, magical longbow, elven chainmail, etc.)</p><p></p><p>--------------------------------------------------------------------------</p></blockquote><p></p>
[QUOTE="Turanil, post: 1745252, member: 9646"] -------------------------------------------------------------------------- #11 - [COLOR=Yellow][B]ELVEN FORESTERS[/B][/COLOR] [B]Ranger 3rd Level[/B]; PHB 3.5 These elven foresters represent the guardians of elven forested lands. They patrol discreetly in the forest, normally in small groups of 3 to 5, with a leader (see below). They tend to be suspicious of strangers, especially those who do not respect the forest. Orcs and goblinoids are usually hunted on sight, so half-orcs, even if peaceful, will have a hard time with them. Elven foresters often watch over the forest from platforms concealed into trees, preferring to fire arrows from cover and above than attack in melee. [U]Alignment[/U]: Typically CG (benevolent and independent, yet unforgiving against those who desecrate the forest) [B]Elven Forester:[/B] Elf, Ranger 3rd-lvl. [B]Combat:[/B] AC= 14 (touch 12, flat-footed 12); Hit-points: 20; Initiative: +2; Speed: 30 ft.; BAB +3, Grap +4, melee: +4 (1d8+1, 19-20/x2, longsword), ranged: +5 (1d8, 20 /x3, 100 ft., longbow). [B]Saves:[/B] Fort +4, Ref +5, Will +2. Immune to sleep effects, +2 vs enchantment magic. [B]Abilities:[/B] Str 12 (+1), Dex 15 (+2), Con 13 (+1), Int 11 (+0), Wis 13 (+1), Cha 11 (+0). [B]Racial Traits:[/B] [I]Elf[/I]: Low light vision 60 ft., immunities (see above), skill bonuses (included below), automatic Search check for concealed or hidden enemies. [B]Skills:[/B] Climb +5, Hide +6, Jump +5, Knowledge (nature) +4, Listen +7, Move silently +6, Search +4, Spot +7, Survival +5. [B]Feats and Powers:[/B] Alertness, Point blank shot; Endurance, Favored enemy (usually orcs), Rapid shot, Track, Wild empathy. [B]Equipment:[/B] Sturdy clothing, leather armor, longsword, dagger, longbow, 24 arrows. [B]Note:[/B] Elven ability to notice concealed and secret doors is here used to notice concealed or hidden creatures in the forest. -------------------------------------------------------------------------- #12 - [COLOR=Yellow][B]ELVEN FORESTER LEADER[/B][/COLOR] [B]Ranger 6th Level[/B]; PHB 3.5 This is the typical leader of an elven patrol, who has a little of the elven magic at his disposal. [U]Alignment[/U]: Typically CG (benevolent and independent, yet unforgiving against those who desecrate the forest) [B]Elven Forester Leader:[/B] Elf, Ranger 6th-lvl. [B]Combat:[/B] AC= 15 (touch 13, flat-footed 12); Hit-points: 36; Initiative: +3; Speed: 30 ft.; BAB +6 /+1, Grap +8, melee: +8 /+3 (1d8+2, 19-20/x2, longsword), ranged: +9 /+4 (1d8, 20 /x3, 100 ft., longbow). [B]Saves:[/B] Fort +6, Ref +8, Will +2. Immune to sleep effects, +2 vs enchantment magic. [B]Abilities:[/B] Str 14 (+2), Dex 17 (+3), Con 13 (+1), Int 13 (+1), Wis 14 (+2), Cha 12 (+1). [B]Racial Traits:[/B] [I]Elf[/I]: Low light vision 60 ft., immunities (see above), skill bonuses (included below), automatic Search check for concealed or hidden enemies. [B]Skills:[/B] Climb +6, Heal +6, Hide +7, Jump +6, Knowledge (nature) +5, Listen +13, Move silently +10, Search +11, Spot +13, Survival +11. [B]Feats and Powers:[/B] Alertness, Point blank shot, Precise shot; Animal companion, Endurance, Favored enemy (usually orcs and goblinoids), Manyshot, Rapid shot, Track, Wild empathy. [B]Spells:[/B] (2 1st-lvl. ranger spells): Entangle, Pass without trace. [B]Equipment:[/B] Sturdy clothing, leather armor, longsword, dagger, longbow, 24 arrows. [B]Note:[/B] Elven ability to notice concealed and secret doors is here used to notice concealed or hidden creatures in the forest. No magical equipment included, which can vary, so left a DM's discretion (typically elven boots and cloak, magical longbow, elven chainmail, etc.) -------------------------------------------------------------------------- [/QUOTE]
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