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[d20 / D&D 3.5] d100 NPCs Thread
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<blockquote data-quote="John Q. Mayhem" data-source="post: 1747388" data-attributes="member: 13525"><p>#25 - <span style="color: Yellow"><strong>DWARVEN BOUNTY HUNTER</strong></span></p><p><strong>Ranger 4</strong>; PHB, CW</p><p></p><p>This is a typical dwarven bounty hunter/justiciar. He might be a freelancer or in the employ of a city or similar organization.</p><p></p><p><u>Alignment:</u> Usually non-chaotic. Although some bounty hunters, especially those attached to less pristine groups, may be chaotic, on the whole they tend towards law.</p><p></p><p><strong>Bounty Hunter:</strong> Dwarven ranger 4th-lvl.</p><p><strong>Combat:</strong> AC= 16 (touch 12, flat-footed 14); Hit-points: 29; Initiative: +2; Speed: 25 ft; BAB +4, Grap +7, melee: +6 (1d8+3 subdual, critical x3, masterwork warhammer)/+5 (1d6+1 subdual, critical x2, masterwork light mace) ranged: +6 (1d4+3, critical x2, light hammer).</p><p><strong>Saves:</strong> Fort +6, Ref +6, Will +1. +2 against poison, +2 against spells and spell-like abilities, .</p><p><strong>Abilities:</strong> Str 16 (+3), Dex 14 (+2), Con 15 (+2), Int 10 (+0), Wis 10 (+0), Cha 8 (-1).</p><p><strong>Racial Traits:</strong> <em>Dwarf</em>: Darkvision 60 ft., Stonecunning, Weapon Familiarity (waraxe and urgrosh), Stability, +2 save vs. poison, +2 save vs. spells, and spell-like abilities, +1 attack vs. orcs and goblinoids, +4 AC vs. giants, +2 Appraise with stone and metal items, +2 Craft with stone and metal items.</p><p><strong>Skills:</strong> Craft (weaponsmithing) +7, Hide +9, Knowledge (nature) +7, Listen +4, Move Silently +9, Spot +3, Survival +7 (+9 in aboveground natural settings).</p><p><strong>Feats and Powers:</strong> Track, Animal Empathy +3 (-1 w/ magical beasts), Favored Enemy (any common race +2), Subdual Strike*, Two-Weapon Fighting, Dash**, Animal Companion (something with scent), Endurance</p><p><strong>Equipment:</strong> sturdy clothing, masterwork warhammer, masterwork light mace, 4 light hammers, dagger and handaxe, masterwork chain shirt, masterwork manacles, hunting gear.</p><p><strong>Note:</strong> *Subdual Strike removes the -4 penalty to deal subdual damage with a normal weapon. **Dash is from the Complete Warrior, and gives a +5 bonus to footspeed in light armor. Rather weak, IMO, but I didn't want to use AU's Fleet of Foot. If I had CW with me at the moment, I'd have set him up to qualify for Justiciar soon, but I don't so I didn't.</p><p></p><p>--------------------------------------------------------------------------</p></blockquote><p></p>
[QUOTE="John Q. Mayhem, post: 1747388, member: 13525"] #25 - [COLOR=Yellow][B]DWARVEN BOUNTY HUNTER[/B][/COLOR] [B]Ranger 4[/B]; PHB, CW This is a typical dwarven bounty hunter/justiciar. He might be a freelancer or in the employ of a city or similar organization. [U]Alignment:[/U] Usually non-chaotic. Although some bounty hunters, especially those attached to less pristine groups, may be chaotic, on the whole they tend towards law. [B]Bounty Hunter:[/B] Dwarven ranger 4th-lvl. [B]Combat:[/B] AC= 16 (touch 12, flat-footed 14); Hit-points: 29; Initiative: +2; Speed: 25 ft; BAB +4, Grap +7, melee: +6 (1d8+3 subdual, critical x3, masterwork warhammer)/+5 (1d6+1 subdual, critical x2, masterwork light mace) ranged: +6 (1d4+3, critical x2, light hammer). [B]Saves:[/B] Fort +6, Ref +6, Will +1. +2 against poison, +2 against spells and spell-like abilities, . [B]Abilities:[/B] Str 16 (+3), Dex 14 (+2), Con 15 (+2), Int 10 (+0), Wis 10 (+0), Cha 8 (-1). [B]Racial Traits:[/B] [I]Dwarf[/I]: Darkvision 60 ft., Stonecunning, Weapon Familiarity (waraxe and urgrosh), Stability, +2 save vs. poison, +2 save vs. spells, and spell-like abilities, +1 attack vs. orcs and goblinoids, +4 AC vs. giants, +2 Appraise with stone and metal items, +2 Craft with stone and metal items. [B]Skills:[/B] Craft (weaponsmithing) +7, Hide +9, Knowledge (nature) +7, Listen +4, Move Silently +9, Spot +3, Survival +7 (+9 in aboveground natural settings). [B]Feats and Powers:[/B] Track, Animal Empathy +3 (-1 w/ magical beasts), Favored Enemy (any common race +2), Subdual Strike*, Two-Weapon Fighting, Dash**, Animal Companion (something with scent), Endurance [B]Equipment:[/B] sturdy clothing, masterwork warhammer, masterwork light mace, 4 light hammers, dagger and handaxe, masterwork chain shirt, masterwork manacles, hunting gear. [B]Note:[/B] *Subdual Strike removes the -4 penalty to deal subdual damage with a normal weapon. **Dash is from the Complete Warrior, and gives a +5 bonus to footspeed in light armor. Rather weak, IMO, but I didn't want to use AU's Fleet of Foot. If I had CW with me at the moment, I'd have set him up to qualify for Justiciar soon, but I don't so I didn't. -------------------------------------------------------------------------- [/QUOTE]
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