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[d20 / D&D 3.5] d100 NPCs Thread
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<blockquote data-quote="Turanil" data-source="post: 1751117" data-attributes="member: 9646"><p><span style="color: Yellow"><strong>THREE BROTHER DWARVEN MINER</strong></span></p><p></p><p>These three dwarves are brothers, and can be found in some isolated mine, dwarven clan, travelling on the road, etc. Use them as typical dwarven miners, who can also be valuable guides of the underground, or employees of any PC who would have a mine, etc. In any case, these three dwarves are brothers and always stay together; plus they avoid combat whenever they can. As third level npcs they weren't given magical items, but they can own a great deal of mundane equipment, plus gold and gems.</p><p></p><p>--------------------------------------------------------------------------</p><p>#28 - <span style="color: Yellow"><strong>DWARF MINER (BODUR)</strong></span></p><p><strong>Expert 4th Level</strong>; DMG 3.5</p><p></p><p>Bodur is the smartest of the three dwarven brothers. His knowledge of the caverns and sense of direction makes him a good underground guide.</p><p></p><p><u>Alignment:</u> LN</p><p></p><p><strong>Dwarf Miner #1:</strong> Dwarf, Expert 4th-lvl.</p><p><strong>Combat:</strong> AC= 12 (touch 10, flat-footed 12); Hit-points: 23; Initiative: +0; Speed: 20 ft.; BAB +3, Grap +4, melee: +4 (1d6+1, 20/x4, heavy pick), ranged: +3 (1d8, 19-20/x2, 80ft, light crossbow).</p><p><strong>Saves:</strong> Fort +2, Ref +1, Will +5. Bonus +2 against poison, spells and spell-like effects.</p><p><strong>Abilities:</strong> Str 12 (+1), Dex 11 (+0), Con 13 (+1), Int 14 (+2), Wis 13 (+1), Cha 10 (+0).</p><p><strong>Racial Traits:</strong> <em>Dwarf</em>: Darkvision 60 ft., Save bonus, +2 bonus stonecunning, +2 bonus to Appraise and Craft (metal-stone related) checks, +1 to attack goblinoids, and +4 dodge AC bonus against giants.</p><p><strong>Skills:</strong> Appraise +7, Climb +7, Craft (gemcutting) +8, Gather information +4, Hide +7, Knowledge (underground history) +8, Knowledge (dungeoneering) +8, Profession (miner) +10, Search +6, and Survival +8.</p><p><strong>Feats and Powers:</strong> Martial weapon (heavy pick), Skill focus (Profession: miner).</p><p><strong>Equipment:</strong> Sturdy clothing, leather armor, dagger, light crossbow (+ 20 bolts), and heavy pick.</p><p></p><p>--------------------------------------------------------------------------</p><p></p><p>#29 - <span style="color: Yellow"><strong>DWARF MINER (VADUR)</strong></span></p><p><strong>Expert 4th Level</strong>; DMG 3.5</p><p></p><p>Vadur is the paranoid of the three dwarven brothers. He trains in weapons and is constantly on his guard for fear of attacks. </p><p></p><p><u>Alignment:</u> LN</p><p></p><p><strong> Dwarf Miner #2:</strong> Dwarf, Expert 4th-lvl.</p><p><strong>Combat:</strong> AC= 12 (touch 10, flat-footed 12); Hit-points: 28; Initiative: +0; Speed: 20 ft.; BAB +3, Grap +4, melee: +4 (1d8+1, 20/x3, warhammer), ranged: +3 (1d8, 19-20/x2, 80ft, light crossbow).</p><p><strong>Saves:</strong> Fort +3, Ref +1, Will +4. Bonus +2 against poison, spells and spell-like effects.</p><p><strong>Abilities:</strong> Str 13 (+1), Dex 11 (+0), Con 15 (+2), Int 11 (+0), Wis 10 (+0), Cha 09 (–1).</p><p><strong>Racial Traits:</strong> <em>Dwarf</em>: Darkvision 60 ft., Save bonus, +2 bonus stonecunning, +2 bonus to Appraise and Craft (metal-stone related) checks, +1 to attack goblinoids, and +4 dodge AC bonus against giants.</p><p><strong>Skills:</strong> Appraise +2, Climb +4, Craft (gem cutting) +4, Hide +4, Knowledge (dungeoneering) +4, Listen +9, Move silently +4, Profession (miner) +5, Spot +9, Survival +2.</p><p><strong>Feats and Powers:</strong> Alertness, Martial weapon (warhammer).</p><p><strong>Equipment:</strong> Sturdy clothing, leather armor, dagger, light crossbow (+ 20 bolts), and warhammer.</p><p></p><p>--------------------------------------------------------------------------</p><p></p><p>#30 - <span style="color: Yellow"><strong>DWARF MINER (DIDUR)</strong></span></p><p><strong>Expert 4th Level</strong>; DMG 3.5</p><p></p><p>Didur is the weakest of the three dwarves brothers. He is almost always complaining about his health, and asks for (useless) healing spells whenever he can.</p><p></p><p><u>Alignment:</u> LN</p><p></p><p><strong> Dwarf Miner #3:</strong> Dwarf, Expert 4th-lvl.</p><p><strong>Combat:</strong> AC= 12 (touch 10, flat-footed 12); Hit-points: 14; Initiative: +0; Speed: 20 ft.; BAB +3, Grap +3, melee: +3 (1d4, 20/x4, light pick), ranged: +3 (1d8, 19-20/x2, 80ft, light crossbow).</p><p><strong>Saves:</strong> Fort +2, Ref +1, Will +3. Bonus +2 against poison, spells and spell-like effects.</p><p><strong>Abilities:</strong> Str 10 (+0), Dex 11 (+0), Con 10 (+0), Int 11 (+0), Wis 09 (–1), Cha 09 (–1).</p><p><strong>Racial Traits:</strong> <em>Dwarf</em>: Darkvision 60 ft., Save bonus, +2 bonus stonecunning, +2 bonus to Appraise and Craft (metal-stone related) checks, +1 to attack goblinoids, and +4 dodge AC bonus against giants.</p><p><strong>Skills:</strong> Appraise +2, Bluff +4, Climb +4, Craft (gemcutting) +4, Heal +5, Hide +4, Perform (play ill) +7, Profession (miner) +4, Search +4, and Survival +2.</p><p><strong>Feats and Powers:</strong> Martial weapon (light pick), Run.</p><p><strong>Equipment:</strong> Sturdy clothing, leather armor, dagger, light crossbow (+ 20 bolts), and light pick.</p><p></p><p>--------------------------------------------------------------------------</p></blockquote><p></p>
[QUOTE="Turanil, post: 1751117, member: 9646"] [COLOR=Yellow][B]THREE BROTHER DWARVEN MINER[/B][/COLOR] These three dwarves are brothers, and can be found in some isolated mine, dwarven clan, travelling on the road, etc. Use them as typical dwarven miners, who can also be valuable guides of the underground, or employees of any PC who would have a mine, etc. In any case, these three dwarves are brothers and always stay together; plus they avoid combat whenever they can. As third level npcs they weren't given magical items, but they can own a great deal of mundane equipment, plus gold and gems. -------------------------------------------------------------------------- #28 - [COLOR=Yellow][B]DWARF MINER (BODUR)[/B][/COLOR] [B]Expert 4th Level[/B]; DMG 3.5 Bodur is the smartest of the three dwarven brothers. His knowledge of the caverns and sense of direction makes him a good underground guide. [U]Alignment:[/U] LN [B]Dwarf Miner #1:[/B] Dwarf, Expert 4th-lvl. [B]Combat:[/B] AC= 12 (touch 10, flat-footed 12); Hit-points: 23; Initiative: +0; Speed: 20 ft.; BAB +3, Grap +4, melee: +4 (1d6+1, 20/x4, heavy pick), ranged: +3 (1d8, 19-20/x2, 80ft, light crossbow). [B]Saves:[/B] Fort +2, Ref +1, Will +5. Bonus +2 against poison, spells and spell-like effects. [B]Abilities:[/B] Str 12 (+1), Dex 11 (+0), Con 13 (+1), Int 14 (+2), Wis 13 (+1), Cha 10 (+0). [B]Racial Traits:[/B] [I]Dwarf[/I]: Darkvision 60 ft., Save bonus, +2 bonus stonecunning, +2 bonus to Appraise and Craft (metal-stone related) checks, +1 to attack goblinoids, and +4 dodge AC bonus against giants. [B]Skills:[/B] Appraise +7, Climb +7, Craft (gemcutting) +8, Gather information +4, Hide +7, Knowledge (underground history) +8, Knowledge (dungeoneering) +8, Profession (miner) +10, Search +6, and Survival +8. [B]Feats and Powers:[/B] Martial weapon (heavy pick), Skill focus (Profession: miner). [B]Equipment:[/B] Sturdy clothing, leather armor, dagger, light crossbow (+ 20 bolts), and heavy pick. -------------------------------------------------------------------------- #29 - [COLOR=Yellow][B]DWARF MINER (VADUR)[/B][/COLOR] [B]Expert 4th Level[/B]; DMG 3.5 Vadur is the paranoid of the three dwarven brothers. He trains in weapons and is constantly on his guard for fear of attacks. [U]Alignment:[/U] LN [B] Dwarf Miner #2:[/B] Dwarf, Expert 4th-lvl. [B]Combat:[/B] AC= 12 (touch 10, flat-footed 12); Hit-points: 28; Initiative: +0; Speed: 20 ft.; BAB +3, Grap +4, melee: +4 (1d8+1, 20/x3, warhammer), ranged: +3 (1d8, 19-20/x2, 80ft, light crossbow). [B]Saves:[/B] Fort +3, Ref +1, Will +4. Bonus +2 against poison, spells and spell-like effects. [B]Abilities:[/B] Str 13 (+1), Dex 11 (+0), Con 15 (+2), Int 11 (+0), Wis 10 (+0), Cha 09 (–1). [B]Racial Traits:[/B] [I]Dwarf[/I]: Darkvision 60 ft., Save bonus, +2 bonus stonecunning, +2 bonus to Appraise and Craft (metal-stone related) checks, +1 to attack goblinoids, and +4 dodge AC bonus against giants. [B]Skills:[/B] Appraise +2, Climb +4, Craft (gem cutting) +4, Hide +4, Knowledge (dungeoneering) +4, Listen +9, Move silently +4, Profession (miner) +5, Spot +9, Survival +2. [B]Feats and Powers:[/B] Alertness, Martial weapon (warhammer). [B]Equipment:[/B] Sturdy clothing, leather armor, dagger, light crossbow (+ 20 bolts), and warhammer. -------------------------------------------------------------------------- #30 - [COLOR=Yellow][B]DWARF MINER (DIDUR)[/B][/COLOR] [B]Expert 4th Level[/B]; DMG 3.5 Didur is the weakest of the three dwarves brothers. He is almost always complaining about his health, and asks for (useless) healing spells whenever he can. [U]Alignment:[/U] LN [B] Dwarf Miner #3:[/B] Dwarf, Expert 4th-lvl. [B]Combat:[/B] AC= 12 (touch 10, flat-footed 12); Hit-points: 14; Initiative: +0; Speed: 20 ft.; BAB +3, Grap +3, melee: +3 (1d4, 20/x4, light pick), ranged: +3 (1d8, 19-20/x2, 80ft, light crossbow). [B]Saves:[/B] Fort +2, Ref +1, Will +3. Bonus +2 against poison, spells and spell-like effects. [B]Abilities:[/B] Str 10 (+0), Dex 11 (+0), Con 10 (+0), Int 11 (+0), Wis 09 (–1), Cha 09 (–1). [B]Racial Traits:[/B] [I]Dwarf[/I]: Darkvision 60 ft., Save bonus, +2 bonus stonecunning, +2 bonus to Appraise and Craft (metal-stone related) checks, +1 to attack goblinoids, and +4 dodge AC bonus against giants. [B]Skills:[/B] Appraise +2, Bluff +4, Climb +4, Craft (gemcutting) +4, Heal +5, Hide +4, Perform (play ill) +7, Profession (miner) +4, Search +4, and Survival +2. [B]Feats and Powers:[/B] Martial weapon (light pick), Run. [B]Equipment:[/B] Sturdy clothing, leather armor, dagger, light crossbow (+ 20 bolts), and light pick. -------------------------------------------------------------------------- [/QUOTE]
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