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[d20 / D&D 3.5] d100 NPCs Thread
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<blockquote data-quote="John Q. Mayhem" data-source="post: 1754189" data-attributes="member: 13525"><p>#31 - <span style="color: Yellow"><strong>Yoeman</strong></span></p><p><strong>Ranger 1/Fighter 1</strong>; PHB, CW</p><p></p><p>This is a human woodsman/archer. He would probably be part of the town guard or a noble's hunting entourage.</p><p><u>Alignment:</u> Any. Usually conforms to the norm of the area in which he lives.</p><p></p><p><strong>Yoeman:</strong> Human Ranger 1/Fighter 1</p><p><strong>Combat:</strong> AC= 14 (touch 12, flat-footed 12); Hit-points: 17; Initiative: +2; Speed: 30 ft; BAB +2, Grap +3, melee: +3 (1d6+1, critical x3, handaxe), ranged: +5 (1d10+1, critical x3, greatbow).</p><p><strong>Saves:</strong> Fort +5, Ref +4, Will +1.</p><p><strong>Abilities:</strong> Str 13 (+1), Dex 15 (+2), Con 14 (+2), Int 10 (+0), Wis 12 (+1), Cha 8 (-1).</p><p><strong>Racial Traits:</strong> <em>Human</em>: 1 Bonus feat, 1 bonus skill point/level (x4 at first).</p><p><strong>Skills:</strong> Craft (fletcher/bowyer) +5, Hide +5, Knowledge (nature) +4, Listen +5, Move Silently +5, Profession (skinner/tanner) +3 Spot +5, Survival +5</p><p><strong>Feats and Powers:</strong> TrackB, Point-Blank ShotB, Wild Empathy +0, Exotic Weapon Proficiency (Greatbow), First Strike*</p><p><strong>Equipment:</strong> sturdy clothing, greatbow, 2 quivers, handaxe, dagger, leather armor.</p><p><strong>Note:</strong> Yoemen typically travel and hunt in groups, although this stat block could also represent a solitary mountain man.</p><p>*First Strike is from <em>Monte Cook's Arcana Unearthed</em>. It lets you deal an extra 1d6 points of damage with a melee attack, or a ranged attack within 30 ft., against a flat-footed opponent.</p><p></p><p></p><p>#32 - <span style="color: Yellow"><strong>Green mercenary</strong></span></p><p><strong>Warrior 1</strong>; PHB, DMG, CW</p><p></p><p>This is a mercenary that has sparred with more experienced soldiers, but has probably not seen much actual combat yet.</p><p><u>Alignment:</u> Any. Probably not particularly good or evil.</p><p></p><p><strong>Green mercenary:</strong> Human warrior 1st-lvl.</p><p><strong>Combat:</strong> AC= 15 (touch 11, flat-footed 14); Hit-points: 7; Initiative: +1; Speed: 30 ft.; BAB +1, Grap +3, melee: +3 (1d8+2, critical (depends), battleaxe, longsword, or warhammer), ranged: +2 (1d6, critical x3, shortbow).</p><p><strong>Saves:</strong> Fort +4, Ref +1, Will +0.</p><p><strong>Abilities:</strong> Str 15 (+2), Dex 13 (+1), Con 14 (+2), Int 10 (+0), Wis 10 (+0), Cha 10 (+0).</p><p><strong>Racial Traits:</strong> <em>Human</em>: 1 bonus feat, 1 bonus skill point/level (x4 at first)</p><p><strong>Skills:</strong> Knowledge (local) +4, Perform (weapon drill) +4, Profession (Soldier) +4</p><p><strong>Feats and Powers:</strong> Improved Toughness*, Power Attack</p><p><strong>Equipment:</strong> sturdy clothing, martial weapon (probably an axe, sword, or hammer), shortbow, case with 10 bolts, studded leather armor, light wooden shield.</p><p><strong>Note:</strong> *Improved Toughness is from CW. It grants 1 bonus HP/level, but requires base Fort save +2.</p></blockquote><p></p>
[QUOTE="John Q. Mayhem, post: 1754189, member: 13525"] #31 - [COLOR=Yellow][B]Yoeman[/B][/COLOR] [B]Ranger 1/Fighter 1[/B]; PHB, CW This is a human woodsman/archer. He would probably be part of the town guard or a noble's hunting entourage. [U]Alignment:[/U] Any. Usually conforms to the norm of the area in which he lives. [B]Yoeman:[/B] Human Ranger 1/Fighter 1 [B]Combat:[/B] AC= 14 (touch 12, flat-footed 12); Hit-points: 17; Initiative: +2; Speed: 30 ft; BAB +2, Grap +3, melee: +3 (1d6+1, critical x3, handaxe), ranged: +5 (1d10+1, critical x3, greatbow). [B]Saves:[/B] Fort +5, Ref +4, Will +1. [B]Abilities:[/B] Str 13 (+1), Dex 15 (+2), Con 14 (+2), Int 10 (+0), Wis 12 (+1), Cha 8 (-1). [B]Racial Traits:[/B] [I]Human[/I]: 1 Bonus feat, 1 bonus skill point/level (x4 at first). [B]Skills:[/B] Craft (fletcher/bowyer) +5, Hide +5, Knowledge (nature) +4, Listen +5, Move Silently +5, Profession (skinner/tanner) +3 Spot +5, Survival +5 [B]Feats and Powers:[/B] TrackB, Point-Blank ShotB, Wild Empathy +0, Exotic Weapon Proficiency (Greatbow), First Strike* [B]Equipment:[/B] sturdy clothing, greatbow, 2 quivers, handaxe, dagger, leather armor. [B]Note:[/B] Yoemen typically travel and hunt in groups, although this stat block could also represent a solitary mountain man. *First Strike is from [i]Monte Cook's Arcana Unearthed[/i]. It lets you deal an extra 1d6 points of damage with a melee attack, or a ranged attack within 30 ft., against a flat-footed opponent. #32 - [COLOR=Yellow][B]Green mercenary[/B][/COLOR] [B]Warrior 1[/B]; PHB, DMG, CW This is a mercenary that has sparred with more experienced soldiers, but has probably not seen much actual combat yet. [U]Alignment:[/U] Any. Probably not particularly good or evil. [B]Green mercenary:[/B] Human warrior 1st-lvl. [B]Combat:[/B] AC= 15 (touch 11, flat-footed 14); Hit-points: 7; Initiative: +1; Speed: 30 ft.; BAB +1, Grap +3, melee: +3 (1d8+2, critical (depends), battleaxe, longsword, or warhammer), ranged: +2 (1d6, critical x3, shortbow). [B]Saves:[/B] Fort +4, Ref +1, Will +0. [B]Abilities:[/B] Str 15 (+2), Dex 13 (+1), Con 14 (+2), Int 10 (+0), Wis 10 (+0), Cha 10 (+0). [B]Racial Traits:[/B] [I]Human[/I]: 1 bonus feat, 1 bonus skill point/level (x4 at first) [B]Skills:[/B] Knowledge (local) +4, Perform (weapon drill) +4, Profession (Soldier) +4 [B]Feats and Powers:[/B] Improved Toughness*, Power Attack [B]Equipment:[/B] sturdy clothing, martial weapon (probably an axe, sword, or hammer), shortbow, case with 10 bolts, studded leather armor, light wooden shield. [B]Note:[/B] *Improved Toughness is from CW. It grants 1 bonus HP/level, but requires base Fort save +2. [/QUOTE]
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