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[d20 / D&D 3.5] d100 NPCs Thread
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<blockquote data-quote="Turanil" data-source="post: 1754900" data-attributes="member: 9646"><p>Here is a high level mundane character. This thread can also include high level NPCs, not just 3rd level commoners.</p><p></p><p>--------------------------------------------------------------------------</p><p></p><p>#33 - <span style="color: Yellow"><strong>DWARF HIGH GUARD</strong></span></p><p><strong>Warmain/Dwarven Defender 10th level</strong>; Arcana Unearthed (by Monte Cook), and DMG 3.5</p><p></p><p>Important dwarven clans, and dwarves leaders are usually defended by elite warriors known as "dwarven defenders". The following character is such a typical character, clad in heavy full-plate armor and wielding a dwarven war-axe. This is the typical type of character making the elite guard of the dwarven high king, or guarding the golden door of the imperial throne room, etc.</p><p></p><p><u>Alignment</u> LN (sworn and indomitable defender of his charge).</p><p></p><p><strong>Dwarf High Guard:</strong> Dwarf Warmain 8th-lvl./ Dwarven-Defender 2nd-lvl.</p><p><strong>Combat:</strong> AC= 22 (touch 12, flat-footed 21); Hit-points: 100; Initiative: +1; Speed: 15 ft.; BAB +10 /+5, Grap +13; Atk melee +17/+12 (1d10+8, 19-20/x3, dwarven waraxe +3 keen), melee +14/+9 (1d4+4, 19-20/x2, dagger +1), ranged: +12/+7 (1d10, 19-20/x2, 80ft, heavy crossbow +1).</p><p><strong>Saves:</strong> Fort +12, Ref +3, Will +7. Bonus +2 against poison, spells and spell-like effects.</p><p><strong>Abilities:</strong> Str 17 (+3), Dex 13 (+1), Con 17 (+3), Int 12 (+1), Wis 11 (+1), Cha 10 (+0).</p><p><strong>Racial Traits:</strong> <em>Dwarf</em>: Darkvision 60 ft., Save bonus, +2 bonus stonecunning, +2 bonus to Appraise and Craft (metal-stone related) checks, +1 to attack goblinoids, and +4 dodge AC bonus against giants.</p><p><strong>Skills:</strong> Climb +7, Intimidate +4, Knowledge (nobility royalty) +5, Listen +8, Sense motive +3, Spot +8.</p><p><strong>Feats and Powers:</strong> Alertness, Dodge, Endurance, Toughness, Weapon focus and specialization (dwarven waraxe), Power attack, Crushing blow (1/day). Defensive awareness (Dex bonus to AC), Defensive stance (1/day).</p><p><strong>Equipment:</strong> Full-plate armor, shield +1, dagger +1, heavy crossbow +1 (+ 20 bolts), and dwarven waraxe +3 keen.</p><p><strong>Note:</strong> The only special thing about this character, is that it uses the Warmain as its base class, rather than the fighter. The Warmain is a (OGC) class from Arcana Unearthed by Monte Cook. However, even if you don't have the book, you can use this npc. Basically, more than a fighter, it can be seen as a dwarven tank, wearing heavy metal arms and armor. Crushing blow = automatic successful critical hit, at +1 if already critical. Defensive stance = +2 saves, +4 AC, +1 att-dmg, +20 hp, duration: 8 rounds.</p><p></p><p>--------------------------------------------------------------------------</p></blockquote><p></p>
[QUOTE="Turanil, post: 1754900, member: 9646"] Here is a high level mundane character. This thread can also include high level NPCs, not just 3rd level commoners. -------------------------------------------------------------------------- #33 - [COLOR=Yellow][B]DWARF HIGH GUARD[/B][/COLOR] [B]Warmain/Dwarven Defender 10th level[/B]; Arcana Unearthed (by Monte Cook), and DMG 3.5 Important dwarven clans, and dwarves leaders are usually defended by elite warriors known as "dwarven defenders". The following character is such a typical character, clad in heavy full-plate armor and wielding a dwarven war-axe. This is the typical type of character making the elite guard of the dwarven high king, or guarding the golden door of the imperial throne room, etc. [U]Alignment[/U] LN (sworn and indomitable defender of his charge). [B]Dwarf High Guard:[/B] Dwarf Warmain 8th-lvl./ Dwarven-Defender 2nd-lvl. [B]Combat:[/B] AC= 22 (touch 12, flat-footed 21); Hit-points: 100; Initiative: +1; Speed: 15 ft.; BAB +10 /+5, Grap +13; Atk melee +17/+12 (1d10+8, 19-20/x3, dwarven waraxe +3 keen), melee +14/+9 (1d4+4, 19-20/x2, dagger +1), ranged: +12/+7 (1d10, 19-20/x2, 80ft, heavy crossbow +1). [B]Saves:[/B] Fort +12, Ref +3, Will +7. Bonus +2 against poison, spells and spell-like effects. [B]Abilities:[/B] Str 17 (+3), Dex 13 (+1), Con 17 (+3), Int 12 (+1), Wis 11 (+1), Cha 10 (+0). [B]Racial Traits:[/B] [I]Dwarf[/I]: Darkvision 60 ft., Save bonus, +2 bonus stonecunning, +2 bonus to Appraise and Craft (metal-stone related) checks, +1 to attack goblinoids, and +4 dodge AC bonus against giants. [B]Skills:[/B] Climb +7, Intimidate +4, Knowledge (nobility royalty) +5, Listen +8, Sense motive +3, Spot +8. [B]Feats and Powers:[/B] Alertness, Dodge, Endurance, Toughness, Weapon focus and specialization (dwarven waraxe), Power attack, Crushing blow (1/day). Defensive awareness (Dex bonus to AC), Defensive stance (1/day). [B]Equipment:[/B] Full-plate armor, shield +1, dagger +1, heavy crossbow +1 (+ 20 bolts), and dwarven waraxe +3 keen. [B]Note:[/B] The only special thing about this character, is that it uses the Warmain as its base class, rather than the fighter. The Warmain is a (OGC) class from Arcana Unearthed by Monte Cook. However, even if you don't have the book, you can use this npc. Basically, more than a fighter, it can be seen as a dwarven tank, wearing heavy metal arms and armor. Crushing blow = automatic successful critical hit, at +1 if already critical. Defensive stance = +2 saves, +4 AC, +1 att-dmg, +20 hp, duration: 8 rounds. -------------------------------------------------------------------------- [/QUOTE]
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