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[d20 / D&D 3.5] d100 NPCs Thread
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<blockquote data-quote="Evilhalfling" data-source="post: 1774421" data-attributes="member: 16991"><p>Whee another d100 thread <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> chances are I won't use the whole list or ever role on it but I love trolling for ideas - some of the city thread has appeared in my game every now and then </p><p></p><p></p><p>#39 <span style="color: Yellow"><strong>City Tout </strong> </span> </p><p><strong>Rogue1</strong>; Source (PHB)</p><p></p><p>The city tout is a young lad that acts like a tour guide, for copper or silver he will show you the way an inn of whatever quality you want, armorers, weaponsmiths, magic item dealers. They hang out near the city gates and will persetantly offer thier services to adventures (who usually have lots of cash) costing 1-2 coppers per destination. They will charge more for private info such as thief guild contacts, juicy rumors, or local news </p><p></p><p><u>Alignment:</u> N, CG, CE, CN </p><p></p><p><strong>City Tout :</strong> Rogue human, half -elf/orc/ling 1st lvl.</p><p><strong>Combat:</strong> AC= 12 (touch 12, flat-footed 10); Hit-points: 5; Initiative: +2; Speed: 30 ft.; BAB +0, Grap -1 Atk: melee: -1(1d4-1), Dagger, ranged: +2 (1d4-1), Dagger.</p><p><strong>Saves:</strong> Fort +-1, Ref +4, Will +0. </p><p><strong>Abilities:</strong> Str 8 (-1), Dex 14 (+2), Con 8 (-1), Int 10 (+0), Wis 10 (+0), Cha 13(+1).</p><p><strong>Racial Traits:</strong> varies </p><p><strong>Skills:</strong> Bluff +5, Spot +6, Slieght of Hand +6, Gather Information +7, Appraise +4, Knowledge (local) +4, Listen +6, Perform (storytelling) + 5, Diplomacy + 4 , Search +2</p><p><strong>Feats and Powers:</strong> Investigator, Alertness </p><p><strong>Equipment:</strong> tattered clothing, generally dirty </p><p><strong>Note:</strong> These touts should be mentioned at each new city, for a couple of coppers they can shorten errand time. If asked to guide a single PC they may lead them into a thief trap, vanishing afterward. They will rarely try and steal directly, the tips are better than theft in most cases. They are not loyal unless tipped to be and will gladly sell any info regarding the players that they manage to pick up.</p></blockquote><p></p>
[QUOTE="Evilhalfling, post: 1774421, member: 16991"] Whee another d100 thread :) chances are I won't use the whole list or ever role on it but I love trolling for ideas - some of the city thread has appeared in my game every now and then #39 [COLOR=Yellow][B]City Tout [/B] [/COLOR] [B]Rogue1[/B]; Source (PHB) The city tout is a young lad that acts like a tour guide, for copper or silver he will show you the way an inn of whatever quality you want, armorers, weaponsmiths, magic item dealers. They hang out near the city gates and will persetantly offer thier services to adventures (who usually have lots of cash) costing 1-2 coppers per destination. They will charge more for private info such as thief guild contacts, juicy rumors, or local news [U]Alignment:[/U] N, CG, CE, CN [B]City Tout :[/B] Rogue human, half -elf/orc/ling 1st lvl. [B]Combat:[/B] AC= 12 (touch 12, flat-footed 10); Hit-points: 5; Initiative: +2; Speed: 30 ft.; BAB +0, Grap -1 Atk: melee: -1(1d4-1), Dagger, ranged: +2 (1d4-1), Dagger. [B]Saves:[/B] Fort +-1, Ref +4, Will +0. [B]Abilities:[/B] Str 8 (-1), Dex 14 (+2), Con 8 (-1), Int 10 (+0), Wis 10 (+0), Cha 13(+1). [B]Racial Traits:[/B] varies [B]Skills:[/B] Bluff +5, Spot +6, Slieght of Hand +6, Gather Information +7, Appraise +4, Knowledge (local) +4, Listen +6, Perform (storytelling) + 5, Diplomacy + 4 , Search +2 [B]Feats and Powers:[/B] Investigator, Alertness [B]Equipment:[/B] tattered clothing, generally dirty [B]Note:[/B] These touts should be mentioned at each new city, for a couple of coppers they can shorten errand time. If asked to guide a single PC they may lead them into a thief trap, vanishing afterward. They will rarely try and steal directly, the tips are better than theft in most cases. They are not loyal unless tipped to be and will gladly sell any info regarding the players that they manage to pick up. [/QUOTE]
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