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[d20 / D&D 3.5] d100 NPCs Thread
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<blockquote data-quote="Connorsrpg" data-source="post: 1886524" data-attributes="member: 19265"><p>#71 - <span style="color: Yellow"><strong>City Crime Lord (Imlik)</strong></span></p><p><strong>Expert10</strong>; Source (DMG & Monte Cook’s Arcana Unearthed.)</p><p></p><p>This crime lord is the King of the underground, preferably in a port city. He also has strong connections to a Necromancer secret society and is in charge of all their dealings here. Imlik is extremely intelligent, crafty and ruthless. He has a good memory and always speaks calmly and rationally, never admitting to his involvement in any crime; he just suggests accusers go to the city guard (who of course are also in his pockets). He avoids fights, having so many lackeys to do this for him. He also squints when talking. Nearly 50 yrs old, thin and balding, with a hawk nose and craggy features.</p><p> Nefarious activities: Produces poison, has money lending stores, gaming houses, prostitutes, supplies bodies to necromancers and deals in drugs: ‘blue’ (mushroom powder) & agony’ (liquid pain) – Both detailed in Book of Vile Darkness.</p><p> </p><p><u>Alignment:</u> Any evil</p><p></p><p><strong>Imlik:</strong> Human Expert 10th-lvl.</p><p><strong>Combat:</strong> AC= 17 (touch 13, flat-footed 14); Hit-points: 55; Initiative: +3; Speed: 30 ft.; BAB +7 /+2, Grap +6; Atk: melee: +11/ +6 (1d4, 19-20/x2, dagger +1), melee: +12/ +7 (1d4+1, 19-20/x2, bladeboot +2), ranged: +11 (1d4, 19-20, dagger +1).</p><p><strong>Saves:</strong> Fort +5 (+6 vs poison), Ref +6, Will +9. </p><p><strong>Abilities:</strong> Str 8 (-1), Dex 17 (+3), Con 14 (+2), Int 15 (+2), Wis 14 (+2), Cha 11 (+0).</p><p><strong>Racial Traits:</strong> <em>Human</em>: 1 Bonus feat, 1 skill point per level, Unbound: extra talent feat at first level.</p><p><strong>Skills:</strong> Balance +9, Craft (poison) +16, Craft (Sculpting) +3, Diplomacy +10 (+14 convincing someone), Disguise +2, Forgery +4, Gaming (Intrigue – card game) +9, Gaming (Old Men’s Bones – pick up sticks) +4, Gather Information +14, Hide +5, Jump +4, Knowledge (Business) +16, Knowledge (Religion) +13, Listen +2, Move Silently +3, Open Lock +4, Sleight of Hand +13, Spot +2, Swim +11.</p><p><strong>Feats and Powers:</strong> Born Leader [talent], Expertise, Poison Immunity (spider venom), Skill Focus (Craft (Poison)), Spy [House Regional feat grants +2 Disguise, Forgery & G.I], Weapon Finesse (factored into attacks above).</p><p><strong>Equipment:</strong> Fine clothing, 15gp, 25sp, golden ring with personal seal (hand with silver and gold coin on it), dagger +1 (hidden in small of back), blade boot +2 (FRCS p95), antitoxin, neck collar/protector (SS) & buff coat (treat as leather armor) +2 w SR13, silver hip flask with potion of bulls strength. (Of course he has access to much more than this [especially poisons], but does not carry around anything that could have him arrested)</p><p><strong>Note:</strong> Natural leader feat from MCAU – added in to skills, also has extra feat due to being unbound.</p><p></p><p></p><p>I hope this guy is OK. I actually generated him using random generator and then 'back-built' his skills etc to suit the guy I had in mind, which involved switching several skills (hoping I haven't mixed which were class and which were not due to experts 'choosing' 10 class skills)</p></blockquote><p></p>
[QUOTE="Connorsrpg, post: 1886524, member: 19265"] #71 - [COLOR=Yellow][B]City Crime Lord (Imlik)[/B][/COLOR] [B]Expert10[/B]; Source (DMG & Monte Cook’s Arcana Unearthed.) This crime lord is the King of the underground, preferably in a port city. He also has strong connections to a Necromancer secret society and is in charge of all their dealings here. Imlik is extremely intelligent, crafty and ruthless. He has a good memory and always speaks calmly and rationally, never admitting to his involvement in any crime; he just suggests accusers go to the city guard (who of course are also in his pockets). He avoids fights, having so many lackeys to do this for him. He also squints when talking. Nearly 50 yrs old, thin and balding, with a hawk nose and craggy features. Nefarious activities: Produces poison, has money lending stores, gaming houses, prostitutes, supplies bodies to necromancers and deals in drugs: ‘blue’ (mushroom powder) & agony’ (liquid pain) – Both detailed in Book of Vile Darkness. [U]Alignment:[/U] Any evil [B]Imlik:[/B] Human Expert 10th-lvl. [B]Combat:[/B] AC= 17 (touch 13, flat-footed 14); Hit-points: 55; Initiative: +3; Speed: 30 ft.; BAB +7 /+2, Grap +6; Atk: melee: +11/ +6 (1d4, 19-20/x2, dagger +1), melee: +12/ +7 (1d4+1, 19-20/x2, bladeboot +2), ranged: +11 (1d4, 19-20, dagger +1). [B]Saves:[/B] Fort +5 (+6 vs poison), Ref +6, Will +9. [B]Abilities:[/B] Str 8 (-1), Dex 17 (+3), Con 14 (+2), Int 15 (+2), Wis 14 (+2), Cha 11 (+0). [B]Racial Traits:[/B] [I]Human[/I]: 1 Bonus feat, 1 skill point per level, Unbound: extra talent feat at first level. [B]Skills:[/B] Balance +9, Craft (poison) +16, Craft (Sculpting) +3, Diplomacy +10 (+14 convincing someone), Disguise +2, Forgery +4, Gaming (Intrigue – card game) +9, Gaming (Old Men’s Bones – pick up sticks) +4, Gather Information +14, Hide +5, Jump +4, Knowledge (Business) +16, Knowledge (Religion) +13, Listen +2, Move Silently +3, Open Lock +4, Sleight of Hand +13, Spot +2, Swim +11. [B]Feats and Powers:[/B] Born Leader [talent], Expertise, Poison Immunity (spider venom), Skill Focus (Craft (Poison)), Spy [House Regional feat grants +2 Disguise, Forgery & G.I], Weapon Finesse (factored into attacks above). [B]Equipment:[/B] Fine clothing, 15gp, 25sp, golden ring with personal seal (hand with silver and gold coin on it), dagger +1 (hidden in small of back), blade boot +2 (FRCS p95), antitoxin, neck collar/protector (SS) & buff coat (treat as leather armor) +2 w SR13, silver hip flask with potion of bulls strength. (Of course he has access to much more than this [especially poisons], but does not carry around anything that could have him arrested) [B]Note:[/B] Natural leader feat from MCAU – added in to skills, also has extra feat due to being unbound. I hope this guy is OK. I actually generated him using random generator and then 'back-built' his skills etc to suit the guy I had in mind, which involved switching several skills (hoping I haven't mixed which were class and which were not due to experts 'choosing' 10 class skills) [/QUOTE]
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