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[d20 / D&D 3.5] d100 NPCs Thread
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<blockquote data-quote="Elder-Basilisk" data-source="post: 1886654" data-attributes="member: 3146"><p>#72 - <span style="color: Yellow"><strong>Brigand Scout</strong></span></p><p><strong>Rgr 2</strong>; Source (PHB)</p><p></p><p>The merchant's wagon was rolling along the track just fine until he came to the fallen log. It must have been toppled by the previous night's storm. Well, it would be a few minutes' work for him and his guard to clear it off the road. Or so he had hoped. An unnatural "bird call" alerted him to the danger, but it was already too late. A dozen men, clad in lincoln green and armed with bows appeared, marching forward out of the bushes. "If I'm lucky," the merchant thought, "they'll only take my money and my goods."</p><p></p><p>Bandit leaders can't afford to be too picky about whom they recruit and lawless young men both ready to kill their fellows for money and able to hide within eyesight of the road without being seen are not too common. Far better to have only a single scout or two hide by the road and alert their companions who are out of sight when the quarry is within reach.</p><p></p><p><u>Alignment:</u> usually NE or CE (the brigand scout survives through murder and robbery) Possibly CG or even LG if you seek to emulate the Robin Hood legends.</p><p></p><p><strong>Bandit scout</strong> Male Human Ranger 2nd-lvl.</p><p><strong>Combat:</strong> AC= 15 (touch 13, flat-footed 12); Hit-points: 9; Initiative: +3; Speed: 30ft; BAB +2, Grap +3, melee: +3 (1d8+1, /x3, battle axe), ranged: +5 or +3/+3 (1d8, /x3, longbow).</p><p><strong>Saves:</strong> Fort +4, Ref +6, Will +0</p><p><strong>Abilities:</strong> Str 13 (+1), Dex 16 (+3), Con 12 (+1), Int 10 (+0), Wis 11 (+0), Cha 9 (-1).</p><p><strong>Racial Traits:</strong> <em>Human</em>: Bonus feat, +1 skill point/level.</p><p><strong>Skills:</strong> Climb +3, Hide +10, Knowledge: Nature +2, Listen +7, Move Silently +10, Search +5, Spot +7, Survival +5 (+7 tracking).</p><p><strong>Feats and Powers:</strong> Alertness, Rapid Shot (b), Stealthy, Track; Favored Enemy: Animals [+2].</p><p><strong>Equipment:</strong> Leather armor, longbow, 20 arrows, battle axe, dagger, 2 days' rations, winter blanket, wineskin, 1 pp, 2 gp, 5 sp, 3cp.</p><p></p><p><strong>Notes:</strong> the bandit scout is also a very good poacher and it is likely being caught poaching that led to his becoming a bandit.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 1886654, member: 3146"] #72 - [COLOR=Yellow][B]Brigand Scout[/B][/COLOR] [B]Rgr 2[/B]; Source (PHB) The merchant's wagon was rolling along the track just fine until he came to the fallen log. It must have been toppled by the previous night's storm. Well, it would be a few minutes' work for him and his guard to clear it off the road. Or so he had hoped. An unnatural "bird call" alerted him to the danger, but it was already too late. A dozen men, clad in lincoln green and armed with bows appeared, marching forward out of the bushes. "If I'm lucky," the merchant thought, "they'll only take my money and my goods." Bandit leaders can't afford to be too picky about whom they recruit and lawless young men both ready to kill their fellows for money and able to hide within eyesight of the road without being seen are not too common. Far better to have only a single scout or two hide by the road and alert their companions who are out of sight when the quarry is within reach. [U]Alignment:[/U] usually NE or CE (the brigand scout survives through murder and robbery) Possibly CG or even LG if you seek to emulate the Robin Hood legends. [B]Bandit scout[/B] Male Human Ranger 2nd-lvl. [B]Combat:[/B] AC= 15 (touch 13, flat-footed 12); Hit-points: 9; Initiative: +3; Speed: 30ft; BAB +2, Grap +3, melee: +3 (1d8+1, /x3, battle axe), ranged: +5 or +3/+3 (1d8, /x3, longbow). [B]Saves:[/B] Fort +4, Ref +6, Will +0 [B]Abilities:[/B] Str 13 (+1), Dex 16 (+3), Con 12 (+1), Int 10 (+0), Wis 11 (+0), Cha 9 (-1). [B]Racial Traits:[/B] [I]Human[/I]: Bonus feat, +1 skill point/level. [B]Skills:[/B] Climb +3, Hide +10, Knowledge: Nature +2, Listen +7, Move Silently +10, Search +5, Spot +7, Survival +5 (+7 tracking). [B]Feats and Powers:[/B] Alertness, Rapid Shot (b), Stealthy, Track; Favored Enemy: Animals [+2]. [B]Equipment:[/B] Leather armor, longbow, 20 arrows, battle axe, dagger, 2 days' rations, winter blanket, wineskin, 1 pp, 2 gp, 5 sp, 3cp. [b]Notes:[/b] the bandit scout is also a very good poacher and it is likely being caught poaching that led to his becoming a bandit. [/QUOTE]
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