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[d20 / D&D 3.5] d100 NPCs Thread
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<blockquote data-quote="Elder-Basilisk" data-source="post: 1886729" data-attributes="member: 3146"><p>#73 - <span style="color: Yellow"><strong>Brigand</strong></span></p><p><strong>Com 1/War 1</strong>; Source (PHB, DMG)</p><p></p><p>A lot of brigands don't start out that way. At least this brigand didn't. He was born to a respectable family of (relatively) poor farmers. He wasn't the oldest son, but the his older brother was conscripted by the Duke when several of the the neighboring towns raised the Bundschuh standard in revolt. Though the Duke was victorious, his older brother never came back. Ordinarily, that would have made him his father's heir. But his father was unhappy with his lazy ways and the company he kept. His father declared the youngest brother his heir. That didn't sit well with the soon-to-be-brigand, who took to doing even less work on the farm and to drinking long hours with his friends (the ones of whom his father didn't approve). So, when one of them proposed leaving the life of working in the fields and toiling for their landlords and going to the Greenwood to join the brigand gang, sharing a common purse and spending the money they stole on ale and whores, he joined up.</p><p></p><p><u>Alignment:</u> usually NE or CE, etc. Though, if you want to emulate the Robin Hood legends, he could even be lawful good (with a slightly different backstory).</p><p></p><p><strong>Brigand</strong> Human Com 1/War 1.</p><p><strong>Combat:</strong> AC= 14 (touch 11, flat-footed 13); Hit-points: 8; Initiative: +5; Speed: 30 ft.; BAB +1, Grap +2, melee: +2 (1d8+1 morning star), ranged: +2 (1d8, /x3, longbow).</p><p><strong>Saves:</strong> Fort +2, Ref +3, Will -1.</p><p><strong>Abilities:</strong> Str 13 (+1), Dex 12 (+1), Con 10 (+0), Int 11 (+0), Wis 8 (-1), Cha 11 (+0).</p><p><strong>Racial Traits:</strong> <em>Human</em>: Bonus Feat, +1 skill point/level.</p><p><strong>Skills:</strong> Climb +2, Handle Animal +2, Listen +3, Profession: Farmer +1, Spot +3, Survival +0</p><p><strong>Feats and Powers:</strong> Improved Initiative, Lightning Reflexes.</p><p><strong>Equipment:</strong> leather armor, morning star, dagger, longbow, 20 arrows, coin purse (1 gp, 7 sp, 3cp), hip flask of whiskey.</p><p></p><p><strong>Note:</strong> Despite this character's 2 HD, I would still treat him as being CR 1/2 (call it an ad-hoc adjustment if you insist on a formal justification). Everything except his HD and some largely combat-irrelevant skills are the same as a normal War 1.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 1886729, member: 3146"] #73 - [COLOR=Yellow][B]Brigand[/B][/COLOR] [B]Com 1/War 1[/B]; Source (PHB, DMG) A lot of brigands don't start out that way. At least this brigand didn't. He was born to a respectable family of (relatively) poor farmers. He wasn't the oldest son, but the his older brother was conscripted by the Duke when several of the the neighboring towns raised the Bundschuh standard in revolt. Though the Duke was victorious, his older brother never came back. Ordinarily, that would have made him his father's heir. But his father was unhappy with his lazy ways and the company he kept. His father declared the youngest brother his heir. That didn't sit well with the soon-to-be-brigand, who took to doing even less work on the farm and to drinking long hours with his friends (the ones of whom his father didn't approve). So, when one of them proposed leaving the life of working in the fields and toiling for their landlords and going to the Greenwood to join the brigand gang, sharing a common purse and spending the money they stole on ale and whores, he joined up. [U]Alignment:[/U] usually NE or CE, etc. Though, if you want to emulate the Robin Hood legends, he could even be lawful good (with a slightly different backstory). [B]Brigand[/B] Human Com 1/War 1. [B]Combat:[/B] AC= 14 (touch 11, flat-footed 13); Hit-points: 8; Initiative: +5; Speed: 30 ft.; BAB +1, Grap +2, melee: +2 (1d8+1 morning star), ranged: +2 (1d8, /x3, longbow). [B]Saves:[/B] Fort +2, Ref +3, Will -1. [B]Abilities:[/B] Str 13 (+1), Dex 12 (+1), Con 10 (+0), Int 11 (+0), Wis 8 (-1), Cha 11 (+0). [B]Racial Traits:[/B] [I]Human[/I]: Bonus Feat, +1 skill point/level. [B]Skills:[/B] Climb +2, Handle Animal +2, Listen +3, Profession: Farmer +1, Spot +3, Survival +0 [B]Feats and Powers:[/B] Improved Initiative, Lightning Reflexes. [B]Equipment:[/B] leather armor, morning star, dagger, longbow, 20 arrows, coin purse (1 gp, 7 sp, 3cp), hip flask of whiskey. [B]Note:[/B] Despite this character's 2 HD, I would still treat him as being CR 1/2 (call it an ad-hoc adjustment if you insist on a formal justification). Everything except his HD and some largely combat-irrelevant skills are the same as a normal War 1. [/QUOTE]
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