Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
[d20 / D&D 3.5] d100 NPCs Thread
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Elder-Basilisk" data-source="post: 1950994" data-attributes="member: 3146"><p>#78 - <span style="color: Yellow"><strong>Gypsy Swordmaster</strong></span></p><p><strong>Swashbuckler 3/Hexblade 7</strong>; Source (PHB, Complete Warrior)</p><p></p><p>Tall, dark, and dangerous. That's how people describe him. The gypsy swordsman is attractive and compelling. He makes a lot of enemies and is too wild and dangerous to have friends outside of his family. He does, however, appeal to the wild and romantic side of women and may be a symbol for the cruelty and unpredicatability of passion. That he is a master swordsman who has mastered the art of curses is the only reason he has survived so many jealous husbands, angry lovers, and vengeful fathers.</p><p></p><p><u>Alignment:</u> N, CN, or CE</p><p><strong>Gypsy Swordmaster:</strong> Male Human Swashbuckler 3/Hexblade 7</p><p><strong>Combat:</strong> AC= 23 (touch 15, flat-footed 19) [+4 dex, +6 armor, +2 shield, +1 deflection]; Hit-points: 84 (10d10+20); Initiative: +4; Speed: 30 ft.; BAB +10 /+5, Grap +11, melee: +16/ +11 (1d6+5, 15-20, rapier), ranged: +15/+10 (1d4+3, 19-20, dagger).</p><p><strong>Saves:</strong> Fort +8, Ref +9, Will +7. +3 against spells and spell-like effects.</p><p><strong>Abilities:</strong> Str 13 (+1), Dex 18 (+4), Con 15 (+2), Int 14 (+2), Wis 11 (+0), Cha 17 (+3).</p><p><strong>Racial Traits:</strong> <em>Human</em>: Bonus feat, bonus skill points, favored class: any</p><p><strong>Skills:</strong> Balance +11 6r, Bluff +19 13r, Concentration +9 7r, Diplomacy +16 6r, Escape artist +9 6r, Intimidate +15 7r, Knowledge: Arcana +7 5r, Move Silently +6 0r, Perform: Oratory (poetry) +9 3r cc, Ride +11 7r, Sense motive +6 6r, Spellcraft +6 2r, Tumble +9 6r</p><p><strong>Feats and Powers:</strong> Arcane Resistance (+3), Combat Expertise, Grace +1, Greater Hexblade's Curse 2/day, Improved Critical: Rapier, Improved Disarm, Improved Trip, Insightful Strike (+2), Mettle, Quickdraw, Spell Focus: Enchantment, Summon Familiar, Weapon Finesse (b),</p><p><strong>Equipment:</strong> courtier's outfit, disguise kit, +2 rapier, +2 chain shirt, +1 ring of protection, ring of mind shielding, +1 buckler, +1 cloak of resistance, circlet of persuasion, potion of cure serious wounds, potion of lesser restoration, philter of love, light warhorse, black cat familiar, 20 pp, 13 gp, 29sp, 3cp.</p><p></p><p><strong>Spells Per Day</strong> 1st: 2 (DC 13+spell level)</p><p><strong>Spells Known</strong> 1st: Cause Fear, Charm Person, Phantom Threat</p><p></p><p><em>Grace</em> (EX) A swashbuckler gets a +1 competence bonus to reflex saves at 2nd level. A swashbuckler loses this bonus when wearing medium or heavy armor or when carrying a medium or heavy load.</p><p><em>Insightful Strike</em> (EX) At 3rd level, a swashbuckler becomes able to place her finesse attacks where they dela greater damage. She applies her Intelligence bonus (if any) as a bonus on damage rolls (in addition to any Strength bonus she may have) with any light weapon, as well as any other weapon that can be used with Weapon Finesse, such as a rapier, whip, or spiked chain. Targets immune to sneak attacks or critical hits are immune to the swashbuckler's insightful strike. A swashbuckler cannot use this ability when wearing medium or heavy armor or when carrying amedium or heavy load.</p><p><em>Hexblade's Curse (greater)</em> (SU) Twice per day, the gypsy swordmaster may unleash a curse upon a foe. The target must be visible to the hexblade and within 60 feet. The target of a greater hexblade's curse takes a -4 penalty on attacks, saves, ability checks, skill checks, and weapon damage rolls for 1 hour thereafter. A successful will save (DC 16) negates the effect. Any effect that removes or dispels a curse eliminates the effect of a hexblade's curse.</p><p><em>Arcane Resistance</em> (SU) At 2nd level, a hexblade gainsa bonus equal to his Charisma bonus (minimum +1) on saving throws against spells and spell-like effects.</p><p><em>Mettle</em> (EX) At 3rd level and higher, a hexblade who makes a successful Will or Fortitude save against an attack that normally would have a lesser effect on a successful save (such as any spell with a saving throw entry of Will half or Fortitude partial), he instead completely negates the effect. An unconsious or sleeping Hexblade does not gain the beneift of Mettle.</p><p><em>Familiar</em> Treat the Hexblade as a sorceror of three levels lower for determining the familiar's powers and abilities.</p><p></p><p><strong>Note:</strong> A hexblade can cast hexblade spells while wearing light armor without any arcane spell failure chance.</p><p></p><p><strong>Note on combat challenge:</strong> Though I haven't playtested this character and his stats are incredible compared to a normal NPC, I expect that he would actually be equivalent to a CR 9 or so in straight-up combat. Such is the fate of s fighter-type who tries to use finesse without having some kind of sneak attack ability to increase his damage. A good 10th level NPC fighter would probably deal upwards of 1d10+8 (before power attack damage) with a +2 bastard sword and have an AC of 25 or 26 with the same kind of defensive equipment--and that's with standard array stats. With the kind of stats this character has, such a fighter would be very deadly. Alas, the hexblade is a stylish rake, but just doesn't have what it takes to compete on the same level as a fullplate and shield wielding warrior. But he's a cool NPC for your game none-the-less.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 1950994, member: 3146"] #78 - [COLOR=Yellow][B]Gypsy Swordmaster[/B][/COLOR] [B]Swashbuckler 3/Hexblade 7[/B]; Source (PHB, Complete Warrior) Tall, dark, and dangerous. That's how people describe him. The gypsy swordsman is attractive and compelling. He makes a lot of enemies and is too wild and dangerous to have friends outside of his family. He does, however, appeal to the wild and romantic side of women and may be a symbol for the cruelty and unpredicatability of passion. That he is a master swordsman who has mastered the art of curses is the only reason he has survived so many jealous husbands, angry lovers, and vengeful fathers. [U]Alignment:[/U] N, CN, or CE [B]Gypsy Swordmaster:[/B] Male Human Swashbuckler 3/Hexblade 7 [B]Combat:[/B] AC= 23 (touch 15, flat-footed 19) [+4 dex, +6 armor, +2 shield, +1 deflection]; Hit-points: 84 (10d10+20); Initiative: +4; Speed: 30 ft.; BAB +10 /+5, Grap +11, melee: +16/ +11 (1d6+5, 15-20, rapier), ranged: +15/+10 (1d4+3, 19-20, dagger). [B]Saves:[/B] Fort +8, Ref +9, Will +7. +3 against spells and spell-like effects. [B]Abilities:[/B] Str 13 (+1), Dex 18 (+4), Con 15 (+2), Int 14 (+2), Wis 11 (+0), Cha 17 (+3). [B]Racial Traits:[/B] [I]Human[/I]: Bonus feat, bonus skill points, favored class: any [B]Skills:[/B] Balance +11 6r, Bluff +19 13r, Concentration +9 7r, Diplomacy +16 6r, Escape artist +9 6r, Intimidate +15 7r, Knowledge: Arcana +7 5r, Move Silently +6 0r, Perform: Oratory (poetry) +9 3r cc, Ride +11 7r, Sense motive +6 6r, Spellcraft +6 2r, Tumble +9 6r [B]Feats and Powers:[/B] Arcane Resistance (+3), Combat Expertise, Grace +1, Greater Hexblade's Curse 2/day, Improved Critical: Rapier, Improved Disarm, Improved Trip, Insightful Strike (+2), Mettle, Quickdraw, Spell Focus: Enchantment, Summon Familiar, Weapon Finesse (b), [B]Equipment:[/B] courtier's outfit, disguise kit, +2 rapier, +2 chain shirt, +1 ring of protection, ring of mind shielding, +1 buckler, +1 cloak of resistance, circlet of persuasion, potion of cure serious wounds, potion of lesser restoration, philter of love, light warhorse, black cat familiar, 20 pp, 13 gp, 29sp, 3cp. [b]Spells Per Day[/b] 1st: 2 (DC 13+spell level) [b]Spells Known[/b] 1st: Cause Fear, Charm Person, Phantom Threat [i]Grace[/i] (EX) A swashbuckler gets a +1 competence bonus to reflex saves at 2nd level. A swashbuckler loses this bonus when wearing medium or heavy armor or when carrying a medium or heavy load. [i]Insightful Strike[/i] (EX) At 3rd level, a swashbuckler becomes able to place her finesse attacks where they dela greater damage. She applies her Intelligence bonus (if any) as a bonus on damage rolls (in addition to any Strength bonus she may have) with any light weapon, as well as any other weapon that can be used with Weapon Finesse, such as a rapier, whip, or spiked chain. Targets immune to sneak attacks or critical hits are immune to the swashbuckler's insightful strike. A swashbuckler cannot use this ability when wearing medium or heavy armor or when carrying amedium or heavy load. [i]Hexblade's Curse (greater)[/i] (SU) Twice per day, the gypsy swordmaster may unleash a curse upon a foe. The target must be visible to the hexblade and within 60 feet. The target of a greater hexblade's curse takes a -4 penalty on attacks, saves, ability checks, skill checks, and weapon damage rolls for 1 hour thereafter. A successful will save (DC 16) negates the effect. Any effect that removes or dispels a curse eliminates the effect of a hexblade's curse. [i]Arcane Resistance[/i] (SU) At 2nd level, a hexblade gainsa bonus equal to his Charisma bonus (minimum +1) on saving throws against spells and spell-like effects. [i]Mettle[/i] (EX) At 3rd level and higher, a hexblade who makes a successful Will or Fortitude save against an attack that normally would have a lesser effect on a successful save (such as any spell with a saving throw entry of Will half or Fortitude partial), he instead completely negates the effect. An unconsious or sleeping Hexblade does not gain the beneift of Mettle. [i]Familiar[/i] Treat the Hexblade as a sorceror of three levels lower for determining the familiar's powers and abilities. [B]Note:[/B] A hexblade can cast hexblade spells while wearing light armor without any arcane spell failure chance. [b]Note on combat challenge:[/b] Though I haven't playtested this character and his stats are incredible compared to a normal NPC, I expect that he would actually be equivalent to a CR 9 or so in straight-up combat. Such is the fate of s fighter-type who tries to use finesse without having some kind of sneak attack ability to increase his damage. A good 10th level NPC fighter would probably deal upwards of 1d10+8 (before power attack damage) with a +2 bastard sword and have an AC of 25 or 26 with the same kind of defensive equipment--and that's with standard array stats. With the kind of stats this character has, such a fighter would be very deadly. Alas, the hexblade is a stylish rake, but just doesn't have what it takes to compete on the same level as a fullplate and shield wielding warrior. But he's a cool NPC for your game none-the-less. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[d20 / D&D 3.5] d100 NPCs Thread
Top