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[d20 / D&D 3.5] d100 NPCs Thread
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<blockquote data-quote="Lord Morte" data-source="post: 1975538" data-attributes="member: 24548"><p>#79 - <span style="color: Yellow"><strong>Country Sheriff</strong></span></p><p><strong>Warrior 3/Fighter 1</strong>; Source PHB, Complete Warrior </p><p></p><p>Theobald Swift is a powerfully built man who has loyally served his lord for many years now, either of the field of battle or by safe-guarding the lifes and property of the people in his shire. When he first accepted the position, he was honoured by his lord with a fine sword and was also given a wand of healing magic by the local church, so that he would be able to heal those victims left near-death by bandit raids and the like.</p><p></p><p><u>Alignment:</u> LG, could be any L</p><p></p><p><strong>Country Sheriff:</strong> Human Warrior 3/Fighter 1</p><p><strong>Combat:</strong> AC= 19 (touch 12, flat-footed 17) [+5 armour, +2 shield, +2 Dex]; Hit-points: 30 [3d8+1d10+12]; Initiative: +2; Speed: 20 ft.; BAB +4, Grap +6, melee: +7 (d8+2, 19-20, longsword), ranged: +6 (d8+2, x3, composite longbow).</p><p><strong>Saves:</strong> Fort +7, Ref +3, Will +2. </p><p><strong>Abilities:</strong> Str 15 (+2), Dex 14 (+2), Con 14 (+2), Int 10 (+0), Wis 13 (+1), Cha 10 (+0).</p><p><strong>Racial Traits:</strong> <em>Human</em>: Bonus feat at first level, extra skill points.</p><p><strong>Skills:</strong> Intimidate +7, Spot +3, Survival +4, Use Magic Device +4.</p><p><strong>Feats and Powers:</strong> Combat Reflexes, Improved Initiative, Improved Toughness, Track.</p><p><strong>Equipment:</strong> Masterwork long sword, composite longbow, 20 arrows, chain mail, heavy wooden shield, badge of authority, <em>wand of cure moderate wounds</em>, <em>potion of cure moderate wounds</em>. </p><p><strong>Note:</strong> The number of charges remaining on the wand is entirely dependant of the DM's whim. More importantly, the sheriff will only use the wand on unconcious character (-1 or lower hp) unless a considerable price in gold or trade is paid.</p></blockquote><p></p>
[QUOTE="Lord Morte, post: 1975538, member: 24548"] #79 - [COLOR=Yellow][B]Country Sheriff[/B][/COLOR] [B]Warrior 3/Fighter 1[/B]; Source PHB, Complete Warrior Theobald Swift is a powerfully built man who has loyally served his lord for many years now, either of the field of battle or by safe-guarding the lifes and property of the people in his shire. When he first accepted the position, he was honoured by his lord with a fine sword and was also given a wand of healing magic by the local church, so that he would be able to heal those victims left near-death by bandit raids and the like. [U]Alignment:[/U] LG, could be any L [B]Country Sheriff:[/B] Human Warrior 3/Fighter 1 [B]Combat:[/B] AC= 19 (touch 12, flat-footed 17) [+5 armour, +2 shield, +2 Dex]; Hit-points: 30 [3d8+1d10+12]; Initiative: +2; Speed: 20 ft.; BAB +4, Grap +6, melee: +7 (d8+2, 19-20, longsword), ranged: +6 (d8+2, x3, composite longbow). [B]Saves:[/B] Fort +7, Ref +3, Will +2. [B]Abilities:[/B] Str 15 (+2), Dex 14 (+2), Con 14 (+2), Int 10 (+0), Wis 13 (+1), Cha 10 (+0). [B]Racial Traits:[/B] [I]Human[/I]: Bonus feat at first level, extra skill points. [B]Skills:[/B] Intimidate +7, Spot +3, Survival +4, Use Magic Device +4. [B]Feats and Powers:[/B] Combat Reflexes, Improved Initiative, Improved Toughness, Track. [B]Equipment:[/B] Masterwork long sword, composite longbow, 20 arrows, chain mail, heavy wooden shield, badge of authority, [I]wand of cure moderate wounds[/I], [I]potion of cure moderate wounds[/I]. [B]Note:[/B] The number of charges remaining on the wand is entirely dependant of the DM's whim. More importantly, the sheriff will only use the wand on unconcious character (-1 or lower hp) unless a considerable price in gold or trade is paid. [/QUOTE]
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