Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
[d20 / D&D 3.5] d100 NPCs Thread
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Elder-Basilisk" data-source="post: 2028718" data-attributes="member: 3146"><p>#80 - <span style="color: Yellow"><strong>Noble Sponsor</strong></span></p><p><strong>Patrician 7</strong>; Source (PHB, DMG, Player's Guide to Arcanis)</p><p></p><p>Sooner or later, the PCs will encounter a noble--not a former warrior or a border warlord, but a skilled politician who can act as a sponsor, informer, and broker, or an untouchable enemy. That NPC is the noble sponsor. In time, he may become known as the PCs' sponsor (in which case, he would provide information, aid, lodging, plot hooks, and possibly might find or broker magic item sales for the PCs) or he may be the man behind the PCs' rivals.</p><p></p><p><u>Alignment:</u> LN, LE, LG, or N</p><p></p><p><strong>Noble Sponsor:</strong> Human Patrician 7th-lvl.</p><p><strong>Combat:</strong> AC= 11 (touch 11, flat-footed 10); Hit-points: 29; Initiative: +1; Speed: 30; BAB +3, Grap +3, melee: +4 (1d6+1, 18-20, rapier), ranged: +4 (1d8, 19-20, light crossbow).</p><p><strong>Saves:</strong> Fort +3, Ref +3, Will +5</p><p><strong>Abilities:</strong> Str 10 (+0), Dex 13 (+1), Con 12 (+1), Int 16 (+3), Wis 11 (+0), Cha 14 (16 w/cloak +3).</p><p><strong>Racial Traits:</strong> <em>Human</em>: Bonus feat and skill points.</p><p><strong>Skills:</strong> Appraise +8 (5r), Bluff +15 (10r), Diplomacy +20 (8r), Gather Information +10 (5r), Intimidate +17 (10r), Knowledge: Geography +8 (5r), Knowledge: History +8 (5r), Knowledge: Local +8 (5r), Knowledge: Nobility and Royalty +8 (5r), Profession: Merchant +11 (5r), Ride +2, Sense Motive +18 (10r), Speak Language (3r)</p><p></p><p><strong>Feats and Powers:</strong> Gentry (b) [+1 Diplomacy and Ride and they are class skills, character is hereditary nobility], Honeyed Tongue [+2 Bluff, Intimidate], Leadership (b), Negotiator, Skill Focus (Profession: Merchant), Skill Focus (Sense Motive); Educated, Estate, Eyese and Ears (x2), Skilled, Coordinate +2, Allowance, Strength of Nobility, Voice of Authority</p><p><strong>Languages</strong> Common +5 others. In Greyhawk, a Nyrondese Noble Sponsor might speak Common, Old Oeridian, Elven, Gnomish, Flan, and Dwarven.</p><p><strong>Equipment:</strong> Noble's outfit, +2 cloak of charisma, ring of mind shielding, +1 ornate rapier, masterwork silver filagreed dagger.</p><p></p><p><em>Allowance</em> Starting at 4th level, the Patrician gains a monetary allowance from his family (or business/estates in this case) to help him make the appropriate impression on others. Each adventure, the character receives his charisma bonus modifier times his Patrician level times 10 gold pieces to spend on lifestyle, bribes, and anything else that might increase his standard of living.</p><p></p><p>As an NPC, it means that the noble sponsor always has 210gp to throw around on things like healing the PCs (if allied with them) or hiring a bard to slander them (if opposed to them). Since NPCs don't go on adventures, it may reset every time the PCs meet the noble sponsor or every adventure as seems appropriate.</p><p></p><p><em>Eyes and Ears</em> The Patrician may select a city or province that he has visited in which to establish a netweor of contacts. Within the selected city or province, the Patrician gains a +2 circumstance bonus on Bluff, Gather Information, and Diplomacy skill checks. These bonuses stack with those providedby the Estate class ability. Furthermore, the Patrician may call in favors from his contacts. They may include gaining important information or documetns quickly, gaining temporary legal authority, gaining the loan of equpiment or troops, etc. Calling in a favor requires a charisma check to see if the character has the political clout necessary to gain the avor, and this check can be modified by prior contact with the person granting the favor. The DC is based upon the complexity, danger, and cost of the favor. A DC of 10 is required for simple tasks and inexpensive aid (<50gp), a DC of 25 would be used for dangerous complex, or illegal actions, or for expensive aid (>200gp). DCs over 30 would repreent potentially treasonous actions and extremely expensive aid. </p><p></p><p><em>Coordinate</em> Patricians are skilled at organizing large or small groups into workforces with a common purpose. When able to give direction regarding a task, or when able to lend physical support to another, the Patrician can provide a circumstance bonus through the Aid Other action. This bonus is in addition to the usual Aid other bonus and may not be used in combat. The noble sponsor's bonus is currently at +2</p><p></p><p><em>Educated</em> Patricians have time to study the intricacies of any subject that they wish to study in depth. Any time a Patrician selects the Skill Focus feat and chooses any skill that is a Patrician class skill, he receives a +6 bonus to that skill instead of the normal +3 bonus from that feat. This bonus only applies if the character's Patrician level is his highest class level.</p><p></p><p><em>Estate</em> Every noble has an estate. The Patrician gains a +1 circumstance bonus on all Gather Information skill checks within his home city or province. For an NPC like the Noble Sponsor, the free luxury upkeep benefits are unnecessary, but suffice it to say that he has a palatial estate from which to plot against the PCs or to invite them to.</p><p></p><p><em>Strength of Nobility</em> A patrician projects a presence which others find difficult to oppose. In combat, if the Patrician has not attacked or prepared to attack, then anyone seeking to harm the Patrician must succeed on a Will save (DC 16) to do so. Anyone who fails this save cannot cause physical harm to the Patrician for that round. The Will save may be attempted every round to overcome the presence of the Patrician, and once overcome, nor further Will save is needed. In social situations, anyone seeking to verbally assault or abuse the Patrician must also make the Will save or be forced into silence for 1 minute per Patrician level (7 minutes). The Patrician must be present and visible during this interaction for this ability to function.</p><p></p><p><em>Skilled</em> The Patrician may select a single new skill to become a class skill at 2nd and 6th level. The Noble Sponsor has not taken ranks in any but could select Use Magic Device and Spellcraft, both of which he would find quite useful.</p><p></p><p><em>Voice of Authority</em> A Patrician can call upon his power of oration to influence the mood of groups of people from small gatherins to large mobs. The number of people that may be directly influenced is equal to the Patrician's class level, but this does not preclude him from trying to influence key members of even larger groups. If used on a group that is too large for him to affect every single member, the Patrician may choose those he wishes to influence. Everyone targetted by this speech must make a Will save (DC 16). Failure means that they have been influenced by the speech as per the <em>suggestion</em> spell cast at the Patrician's class level. This ability may not be used once combat has been initiated and the target must be able to see, hear, and understand the Patrician for one full round for this ability to function.</p><p></p><p>#81 - <span style="color: Yellow"><strong>Bodyguard Cohort</strong></span></p><p><strong>Rogue 3/Fighter 2</strong>; Source (PHB, Player's Guide to Arcanis)</p><p></p><p>The Noble Sponsor is not completely dependent upon the law and his status to defend him. He also has a bodyguard. Depending upon the setting, culture, and Noble Sponsor he might be a cousin, dedicated hireling, or a favored slave.</p><p></p><p><u>Alignment:</u> Any, but likely the same as his Noble Sponsor</p><p></p><p><strong>Bodyguard cohort:</strong> Human Rogue/Fighter 5th-lvl.</p><p><strong>Combat:</strong> AC= 20 (touch 13, flat-footed 18); Hit-points: 37; Initiative: +6; Speed: 30 ft; BAB +4, Grap +7, melee: +9 (1d8+4, 19-20, longsword), ranged: +6 (1d6+3, 20, javalin).</p><p><strong>Saves:</strong> Fort +6, Ref +6, Will +4. </p><p><strong>Abilities:</strong> Str 16 (+3), Dex 14 (+2), Con 14 (+2), Int 10 (+0), Wis 12 (+1), Cha 9 (-1).</p><p><strong>Racial Traits:</strong> <em>Human</em>: Bonus Feat and Skills.</p><p><strong>Skills:</strong> Appraise +1 (1r), Diplomacy +1, Disable Device +3 (1r), Gather Information +9 (8r), Intimidate +4 5r, Jump +2 (1r), Knowledge: Local +5 (5r), Knowledge: Nobility and Royalty +1 (1rcc), Listen +10 (8r), Open Locks +6 (2r), Ride +6 (4r), Search +4 (4r), Sense Motive +8 (8r), Spot +10 (8r), Tumble +4 (3r)</p><p><strong>Feats and Powers:</strong> Alertness, Improved Initiative, Iron Will, Quickdraw, Weapon Focus: Longsword; Evasion, Sneak Attack +2d6, Trapfinding.</p><p><strong>Equipment:</strong> +1 chain shirt, +1 buckler, +1 ring of protection, +1 cloak of resistance, +1 longsword, silver spiked gauntlet, cold iron spiked gauntlet, 4 cold iron javalins, masterwork dagger, masterwork thieves' tools, heavy crossbow and 10 masterwork bolts, potion of cure moderate wounds, potion of cure light wounds, potion of lesser restoration, outfit with the Noble Sponsor's livery, commoner's garb, explorer's garb.</p><p></p><p>The Cohort bodyguard is the Noble Sponsor's cohort. He is the Noble Sponsor's trusted right hand man and can aid at gathering information or be dispatched for simple acts of sabotage (like rigging a saddle girth to fail halfway through a hunt).</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 2028718, member: 3146"] #80 - [COLOR=Yellow][B]Noble Sponsor[/B][/COLOR] [B]Patrician 7[/B]; Source (PHB, DMG, Player's Guide to Arcanis) Sooner or later, the PCs will encounter a noble--not a former warrior or a border warlord, but a skilled politician who can act as a sponsor, informer, and broker, or an untouchable enemy. That NPC is the noble sponsor. In time, he may become known as the PCs' sponsor (in which case, he would provide information, aid, lodging, plot hooks, and possibly might find or broker magic item sales for the PCs) or he may be the man behind the PCs' rivals. [U]Alignment:[/U] LN, LE, LG, or N [B]Noble Sponsor:[/B] Human Patrician 7th-lvl. [B]Combat:[/B] AC= 11 (touch 11, flat-footed 10); Hit-points: 29; Initiative: +1; Speed: 30; BAB +3, Grap +3, melee: +4 (1d6+1, 18-20, rapier), ranged: +4 (1d8, 19-20, light crossbow). [B]Saves:[/B] Fort +3, Ref +3, Will +5 [B]Abilities:[/B] Str 10 (+0), Dex 13 (+1), Con 12 (+1), Int 16 (+3), Wis 11 (+0), Cha 14 (16 w/cloak +3). [B]Racial Traits:[/B] [I]Human[/I]: Bonus feat and skill points. [B]Skills:[/B] Appraise +8 (5r), Bluff +15 (10r), Diplomacy +20 (8r), Gather Information +10 (5r), Intimidate +17 (10r), Knowledge: Geography +8 (5r), Knowledge: History +8 (5r), Knowledge: Local +8 (5r), Knowledge: Nobility and Royalty +8 (5r), Profession: Merchant +11 (5r), Ride +2, Sense Motive +18 (10r), Speak Language (3r) [B]Feats and Powers:[/B] Gentry (b) [+1 Diplomacy and Ride and they are class skills, character is hereditary nobility], Honeyed Tongue [+2 Bluff, Intimidate], Leadership (b), Negotiator, Skill Focus (Profession: Merchant), Skill Focus (Sense Motive); Educated, Estate, Eyese and Ears (x2), Skilled, Coordinate +2, Allowance, Strength of Nobility, Voice of Authority [b]Languages[/b] Common +5 others. In Greyhawk, a Nyrondese Noble Sponsor might speak Common, Old Oeridian, Elven, Gnomish, Flan, and Dwarven. [B]Equipment:[/B] Noble's outfit, +2 cloak of charisma, ring of mind shielding, +1 ornate rapier, masterwork silver filagreed dagger. [i]Allowance[/i] Starting at 4th level, the Patrician gains a monetary allowance from his family (or business/estates in this case) to help him make the appropriate impression on others. Each adventure, the character receives his charisma bonus modifier times his Patrician level times 10 gold pieces to spend on lifestyle, bribes, and anything else that might increase his standard of living. As an NPC, it means that the noble sponsor always has 210gp to throw around on things like healing the PCs (if allied with them) or hiring a bard to slander them (if opposed to them). Since NPCs don't go on adventures, it may reset every time the PCs meet the noble sponsor or every adventure as seems appropriate. [i]Eyes and Ears[/i] The Patrician may select a city or province that he has visited in which to establish a netweor of contacts. Within the selected city or province, the Patrician gains a +2 circumstance bonus on Bluff, Gather Information, and Diplomacy skill checks. These bonuses stack with those providedby the Estate class ability. Furthermore, the Patrician may call in favors from his contacts. They may include gaining important information or documetns quickly, gaining temporary legal authority, gaining the loan of equpiment or troops, etc. Calling in a favor requires a charisma check to see if the character has the political clout necessary to gain the avor, and this check can be modified by prior contact with the person granting the favor. The DC is based upon the complexity, danger, and cost of the favor. A DC of 10 is required for simple tasks and inexpensive aid (<50gp), a DC of 25 would be used for dangerous complex, or illegal actions, or for expensive aid (>200gp). DCs over 30 would repreent potentially treasonous actions and extremely expensive aid. [i]Coordinate[/i] Patricians are skilled at organizing large or small groups into workforces with a common purpose. When able to give direction regarding a task, or when able to lend physical support to another, the Patrician can provide a circumstance bonus through the Aid Other action. This bonus is in addition to the usual Aid other bonus and may not be used in combat. The noble sponsor's bonus is currently at +2 [i]Educated[/i] Patricians have time to study the intricacies of any subject that they wish to study in depth. Any time a Patrician selects the Skill Focus feat and chooses any skill that is a Patrician class skill, he receives a +6 bonus to that skill instead of the normal +3 bonus from that feat. This bonus only applies if the character's Patrician level is his highest class level. [i]Estate[/i] Every noble has an estate. The Patrician gains a +1 circumstance bonus on all Gather Information skill checks within his home city or province. For an NPC like the Noble Sponsor, the free luxury upkeep benefits are unnecessary, but suffice it to say that he has a palatial estate from which to plot against the PCs or to invite them to. [i]Strength of Nobility[/i] A patrician projects a presence which others find difficult to oppose. In combat, if the Patrician has not attacked or prepared to attack, then anyone seeking to harm the Patrician must succeed on a Will save (DC 16) to do so. Anyone who fails this save cannot cause physical harm to the Patrician for that round. The Will save may be attempted every round to overcome the presence of the Patrician, and once overcome, nor further Will save is needed. In social situations, anyone seeking to verbally assault or abuse the Patrician must also make the Will save or be forced into silence for 1 minute per Patrician level (7 minutes). The Patrician must be present and visible during this interaction for this ability to function. [i]Skilled[/i] The Patrician may select a single new skill to become a class skill at 2nd and 6th level. The Noble Sponsor has not taken ranks in any but could select Use Magic Device and Spellcraft, both of which he would find quite useful. [i]Voice of Authority[/i] A Patrician can call upon his power of oration to influence the mood of groups of people from small gatherins to large mobs. The number of people that may be directly influenced is equal to the Patrician's class level, but this does not preclude him from trying to influence key members of even larger groups. If used on a group that is too large for him to affect every single member, the Patrician may choose those he wishes to influence. Everyone targetted by this speech must make a Will save (DC 16). Failure means that they have been influenced by the speech as per the [i]suggestion[/i] spell cast at the Patrician's class level. This ability may not be used once combat has been initiated and the target must be able to see, hear, and understand the Patrician for one full round for this ability to function. #81 - [COLOR=Yellow][B]Bodyguard Cohort[/B][/COLOR] [B]Rogue 3/Fighter 2[/B]; Source (PHB, Player's Guide to Arcanis) The Noble Sponsor is not completely dependent upon the law and his status to defend him. He also has a bodyguard. Depending upon the setting, culture, and Noble Sponsor he might be a cousin, dedicated hireling, or a favored slave. [U]Alignment:[/U] Any, but likely the same as his Noble Sponsor [B]Bodyguard cohort:[/B] Human Rogue/Fighter 5th-lvl. [B]Combat:[/B] AC= 20 (touch 13, flat-footed 18); Hit-points: 37; Initiative: +6; Speed: 30 ft; BAB +4, Grap +7, melee: +9 (1d8+4, 19-20, longsword), ranged: +6 (1d6+3, 20, javalin). [B]Saves:[/B] Fort +6, Ref +6, Will +4. [B]Abilities:[/B] Str 16 (+3), Dex 14 (+2), Con 14 (+2), Int 10 (+0), Wis 12 (+1), Cha 9 (-1). [B]Racial Traits:[/B] [I]Human[/I]: Bonus Feat and Skills. [B]Skills:[/B] Appraise +1 (1r), Diplomacy +1, Disable Device +3 (1r), Gather Information +9 (8r), Intimidate +4 5r, Jump +2 (1r), Knowledge: Local +5 (5r), Knowledge: Nobility and Royalty +1 (1rcc), Listen +10 (8r), Open Locks +6 (2r), Ride +6 (4r), Search +4 (4r), Sense Motive +8 (8r), Spot +10 (8r), Tumble +4 (3r) [B]Feats and Powers:[/B] Alertness, Improved Initiative, Iron Will, Quickdraw, Weapon Focus: Longsword; Evasion, Sneak Attack +2d6, Trapfinding. [B]Equipment:[/B] +1 chain shirt, +1 buckler, +1 ring of protection, +1 cloak of resistance, +1 longsword, silver spiked gauntlet, cold iron spiked gauntlet, 4 cold iron javalins, masterwork dagger, masterwork thieves' tools, heavy crossbow and 10 masterwork bolts, potion of cure moderate wounds, potion of cure light wounds, potion of lesser restoration, outfit with the Noble Sponsor's livery, commoner's garb, explorer's garb. The Cohort bodyguard is the Noble Sponsor's cohort. He is the Noble Sponsor's trusted right hand man and can aid at gathering information or be dispatched for simple acts of sabotage (like rigging a saddle girth to fail halfway through a hunt). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[d20 / D&D 3.5] d100 NPCs Thread
Top