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[d20 / D&D 3.5] d100 NPCs Thread
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<blockquote data-quote="Elder-Basilisk" data-source="post: 2078929" data-attributes="member: 3146"><p>#86 - <span style="color: Yellow"><strong>Wereboar blacksmith</strong></span></p><p><strong>Exp 3</strong>; Source (PHB, DMG, Monster Manual)</p><p></p><p>The blacksmith has a dirty secret (or maybe he doesn't even know). At night, when the moon is full, he tears off his clothes, runs outside, wallows in the mire, and eats trash thrown out onto the street--well, that's what he would do if he didn't take precautions... that and trample or gore anyone who annoyed him or got in his way during his nocturnal rampage.</p><p></p><p>Despite this curse, however, the blacksmith manages to be one of the more influential men in the community. He is a skilled wrestler and generally wins the yearly contests in wrestling on Saint Ceril's day. He is also a shrewd businessman and, since he became a master craftsman last year, is thought to be the most eligable bachelor in his small town. He'll need every bit of his charm, however, when his bride discovers the sty he keeps in the basement in order to keep his affliction secret.</p><p></p><p>If his history becomes known, the lycanthropy is the result of an old family curse that is said to have originated when his great great grandfather stole the grain offering from the temple of the moon goddess. Since he had defiled her altar in order to satisfy his appetite, she cursed him and his progeny to wear the form that suited his actions every month when the moon is full.</p><p></p><p><u>Alignment:</u> N</p><p></p><p><strong>Wereboar blacksmith--Human form</strong> Human Expert 3rd-lvl.</p><p><strong>Combat:</strong> AC= 14 (touch 10, flat-footed 14); Hit-points: 59; Initiative: +0; Speed: 30; BAB +4, Grap +10, melee: +6 (1d4+2, fist), or +7 (1d8+3, x3, spear), ranged: +5 (1d10, 19-20, heavy crossbow).</p><p><strong>Saves:</strong> Fort +5, Ref +4, Will +7. </p><p><strong>Abilities:</strong> Str 15 (+2), Dex 11 (+0), Con 13 (+1), Int 12 (+1), Wis 12 (+1), Cha 14 (+2).</p><p><strong>Racial Traits:</strong> <em>Human</em>: Bonus skills, bonus feat.</p><p><strong>Skills:</strong> Bluff +6 5r, Craft: Armorer +9 6r, Craft: Weaponsmith +9 6r, Diplomacy +12 6r, Intimidate +9 5r, Knowledge: Local +3 2r, Knowledge: metalurgy +6 5r, Listen +3 0r, Profession: Blacksmith +10 6r, Sense Motive +7 6r, Speak Language: 1 extra language, Spot +3 0r</p><p><strong>Feats and Powers:</strong> Alertness (b). Improved Grapple, Improved Unarmed Strike, Iron Will (b), Skill Focus: Profession Blacksmith; Alternate form, boar empathy, ferocity, low-light vision, scent</p><p><strong>Equipment:</strong> sturdy clothing, dagger, masterwork artisan's tools (for weapons and armor), potion of cure light wounds, masterwork spear, masterwork chain shirt, heavy crossbow, ten masterwork bolts.</p><p></p><p><strong>Wereboar blacksmith--Boar form</strong> Human Expert 3rd-lvl.</p><p><strong>Combat:</strong> AC= 18 (touch 10, flat-footed 18); Hit-points: 59; Initiative: +0; Speed: 40; BAB +4, Grap +10, melee: +8 (1d8+6, gore).</p><p><strong>Saves:</strong> Fort +8, Ref +4, Will +7. </p><p><strong>Abilities:</strong> Str 19 (+4), Dex 11 (+0), Con 21 (+5), Int 12 (+1), Wis 12 (+1), Cha 14 (+2).</p><p><strong>Racial Traits:</strong> <em>Human</em>: Bonus skills, bonus feat.</p><p><strong>Skills:</strong> Bluff +6 5r, Craft: Armorer +9 6r, Craft: Weaponsmith +9 6r, Diplomacy +12 6r, Intimidate +9 5r, Knowledge: Local +3 2r, Knowledge: metalurgy +6 5r, Listen +3 0r, Profession: Blacksmith +10 6r, Sense Motive +7 6r, Speak Language: 1 extra language, Spot +3 0r</p><p><strong>Feats and Powers:</strong> Alertness (b). Improved Grapple, Improved Unarmed Strike, Iron Will (b), Skill Focus: Profession Blacksmith; Alternate form, boar empathy, ferocity, low-light vision, scent, DR 10/silver, curse of lycanthropy</p><p></p><p><strong>Wereboar blacksmith--Hybrid form</strong> Human Expert 3rd-lvl.</p><p><strong>Combat:</strong> AC= 18 (touch 10, flat-footed 18); Hit-points: 59; Initiative: +0; Speed: 40; BAB +4, Grap +10, melee: +9 (1d8+6, spear) and +3 (1d8+2 gore), or +8 (1d4+4 x2, claws) and +3 (1d8+2 gore).</p><p><strong>Saves:</strong> Fort +8, Ref +4, Will +7. </p><p><strong>Abilities:</strong> Str 19 (+4), Dex 11 (+0), Con 21 (+5), Int 12 (+1), Wis 12 (+1), Cha 14 (+2).</p><p><strong>Racial Traits:</strong> <em>Human</em>: Bonus skills, bonus feat.</p><p><strong>Skills:</strong> Bluff +6 5r, Craft: Armorer +9 6r, Craft: Weaponsmith +9 6r, Diplomacy +12 6r, Intimidate +9 5r, Knowledge: Local +3 2r, Knowledge: metalurgy +6 5r, Listen +3 0r, Profession: Blacksmith +10 6r, Sense Motive +7 6r, Speak Language: 1 extra language, Spot +3 0r</p><p><strong>Feats and Powers:</strong> Alertness (b). Improved Grapple, Improved Unarmed Strike, Iron Will (b), Skill Focus: Profession Blacksmith; Alternate form, boar empathy, ferocity, low-light vision, scent, DR 10/silver, curse of lycanthropy</p><p></p><p><strong>Note</strong> The wereboar blacksmith is statted as a natural lycanthrope. He could easily be modified to an afflicted lycanthrope: just reduce his alternate forms' DR to 5/silver and replace his intimidate ranks with control shape (if he's been afflicted for a long time; otherwise, he wouldn't have any).</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 2078929, member: 3146"] #86 - [COLOR=Yellow][B]Wereboar blacksmith[/B][/COLOR] [B]Exp 3[/B]; Source (PHB, DMG, Monster Manual) The blacksmith has a dirty secret (or maybe he doesn't even know). At night, when the moon is full, he tears off his clothes, runs outside, wallows in the mire, and eats trash thrown out onto the street--well, that's what he would do if he didn't take precautions... that and trample or gore anyone who annoyed him or got in his way during his nocturnal rampage. Despite this curse, however, the blacksmith manages to be one of the more influential men in the community. He is a skilled wrestler and generally wins the yearly contests in wrestling on Saint Ceril's day. He is also a shrewd businessman and, since he became a master craftsman last year, is thought to be the most eligable bachelor in his small town. He'll need every bit of his charm, however, when his bride discovers the sty he keeps in the basement in order to keep his affliction secret. If his history becomes known, the lycanthropy is the result of an old family curse that is said to have originated when his great great grandfather stole the grain offering from the temple of the moon goddess. Since he had defiled her altar in order to satisfy his appetite, she cursed him and his progeny to wear the form that suited his actions every month when the moon is full. [U]Alignment:[/U] N [B]Wereboar blacksmith--Human form[/B] Human Expert 3rd-lvl. [B]Combat:[/B] AC= 14 (touch 10, flat-footed 14); Hit-points: 59; Initiative: +0; Speed: 30; BAB +4, Grap +10, melee: +6 (1d4+2, fist), or +7 (1d8+3, x3, spear), ranged: +5 (1d10, 19-20, heavy crossbow). [B]Saves:[/B] Fort +5, Ref +4, Will +7. [B]Abilities:[/B] Str 15 (+2), Dex 11 (+0), Con 13 (+1), Int 12 (+1), Wis 12 (+1), Cha 14 (+2). [B]Racial Traits:[/B] [I]Human[/I]: Bonus skills, bonus feat. [B]Skills:[/B] Bluff +6 5r, Craft: Armorer +9 6r, Craft: Weaponsmith +9 6r, Diplomacy +12 6r, Intimidate +9 5r, Knowledge: Local +3 2r, Knowledge: metalurgy +6 5r, Listen +3 0r, Profession: Blacksmith +10 6r, Sense Motive +7 6r, Speak Language: 1 extra language, Spot +3 0r [B]Feats and Powers:[/B] Alertness (b). Improved Grapple, Improved Unarmed Strike, Iron Will (b), Skill Focus: Profession Blacksmith; Alternate form, boar empathy, ferocity, low-light vision, scent [B]Equipment:[/B] sturdy clothing, dagger, masterwork artisan's tools (for weapons and armor), potion of cure light wounds, masterwork spear, masterwork chain shirt, heavy crossbow, ten masterwork bolts. [B]Wereboar blacksmith--Boar form[/B] Human Expert 3rd-lvl. [B]Combat:[/B] AC= 18 (touch 10, flat-footed 18); Hit-points: 59; Initiative: +0; Speed: 40; BAB +4, Grap +10, melee: +8 (1d8+6, gore). [B]Saves:[/B] Fort +8, Ref +4, Will +7. [B]Abilities:[/B] Str 19 (+4), Dex 11 (+0), Con 21 (+5), Int 12 (+1), Wis 12 (+1), Cha 14 (+2). [B]Racial Traits:[/B] [I]Human[/I]: Bonus skills, bonus feat. [B]Skills:[/B] Bluff +6 5r, Craft: Armorer +9 6r, Craft: Weaponsmith +9 6r, Diplomacy +12 6r, Intimidate +9 5r, Knowledge: Local +3 2r, Knowledge: metalurgy +6 5r, Listen +3 0r, Profession: Blacksmith +10 6r, Sense Motive +7 6r, Speak Language: 1 extra language, Spot +3 0r [B]Feats and Powers:[/B] Alertness (b). Improved Grapple, Improved Unarmed Strike, Iron Will (b), Skill Focus: Profession Blacksmith; Alternate form, boar empathy, ferocity, low-light vision, scent, DR 10/silver, curse of lycanthropy [B]Wereboar blacksmith--Hybrid form[/B] Human Expert 3rd-lvl. [B]Combat:[/B] AC= 18 (touch 10, flat-footed 18); Hit-points: 59; Initiative: +0; Speed: 40; BAB +4, Grap +10, melee: +9 (1d8+6, spear) and +3 (1d8+2 gore), or +8 (1d4+4 x2, claws) and +3 (1d8+2 gore). [B]Saves:[/B] Fort +8, Ref +4, Will +7. [B]Abilities:[/B] Str 19 (+4), Dex 11 (+0), Con 21 (+5), Int 12 (+1), Wis 12 (+1), Cha 14 (+2). [B]Racial Traits:[/B] [I]Human[/I]: Bonus skills, bonus feat. [B]Skills:[/B] Bluff +6 5r, Craft: Armorer +9 6r, Craft: Weaponsmith +9 6r, Diplomacy +12 6r, Intimidate +9 5r, Knowledge: Local +3 2r, Knowledge: metalurgy +6 5r, Listen +3 0r, Profession: Blacksmith +10 6r, Sense Motive +7 6r, Speak Language: 1 extra language, Spot +3 0r [B]Feats and Powers:[/B] Alertness (b). Improved Grapple, Improved Unarmed Strike, Iron Will (b), Skill Focus: Profession Blacksmith; Alternate form, boar empathy, ferocity, low-light vision, scent, DR 10/silver, curse of lycanthropy [b]Note[/b] The wereboar blacksmith is statted as a natural lycanthrope. He could easily be modified to an afflicted lycanthrope: just reduce his alternate forms' DR to 5/silver and replace his intimidate ranks with control shape (if he's been afflicted for a long time; otherwise, he wouldn't have any). [/QUOTE]
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