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[d20 / D&D 3.5] d100 NPCs Thread
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<blockquote data-quote="Elder-Basilisk" data-source="post: 2109421" data-attributes="member: 3146"><p>#87 - <span style="color: Yellow"><strong>Dervish Champion</strong></span></p><p><strong>Fighter 4/Ranger 1/Dervish 7</strong>; Source (PHB, Complete Warrior)</p><p></p><p>The war leader of an obscure desert sect of religious enthusiasts. The most dangerous swordsman of the desert. The gods' appointed hand of judgement bringing death to the decadent. A guide and rescuer of weary pilgrims amid the trackless wastes. All of these descriptions and more have been applied to the Dervish. In your campaign, he could occupy any or all of these roles.</p><p></p><p><u>Alignment:</u> It could be any, but in this case it is N</p><p></p><p><strong>Dervish Champion</strong> Human Dervish 12th level.</p><p><strong>Combat:</strong> AC= 23 (touch 17, flat-footed 20) [+6 chain shirt, +2 dervish, +3 dex, +1 natural, +1 deflection]; Hit-points: 99; Initiative: +5; Speed: 40; BAB +12/+7/+2, Grap +16, melee: +18/+13/+8 (1d6+7+1d6 fire, 15-20 scimitar, weapon used), or +16/+11/+6 melee (1d6+7 +1d6 fire, 15-20 scimitar) and +16/+11 melee (1d6+5 15-20 scimitar), or ranged: +16/+11/+6 (1d6+5, /x3, composite shortbow).</p><p><strong>Saves:</strong> Fort +12, Ref +11, Will +8</p><p><strong>Abilities:</strong> Str 16 (+3) [18 (+4)], Dex 17 (+3), Con 14 (+2), Int 13(+1), Wis 10 (+0), Cha 15 (+2).</p><p><strong>Racial Traits:</strong> <em>Human</em>: Bonus feat and skills.</p><p><strong>Skills:</strong> Intimidate +4 2r, Jump +11 8r, Listen +15 15r, Perform (dance) +17 3 r cc & 12 r, Survival +8 8r, Tumble +17 3rcc & 10r</p><p><strong>Feats and Powers:</strong> Combat Expertise, Dodge, Elusive Target, Improved Critical: Scimitar, Improved Two Weapon Fighting Mobility, Spring Attack, Track, Two Weapon Fighting, Weapon Focus: Scimitar, Weapon Specialization: Scimitar; AC Bonus +2, Dance of Death, Dervish Dance 4/day, Elaborate Parry, Fast Movement +10 ft, Favored Enemy: elves +2, Improved Reaction, Movement Mastery, Slashing Blades, Wild Empathy +3</p><p>[/B]Equipment:[/B] +1 flaming Scimitar, +1 scimitar, dagger, +2 chain shirt, +1 amulet of natural armor, +1 ring of protection, gauntlets of ogre power, 2 potions of cure light wounds, 2 potions of cure serious wounds, potion of lesser restoration, +2 cloak of resistance, masterwork mighty [+3] composite shortbow, 20 arrows, net, bola.</p><p></p><p><strong>AC Bonus (Ex)</strong>: A dervish gains this bonus to Armor Class as long as she is wearing no armor or light armor and not carrying a shield. This bonus to AC applies even against touch attacks or when the dervish is flat-footed. She loses this bonus when she is immobilized or helpless, when she wears any armor heavier than light, when she carries a shield, or when she carries a medium or heavy load.</p><p><strong>Dervish Dance (Ex):</strong> A dervish can become a whireling dancer of death a certain number of times per day. While in this dervish dance, she can take a full attack action (for melee attacks only) and still move up to her speed. However, the dervish must move a minimum of 5 feet between each attack when using this ability, and she cannot return to a square she just exited (though she may return to that square later during her full attack). The dervish is subject to attacks of opportunity while dancing but may tumble normally as part of her move. A dervish prevented from completing her move is also prevented from finishing her full attack.</p><p> If a dervish wields a slashing weapon while in a dervish dance, she gains a bonus on her attack and damage rolls. This bonus is +1 at 1st level and it increases by an extra +1 at every odd-numbered level thereafter.</p><p> A dervish may only perform a dervish dance while wielding a slashing weapon (she may use a double weapon, or multiple weapons, only if both ends of the weapon or all weapons are of the slashing type). She cannot perform a dervish dance in any armor heavier than light or if she is using a shield. While dancing, a dervish cannot use skills or abilities that involve concentration or require her to remain still such as Move Silently, Hide, or Search. A dervish with the bardic music ability can, however, sing while she dances, and a dervish can use the Combat Expertise feat while in a dance. A dervish cannot perform a dervish dance while under the effect of a rage or frenzy ability.</p><p> A dervish can perform a dervish dance only once per encounter. A dervish dance lasts 1 round for every two ranks of Perform (dance) that the character has. At the end of a dervish dance, the character becomes fatigued for the duration of the encounter (unless she is a 9th level dervish, at which point, this limitation no longer applies.</p><p><strong>Movement Mastery (Ex):</strong> A dervish is so certain of her movements that she is unaffected by adverse conditions. When making a Jump, Perform (dance), or Tumble check, she may take 10 even if stress and distraction would normally prevent her from doing so.</p><p><strong>Slashing Blades:</strong> A dervish treats the scimitar as a light weapon (rather than a one-handed weapon) for all purposes, including fighting with two weapons.</p><p>Dance of Death: At 4th level, a dervish gains the benefit of the Cleave feat while performing a dervish dance, even if she does not meet the prerequisites for the feat. She does not have to move 5 feet before making the extra attack granted by this ability.</p><p><strong>Improved Reaction (Ex):</strong> When she attains 6th level, a dervish gains a +2 bonus on initiative rolls.</p><p><strong>Elaborate Parry (Ex):</strong> When she attains 7th level, a dervish gains an extra +4 bonus to Armor Class when she chooses to fight defensively or use all-out defense in melee combat.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 2109421, member: 3146"] #87 - [COLOR=Yellow][B]Dervish Champion[/B][/COLOR] [B]Fighter 4/Ranger 1/Dervish 7[/B]; Source (PHB, Complete Warrior) The war leader of an obscure desert sect of religious enthusiasts. The most dangerous swordsman of the desert. The gods' appointed hand of judgement bringing death to the decadent. A guide and rescuer of weary pilgrims amid the trackless wastes. All of these descriptions and more have been applied to the Dervish. In your campaign, he could occupy any or all of these roles. [U]Alignment:[/U] It could be any, but in this case it is N [B]Dervish Champion[/B] Human Dervish 12th level. [B]Combat:[/B] AC= 23 (touch 17, flat-footed 20) [+6 chain shirt, +2 dervish, +3 dex, +1 natural, +1 deflection]; Hit-points: 99; Initiative: +5; Speed: 40; BAB +12/+7/+2, Grap +16, melee: +18/+13/+8 (1d6+7+1d6 fire, 15-20 scimitar, weapon used), or +16/+11/+6 melee (1d6+7 +1d6 fire, 15-20 scimitar) and +16/+11 melee (1d6+5 15-20 scimitar), or ranged: +16/+11/+6 (1d6+5, /x3, composite shortbow). [B]Saves:[/B] Fort +12, Ref +11, Will +8 [B]Abilities:[/B] Str 16 (+3) [18 (+4)], Dex 17 (+3), Con 14 (+2), Int 13(+1), Wis 10 (+0), Cha 15 (+2). [B]Racial Traits:[/B] [I]Human[/I]: Bonus feat and skills. [B]Skills:[/B] Intimidate +4 2r, Jump +11 8r, Listen +15 15r, Perform (dance) +17 3 r cc & 12 r, Survival +8 8r, Tumble +17 3rcc & 10r [B]Feats and Powers:[/B] Combat Expertise, Dodge, Elusive Target, Improved Critical: Scimitar, Improved Two Weapon Fighting Mobility, Spring Attack, Track, Two Weapon Fighting, Weapon Focus: Scimitar, Weapon Specialization: Scimitar; AC Bonus +2, Dance of Death, Dervish Dance 4/day, Elaborate Parry, Fast Movement +10 ft, Favored Enemy: elves +2, Improved Reaction, Movement Mastery, Slashing Blades, Wild Empathy +3 [/B]Equipment:[/B] +1 flaming Scimitar, +1 scimitar, dagger, +2 chain shirt, +1 amulet of natural armor, +1 ring of protection, gauntlets of ogre power, 2 potions of cure light wounds, 2 potions of cure serious wounds, potion of lesser restoration, +2 cloak of resistance, masterwork mighty [+3] composite shortbow, 20 arrows, net, bola. [b]AC Bonus (Ex)[/b]: A dervish gains this bonus to Armor Class as long as she is wearing no armor or light armor and not carrying a shield. This bonus to AC applies even against touch attacks or when the dervish is flat-footed. She loses this bonus when she is immobilized or helpless, when she wears any armor heavier than light, when she carries a shield, or when she carries a medium or heavy load. [b]Dervish Dance (Ex):[/b] A dervish can become a whireling dancer of death a certain number of times per day. While in this dervish dance, she can take a full attack action (for melee attacks only) and still move up to her speed. However, the dervish must move a minimum of 5 feet between each attack when using this ability, and she cannot return to a square she just exited (though she may return to that square later during her full attack). The dervish is subject to attacks of opportunity while dancing but may tumble normally as part of her move. A dervish prevented from completing her move is also prevented from finishing her full attack. If a dervish wields a slashing weapon while in a dervish dance, she gains a bonus on her attack and damage rolls. This bonus is +1 at 1st level and it increases by an extra +1 at every odd-numbered level thereafter. A dervish may only perform a dervish dance while wielding a slashing weapon (she may use a double weapon, or multiple weapons, only if both ends of the weapon or all weapons are of the slashing type). She cannot perform a dervish dance in any armor heavier than light or if she is using a shield. While dancing, a dervish cannot use skills or abilities that involve concentration or require her to remain still such as Move Silently, Hide, or Search. A dervish with the bardic music ability can, however, sing while she dances, and a dervish can use the Combat Expertise feat while in a dance. A dervish cannot perform a dervish dance while under the effect of a rage or frenzy ability. A dervish can perform a dervish dance only once per encounter. A dervish dance lasts 1 round for every two ranks of Perform (dance) that the character has. At the end of a dervish dance, the character becomes fatigued for the duration of the encounter (unless she is a 9th level dervish, at which point, this limitation no longer applies. [b]Movement Mastery (Ex):[/b] A dervish is so certain of her movements that she is unaffected by adverse conditions. When making a Jump, Perform (dance), or Tumble check, she may take 10 even if stress and distraction would normally prevent her from doing so. [b]Slashing Blades:[/b] A dervish treats the scimitar as a light weapon (rather than a one-handed weapon) for all purposes, including fighting with two weapons. Dance of Death: At 4th level, a dervish gains the benefit of the Cleave feat while performing a dervish dance, even if she does not meet the prerequisites for the feat. She does not have to move 5 feet before making the extra attack granted by this ability. [b]Improved Reaction (Ex):[/b] When she attains 6th level, a dervish gains a +2 bonus on initiative rolls. [b]Elaborate Parry (Ex):[/b] When she attains 7th level, a dervish gains an extra +4 bonus to Armor Class when she chooses to fight defensively or use all-out defense in melee combat. [/QUOTE]
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