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[d20 / D&D 3.5] d100 NPCs Thread
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<blockquote data-quote="derbacher" data-source="post: 2425443" data-attributes="member: 23639"><p>#96 - <span style="color: Yellow"><strong>Village Council Merchant</strong></span></p><p><strong>Exp 5</strong>; PHB</p><p></p><p>This is a powerful member of the village council and a shrewd businessperson.</p><p> </p><p>Karenthal earned her place on the council by providing the contacts needed for the village to find new markets for their wine. She is an accomplished vintner herself and the best wines in the village bare her personal seal. Shrewd trading and a somewhat ruthless nature have allowed her to buy an interest in other businesses in the village. She outright owns the general store and the inn, and both the blacksmith and the carpenter sold her parts of their businesses over the years. As a merchant, Karenthal’s power base is her money and ability to supply needed items.</p><p></p><p>Karenthal’s passions are horseback riding and archery, activities she participates in as often as possible. Her prized possession is a beautiful chestnut brown stallion named Falomar.</p><p></p><p><u>Alignment:</u> CG</p><p></p><p><strong> Karenthal:</strong>female halfling Exp5</p><p><strong>Combat:</strong> AC= 14 (touch 13, flat-footed 12); Hit-points: 23; Initiative: +2; Speed: 20 ft.; BAB +3 melee, +6 ranged, Grap -2, melee: +4 (1d3-1, crit19-20/x2, masterwork dagger), ranged: +7 (1d6-1, crit 20/x3, masterwork longbow), ranged: +7 (1d3-1, crit 19-20/x2, masterwork dagger).</p><p><strong>Saves:</strong> Fort +3, Ref +4, Will +6. +2 bonus on saves vs. fear.</p><p><strong>Abilities:</strong> Str 9 (-1), Dex 14 (+2), Con 13 (+1), Int 16 (+3), Wis 13 (+1), Cha 11 (+0).</p><p><strong>Racial Traits:</strong> <em>Halfling</em>: +2 Bonus on Saves vs. Fear, +1 attack bonus with thrown weapons.</p><p><strong>Skills:</strong> Appraise +10 (7r), Bluff +7 (7r), Climb +1, Craft (Winemaking) +9 (8r), Diplomacy +10 (6r), Gather Information +8 (8r), Handle Animal +8 (8r), Hide +6, Intimidate +2, Jump -5, Listen +3, Move Silently +4, Profession (Bookkeeper) +9 (8r), Ride +11 (7r), Sense Motive +8 (7r).</p><p><strong>Feats and Powers:</strong> Martial Weapon Proficiency: Longbow, Point Blank Shot.</p><p><strong>Equipment:</strong> Amulet of Natural Armor +1, Masterwork composite longbow, 20 Masterwork Arrows, Masterwork Dagger.</p></blockquote><p></p>
[QUOTE="derbacher, post: 2425443, member: 23639"] #96 - [COLOR=Yellow][B]Village Council Merchant[/B][/COLOR] [B]Exp 5[/B]; PHB This is a powerful member of the village council and a shrewd businessperson. Karenthal earned her place on the council by providing the contacts needed for the village to find new markets for their wine. She is an accomplished vintner herself and the best wines in the village bare her personal seal. Shrewd trading and a somewhat ruthless nature have allowed her to buy an interest in other businesses in the village. She outright owns the general store and the inn, and both the blacksmith and the carpenter sold her parts of their businesses over the years. As a merchant, Karenthal’s power base is her money and ability to supply needed items. Karenthal’s passions are horseback riding and archery, activities she participates in as often as possible. Her prized possession is a beautiful chestnut brown stallion named Falomar. [U]Alignment:[/U] CG [B] Karenthal:[/B]female halfling Exp5 [B]Combat:[/B] AC= 14 (touch 13, flat-footed 12); Hit-points: 23; Initiative: +2; Speed: 20 ft.; BAB +3 melee, +6 ranged, Grap -2, melee: +4 (1d3-1, crit19-20/x2, masterwork dagger), ranged: +7 (1d6-1, crit 20/x3, masterwork longbow), ranged: +7 (1d3-1, crit 19-20/x2, masterwork dagger). [B]Saves:[/B] Fort +3, Ref +4, Will +6. +2 bonus on saves vs. fear. [B]Abilities:[/B] Str 9 (-1), Dex 14 (+2), Con 13 (+1), Int 16 (+3), Wis 13 (+1), Cha 11 (+0). [B]Racial Traits:[/B] [I]Halfling[/I]: +2 Bonus on Saves vs. Fear, +1 attack bonus with thrown weapons. [B]Skills:[/B] Appraise +10 (7r), Bluff +7 (7r), Climb +1, Craft (Winemaking) +9 (8r), Diplomacy +10 (6r), Gather Information +8 (8r), Handle Animal +8 (8r), Hide +6, Intimidate +2, Jump -5, Listen +3, Move Silently +4, Profession (Bookkeeper) +9 (8r), Ride +11 (7r), Sense Motive +8 (7r). [B]Feats and Powers:[/B] Martial Weapon Proficiency: Longbow, Point Blank Shot. [B]Equipment:[/B] Amulet of Natural Armor +1, Masterwork composite longbow, 20 Masterwork Arrows, Masterwork Dagger. [/QUOTE]
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