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[d20 / D&D 3.5] d100 NPCs Thread
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<blockquote data-quote="derbacher" data-source="post: 2425591" data-attributes="member: 23639"><p>#97 - <span style="color: Yellow"><strong>Centaur Druid</strong></span></p><p><strong>Drd 2</strong>; PHB, MM, DMG.</p><p></p><p>This defender of the deep forest can serve as a mentor for a PC druid or ranger, a side encounter while traveling through a forest, or a fierce enemy of those who would defile his woodland home. Abandoned and left for dead by his family after an orc raid, Strider was found by an aged druid, who raised him and taught him to revere nature in a more structured way than his natural centaur upbringing. He is therefore more inclined to listen to humans than other centaurs, and can be a great source of information about the wild areas of the campaign world.</p><p></p><p><u>Alignment:</u> NG</p><p></p><p><strong>Centaur Druid:</strong> Monstrous Humanoid4/Drd2.</p><p><strong>Combat:</strong> AC= 19 (touch 13, flat-footed 15); Hit-points: 44; Initiative: +4; Speed: 50; BAB +10 melee, +8 ranged, Grapple +15, melee: +12 (2d6+9, crit 20/x3, masterwork spear), melee: +11 (1d8+6, crit 18-20/x2, masterwork scimitar), melee: +10 (d8+6, crit 20/x2, sickle), melee: +10 (d6+6, crit 20/x2, 2 hooves), ranged: +10 (2d6+9, crit 20/x3, masterwork spear).</p><p><strong>Saves:</strong> Fort +5, Ref +8, Will +11. </p><p><strong>Abilities:</strong> Str 23 (+6), Dex 19 (+4), Con 13 (+1), Int 12 (+1), Wis 19 (+4), Cha 13 (+1).</p><p><strong>Racial Traits:</strong> <em>Centaur</em>: Darkvision (Ex): 60 ft..</p><p><strong>Skills:</strong> Concentration +5, Handle Animal +7, Hide +0, Jump +14, Knowledge (Nature) +13, Listen +9, Move Silently +9, Ride +6, Spellcraft +8, Spot +9, Survival +12.</p><p><strong>Feats and Powers:</strong> Combat Reflexes, Improved Natural Armor, Track, Weapon Focus: Spear.</p><p><strong>Equipment:</strong> Masterwork Spear, Masterwork Scimitar, Sickle; Holly and mistletoe, Sack, Spell component pouch, Bracers of Armor +2, Dust of Tracelessness.</p><p><strong>Druid Spells Prepared (4/3): </strong> 0- Create Water, Detect Poison, Guidance, Purify Food and Drink ; 1-Entangle, Magic Fang, Speak with Animals.</p><p></p><p><strong>Animal Companion:</strong> Cloudwing, hawk.</p><p><strong>Combat:</strong> AC= 17 (touch 15, flat-footed 14); Hit-points: 4; Initiative: +2; Speed: 10, Fly 60 (avg); BAB +5 melee, melee: +5 (1d4-2, crit 20/x2, talon),.</p><p><strong>Saves:</strong> Fort +2, Ref +5, Will +2. </p><p><strong>Abilities:</strong> Str 6 (-2), Dex 17 (+3), Con 10 (+0), Int 2 (-4), Wis 14 (+2), Cha 6 (-2).</p><p><strong>Racial Traits:</strong> <em>Hawk/I]: Low-light vision (Ex).</em></p><p><em><strong>Skills:</strong> Spot +14.</em></p><p><em><strong>Feats and Powers:</strong> Weapon Finesse.</em></p><p><em><strong>SQ</strong> Bonus Tricks (1), Link (Ex), Share Spells</em></p></blockquote><p></p>
[QUOTE="derbacher, post: 2425591, member: 23639"] #97 - [COLOR=Yellow][B]Centaur Druid[/B][/COLOR] [B]Drd 2[/B]; PHB, MM, DMG. This defender of the deep forest can serve as a mentor for a PC druid or ranger, a side encounter while traveling through a forest, or a fierce enemy of those who would defile his woodland home. Abandoned and left for dead by his family after an orc raid, Strider was found by an aged druid, who raised him and taught him to revere nature in a more structured way than his natural centaur upbringing. He is therefore more inclined to listen to humans than other centaurs, and can be a great source of information about the wild areas of the campaign world. [U]Alignment:[/U] NG [B]Centaur Druid:[/B] Monstrous Humanoid4/Drd2. [B]Combat:[/B] AC= 19 (touch 13, flat-footed 15); Hit-points: 44; Initiative: +4; Speed: 50; BAB +10 melee, +8 ranged, Grapple +15, melee: +12 (2d6+9, crit 20/x3, masterwork spear), melee: +11 (1d8+6, crit 18-20/x2, masterwork scimitar), melee: +10 (d8+6, crit 20/x2, sickle), melee: +10 (d6+6, crit 20/x2, 2 hooves), ranged: +10 (2d6+9, crit 20/x3, masterwork spear). [B]Saves:[/B] Fort +5, Ref +8, Will +11. [B]Abilities:[/B] Str 23 (+6), Dex 19 (+4), Con 13 (+1), Int 12 (+1), Wis 19 (+4), Cha 13 (+1). [B]Racial Traits:[/B] [I]Centaur[/I]: Darkvision (Ex): 60 ft.. [B]Skills:[/B] Concentration +5, Handle Animal +7, Hide +0, Jump +14, Knowledge (Nature) +13, Listen +9, Move Silently +9, Ride +6, Spellcraft +8, Spot +9, Survival +12. [B]Feats and Powers:[/B] Combat Reflexes, Improved Natural Armor, Track, Weapon Focus: Spear. [B]Equipment:[/B] Masterwork Spear, Masterwork Scimitar, Sickle; Holly and mistletoe, Sack, Spell component pouch, Bracers of Armor +2, Dust of Tracelessness. [B]Druid Spells Prepared (4/3): [/B] 0- Create Water, Detect Poison, Guidance, Purify Food and Drink ; 1-Entangle, Magic Fang, Speak with Animals. [B]Animal Companion:[/B] Cloudwing, hawk. [B]Combat:[/B] AC= 17 (touch 15, flat-footed 14); Hit-points: 4; Initiative: +2; Speed: 10, Fly 60 (avg); BAB +5 melee, melee: +5 (1d4-2, crit 20/x2, talon),. [B]Saves:[/B] Fort +2, Ref +5, Will +2. [B]Abilities:[/B] Str 6 (-2), Dex 17 (+3), Con 10 (+0), Int 2 (-4), Wis 14 (+2), Cha 6 (-2). [B]Racial Traits:[/B] [I]Hawk/I]: Low-light vision (Ex). [B]Skills:[/B] Spot +14. [B]Feats and Powers:[/B] Weapon Finesse. [B]SQ[/B] Bonus Tricks (1), Link (Ex), Share Spells[/I] [/QUOTE]
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