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[d20 / D&D 3.5] d100 NPCs Thread
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<blockquote data-quote="hagor" data-source="post: 2426463" data-attributes="member: 27501"><p>I'll add another one.</p><p></p><p>The following NPC (named Dixon of Dock Green) was created to flesh out the background of my halfling fighter/thief/archer PC in a Forgotten Realms campaign. My character and this NPC grew up together in Waterdeep and then moved to Silverymoon.</p><p></p><p></p><p>#98 - <span style="color: Yellow"><strong>Master Bowyer/Fletcher</strong></span></p><p><strong>Exp 5</strong>; Source (SRD, PHB, DMG)</p><p></p><p>This master craftsman (Dixon of Dock Green) owns a successful workshop and is well known for the high quality of his bows and arrows. He therefore usually charges (at least) 10% more than the listed price in the PHB. Haggling is of course possible, but very difficult.</p><p>The rest of the household includes his wife Aurora (half-elf Exp1/sorc1; her main interests are nature, herbalism, alchemy and magic), his young son Tolvar and 3 apprentices. An old veteran guards the shop with his 2 wolf hounds and also helps with the quality control.</p><p></p><p><u>Alignment:</u> N with Lawful and Good tendencies</p><p></p><p><strong>Master Bowyer/Fletcher (Dixon of Dock Green)</strong> Half elf Exp 5</p><p><strong>Combat:</strong> AC= 12 or 15 (with armor) [touch 12, flat-footed 10 or 13 (with armor)]; Hit-points: 21; Initiative: +2; Speed: 30 ft.; BAB +3, Grap +4, melee: +4 (1d4+1 dagger /19-20 x2), 1d6+1 /x2 club), ranged: +6 (1d8+1, /x3, personal masterwork mighty (+1) longbow).</p><p><strong>Saves:</strong> Fort +1, Ref +3, Will +5. Immunity to sleep spells and similar magical effects, and a +2 racial bonus on saving throws against enchantment spells or effects (half-elf trait).</p><p><strong>Abilities:</strong> Str 12 (+1), Dex 14 (+2), Con 10 (+0), Int 16 (+3), Wis 12 (+1), Cha 13 (+1).</p><p><strong>Racial Traits:</strong> <em>half-elf</em>: Low-Light Vision, immunity to sleep spells, +2 bonus on ST against enchantments, +1 bonus on Listen, Search, and Spot checks & +2 bonus on Diplomacy and Gather Information checks.</p><p><strong>Skills:</strong> Craft (bowmaking/fletching) +16* (8r), Craft (smithing) +8 (5r), Profession (trader) +9 (8r), Appraise +10 (7r) (+14 for bow-related goods), sense motive +9 (8r), knowledge (local) +11 (8r), spot +7 (5r), diplomacy +15 (8r), bluff +7 (6r), listen +7 (5r), gather information (cc) +7 (2r).</p><p><strong>Feats and Powers:</strong> skill focus (craft: bowmaking/fletching), mercantile background (bowmaking/fletching) (FR)**.</p><p><strong>Equipment:</strong> masterwork mighty longbow and arrows, dagger, club (behind counter), (studded leather), masterwork artisan’s tools, workshop </p><p><strong>Note:</strong> * This modifier does not include the use of the masterwork artisan’s tools (+2) nor the aid of his apprentices. ** This FR regional feat gives a +2 on craft and appraise skill checks regarding bows. It can easily be replaced by another (or houserule) feat which gives a bonus to the craft (and possibly one other skill) check. Alternatively, this feat can be replaced by point blank shot (but substract 2 from craft (bowmaking) modifier).</p><p></p><p></p><p>Hagor</p></blockquote><p></p>
[QUOTE="hagor, post: 2426463, member: 27501"] I'll add another one. The following NPC (named Dixon of Dock Green) was created to flesh out the background of my halfling fighter/thief/archer PC in a Forgotten Realms campaign. My character and this NPC grew up together in Waterdeep and then moved to Silverymoon. #98 - [COLOR=Yellow][B]Master Bowyer/Fletcher[/B][/COLOR] [B]Exp 5[/B]; Source (SRD, PHB, DMG) This master craftsman (Dixon of Dock Green) owns a successful workshop and is well known for the high quality of his bows and arrows. He therefore usually charges (at least) 10% more than the listed price in the PHB. Haggling is of course possible, but very difficult. The rest of the household includes his wife Aurora (half-elf Exp1/sorc1; her main interests are nature, herbalism, alchemy and magic), his young son Tolvar and 3 apprentices. An old veteran guards the shop with his 2 wolf hounds and also helps with the quality control. [U]Alignment:[/U] N with Lawful and Good tendencies [B]Master Bowyer/Fletcher (Dixon of Dock Green)[/B] Half elf Exp 5 [B]Combat:[/B] AC= 12 or 15 (with armor) [touch 12, flat-footed 10 or 13 (with armor)]; Hit-points: 21; Initiative: +2; Speed: 30 ft.; BAB +3, Grap +4, melee: +4 (1d4+1 dagger /19-20 x2), 1d6+1 /x2 club), ranged: +6 (1d8+1, /x3, personal masterwork mighty (+1) longbow). [B]Saves:[/B] Fort +1, Ref +3, Will +5. Immunity to sleep spells and similar magical effects, and a +2 racial bonus on saving throws against enchantment spells or effects (half-elf trait). [B]Abilities:[/B] Str 12 (+1), Dex 14 (+2), Con 10 (+0), Int 16 (+3), Wis 12 (+1), Cha 13 (+1). [B]Racial Traits:[/B] [I]half-elf[/I]: Low-Light Vision, immunity to sleep spells, +2 bonus on ST against enchantments, +1 bonus on Listen, Search, and Spot checks & +2 bonus on Diplomacy and Gather Information checks. [B]Skills:[/B] Craft (bowmaking/fletching) +16* (8r), Craft (smithing) +8 (5r), Profession (trader) +9 (8r), Appraise +10 (7r) (+14 for bow-related goods), sense motive +9 (8r), knowledge (local) +11 (8r), spot +7 (5r), diplomacy +15 (8r), bluff +7 (6r), listen +7 (5r), gather information (cc) +7 (2r). [B]Feats and Powers:[/B] skill focus (craft: bowmaking/fletching), mercantile background (bowmaking/fletching) (FR)**. [B]Equipment:[/B] masterwork mighty longbow and arrows, dagger, club (behind counter), (studded leather), masterwork artisan’s tools, workshop [B]Note:[/B] * This modifier does not include the use of the masterwork artisan’s tools (+2) nor the aid of his apprentices. ** This FR regional feat gives a +2 on craft and appraise skill checks regarding bows. It can easily be replaced by another (or houserule) feat which gives a bonus to the craft (and possibly one other skill) check. Alternatively, this feat can be replaced by point blank shot (but substract 2 from craft (bowmaking) modifier). Hagor [/QUOTE]
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