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d20 D&D publishing Should I?
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<blockquote data-quote="Prest0" data-source="post: 3070221" data-attributes="member: 13621"><p>Publishers are generally responsible for art and maps. If you do that much, then you're halfway to publishing it yourself and should consider imprinting. Imprinting means setting yourself up as a "studio" that produces a finished piece (writing/editing/art/maps/layout) but publishes through a bigger, well-known company to take advantage of their existing customer base. Generally imprinting means you get a much bigger cut of the pie since you've done most of the work. The downside is that you've done most of the work.</p><p></p><p>For your first few adventures, I'd focus on your strength, which hopefully is writing. Craft a well-written adventure and make sure it is carefully edited. Get a friend who really knows grammer to make it bleed red. Format your manuscript in a way that makes it easy to convert to layout. That means using Word's style sheets for <em>Heading 1, Heading 2, Heading 3, and normal</em> at the very minimum. If a map is necessary for your adventure, just sketch it out on graph paper and scan it in. That way the publisher will have something to go by and will decrease the likelihood of mistakes.</p><p></p><p>When you shop for publishers, ask how often they pay and by what method-- check or paypal. Ask how (or if) they market your work. Insist on a contract. Many publishers in the RPG business, and especially PDF publishers, don't really understand how copyright works. Educate yourself on the difference between copyright and publishing rights. YOU own the copyright on your work. You're selling them (for royalties or whatever) <em>publishing</em> rights to your copyright generally for a fixed period of time (although sometimes indefinitely). The only time you actually give up the rights to your work is for something called "work for hire", which is exactly what it sounds like. </p><p></p><p>Anyway, like I said, do your own research and learn the ins and outs of copyright and publishing. Haunt these publishing threads (and read old threads from the last two or three years here; there are some gems), and check out similar threads over at RPG.net. Education is your both your armor and your sword. Keep asking questions.</p></blockquote><p></p>
[QUOTE="Prest0, post: 3070221, member: 13621"] Publishers are generally responsible for art and maps. If you do that much, then you're halfway to publishing it yourself and should consider imprinting. Imprinting means setting yourself up as a "studio" that produces a finished piece (writing/editing/art/maps/layout) but publishes through a bigger, well-known company to take advantage of their existing customer base. Generally imprinting means you get a much bigger cut of the pie since you've done most of the work. The downside is that you've done most of the work. For your first few adventures, I'd focus on your strength, which hopefully is writing. Craft a well-written adventure and make sure it is carefully edited. Get a friend who really knows grammer to make it bleed red. Format your manuscript in a way that makes it easy to convert to layout. That means using Word's style sheets for [I]Heading 1, Heading 2, Heading 3, and normal[/I] at the very minimum. If a map is necessary for your adventure, just sketch it out on graph paper and scan it in. That way the publisher will have something to go by and will decrease the likelihood of mistakes. When you shop for publishers, ask how often they pay and by what method-- check or paypal. Ask how (or if) they market your work. Insist on a contract. Many publishers in the RPG business, and especially PDF publishers, don't really understand how copyright works. Educate yourself on the difference between copyright and publishing rights. YOU own the copyright on your work. You're selling them (for royalties or whatever) [I]publishing[/I] rights to your copyright generally for a fixed period of time (although sometimes indefinitely). The only time you actually give up the rights to your work is for something called "work for hire", which is exactly what it sounds like. Anyway, like I said, do your own research and learn the ins and outs of copyright and publishing. Haunt these publishing threads (and read old threads from the last two or three years here; there are some gems), and check out similar threads over at RPG.net. Education is your both your armor and your sword. Keep asking questions. [/QUOTE]
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