Howdy all,
I've started a LiveJournal that serves as a platform where I can talk about issues relating to games, game design, and d20 design in particular. I'll also post the occasional bit of game design work to illustrate a point or demonstrate a theory of game design. About once a week, I'll post an editorial about games, designer's notes on a book I wrote, and my thoughts on developments in d20 and the RPG biz.
My first essay concerns violence in games. Do RPGs cause violent behavior? Is violence inherently tied to RPGs? The article can be found at:
http://www.livejournal.com/users/mearls/
LiveJournal supports user comments, and I encourage anyone with a thought to contribute to post on the site.
So what do I know about game design? I've been working as a full-time designer for over a year now and have sold over a million words to companies such as Fiery Dragon, Fantasy Flight Games, Paizo Publishing, White Wolf, Mongoose Publishing, Necromancer Games, Sword and Sorcery Studios, Atlas Games, and others. I hope that my experience can serve as the starting point for some interesting dialogues on games and game design.
Thanks!
I've started a LiveJournal that serves as a platform where I can talk about issues relating to games, game design, and d20 design in particular. I'll also post the occasional bit of game design work to illustrate a point or demonstrate a theory of game design. About once a week, I'll post an editorial about games, designer's notes on a book I wrote, and my thoughts on developments in d20 and the RPG biz.
My first essay concerns violence in games. Do RPGs cause violent behavior? Is violence inherently tied to RPGs? The article can be found at:
http://www.livejournal.com/users/mearls/
LiveJournal supports user comments, and I encourage anyone with a thought to contribute to post on the site.
So what do I know about game design? I've been working as a full-time designer for over a year now and have sold over a million words to companies such as Fiery Dragon, Fantasy Flight Games, Paizo Publishing, White Wolf, Mongoose Publishing, Necromancer Games, Sword and Sorcery Studios, Atlas Games, and others. I hope that my experience can serve as the starting point for some interesting dialogues on games and game design.
Thanks!