Mark CMG
Creative Mountain Games
The freak snow storm in Dallas (How's that going for our Dallas members, btw?) got me to thinking about odd occurences like that in-game. It would seem that most GM's that would introduce a plot point like a freak snow storm would give it an in-game plot reason why it happened, I.E. Powerful Druidic Magic, Super-Villain's Weather Machine, etc. Is it enough to just include something like this as an odd weather effect, or does a game where there actually are other possible reasons demand that there actually be a reason beyond "freak of nature"? Would players be up in arms if something like this were suggested for a game session (and if the storm wasn't the focus)? Would something like this in a module be derided as "too contrived"?