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d20 Experience-Advancement Models
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<blockquote data-quote="JoeGKushner" data-source="post: 1931720" data-attributes="member: 1129"><p>This can be a tricky thing because you're playing a game.</p><p></p><p>If you look at fiction, most characters don't advance a lot. Elric would be a good example. Sure, he gets a sword that's vastly powerful, but he himself starts off as a damn good swordsmaster and epic level conjuror.</p><p></p><p>On the other hand, you have characters that advance at massive levels. Look at Rand, Pug, or Geb. They start off as essentailly farmboys but wind up, quickly in real time, to wield power capable of shattering the world.</p><p></p><p>This is an issue with D&D more because it's a level based game where certain things go up every level, regardless of other factors like hit points, bab, saving throws and magical capacity.</p><p></p><p>Part of it may be assumed training. If you're a fighter, rogue, or ranger, what are you doing out there while fighting? If you're putting you're all into it, I don't see why weapon focus or even something like power attack, would be an issue since you've been using you're weapons like that for a while.</p><p></p><p>Part of it depends on how complex you want your game to be and how much enjoyment the players are taking from the training. If training becomes something that no one looks forward to, you're doing it wrong. If you can't advance in the game for several sessions to get into 'roleplaying' the advancement, it's a game I don't know if I'd want to play.</p></blockquote><p></p>
[QUOTE="JoeGKushner, post: 1931720, member: 1129"] This can be a tricky thing because you're playing a game. If you look at fiction, most characters don't advance a lot. Elric would be a good example. Sure, he gets a sword that's vastly powerful, but he himself starts off as a damn good swordsmaster and epic level conjuror. On the other hand, you have characters that advance at massive levels. Look at Rand, Pug, or Geb. They start off as essentailly farmboys but wind up, quickly in real time, to wield power capable of shattering the world. This is an issue with D&D more because it's a level based game where certain things go up every level, regardless of other factors like hit points, bab, saving throws and magical capacity. Part of it may be assumed training. If you're a fighter, rogue, or ranger, what are you doing out there while fighting? If you're putting you're all into it, I don't see why weapon focus or even something like power attack, would be an issue since you've been using you're weapons like that for a while. Part of it depends on how complex you want your game to be and how much enjoyment the players are taking from the training. If training becomes something that no one looks forward to, you're doing it wrong. If you can't advance in the game for several sessions to get into 'roleplaying' the advancement, it's a game I don't know if I'd want to play. [/QUOTE]
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