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d20 Experience-Advancement Models
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<blockquote data-quote="Yair" data-source="post: 1933860" data-attributes="member: 10913"><p>Good point. In my campaign the bulk of humanity was level 1 characters, with only unique characters having levels/HD. A mature person/monster just reached his full adult condition (might be a level 1 commoner for a regular human, or a level 10 Paladin Half-Celestial Elf for the son of a god, or so on), it didn't generally improved much after that. While I allowed some exceptions, the only real option for character-level advancement was arcane spellcaster levels, which in the campaign were inherently Evil (and hence limited to NPCs).</p><p>Of course, that is hardly a solution that will work for all campaigns.</p><p></p><p>I don't generally like the training model as it leads to needing lots of downtime which is usually not appropriate for the plots I have in mind. Or to the heroic style I espouse.</p><p>Such rules also only generally leave the versimilitude problems (such as the problem of elves' levels) as they are, and do not really explain why bluffing your way through the Court of the Fey Lord allowed you to out-pace your peers in the study of the art of swordmanship or in turning undead. </p><p></p><p>Thanks for all the answers, you folks! (I do appreciate them, even if I don't agree with some suggestions.)</p></blockquote><p></p>
[QUOTE="Yair, post: 1933860, member: 10913"] Good point. In my campaign the bulk of humanity was level 1 characters, with only unique characters having levels/HD. A mature person/monster just reached his full adult condition (might be a level 1 commoner for a regular human, or a level 10 Paladin Half-Celestial Elf for the son of a god, or so on), it didn't generally improved much after that. While I allowed some exceptions, the only real option for character-level advancement was arcane spellcaster levels, which in the campaign were inherently Evil (and hence limited to NPCs). Of course, that is hardly a solution that will work for all campaigns. I don't generally like the training model as it leads to needing lots of downtime which is usually not appropriate for the plots I have in mind. Or to the heroic style I espouse. Such rules also only generally leave the versimilitude problems (such as the problem of elves' levels) as they are, and do not really explain why bluffing your way through the Court of the Fey Lord allowed you to out-pace your peers in the study of the art of swordmanship or in turning undead. Thanks for all the answers, you folks! (I do appreciate them, even if I don't agree with some suggestions.) [/QUOTE]
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