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d20 Fantasy: Completeness
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<blockquote data-quote="mroberon1972" data-source="post: 1287286" data-attributes="member: 5148"><p>Actually, I have a similar question:</p><p></p><p>I am building a modern fantasy setting. I am considering to pros and cons. The final choice is either to make the game assuming the buyer has the d20 modern manual, or the D&D manuals.</p><p></p><p>D20 modern is a better system of rules, with everything included that is needed. I would have to build the 'advanced' classes for the modern magus, priest, paladin, sorcerer, and etc. I would also have to list a more-or-less complete spellbook and item listing.</p><p></p><p>D&D would force me to have to reprint the modern ruleset, and would need still need notes on spell limits and classes for the setting. I would have to add such things as the wealth system, skills and rebuild the 'base' classes of d20M for basic D&D.</p><p></p><p>Right now I am leaning toward the following options: </p><p></p><p>Just making the d20M version, since it needs no real modifications to the rules, and only add-in resource options such as classes and lists of spells/items.</p><p>Build two versions of the setting: One for D&D and one for d20M.</p><p>Build a single manual with ALL of the needed info, and just direct them to a book for the items the same in both books (character advancement, etc...). This would be a BIG book.</p><p></p><p>Build it as a set of smaller manuals: Spells, classes, items, setting, rules. Allowing a mix and match approach to purchasing what you need. I'm afraid this might turn off buyers thinking I'm trying to make them buy 'too much' regardless of the price.</p><p></p><p>Any thoughts?</p><p></p><p>Mr. Oberon</p></blockquote><p></p>
[QUOTE="mroberon1972, post: 1287286, member: 5148"] Actually, I have a similar question: I am building a modern fantasy setting. I am considering to pros and cons. The final choice is either to make the game assuming the buyer has the d20 modern manual, or the D&D manuals. D20 modern is a better system of rules, with everything included that is needed. I would have to build the 'advanced' classes for the modern magus, priest, paladin, sorcerer, and etc. I would also have to list a more-or-less complete spellbook and item listing. D&D would force me to have to reprint the modern ruleset, and would need still need notes on spell limits and classes for the setting. I would have to add such things as the wealth system, skills and rebuild the 'base' classes of d20M for basic D&D. Right now I am leaning toward the following options: Just making the d20M version, since it needs no real modifications to the rules, and only add-in resource options such as classes and lists of spells/items. Build two versions of the setting: One for D&D and one for d20M. Build a single manual with ALL of the needed info, and just direct them to a book for the items the same in both books (character advancement, etc...). This would be a BIG book. Build it as a set of smaller manuals: Spells, classes, items, setting, rules. Allowing a mix and match approach to purchasing what you need. I'm afraid this might turn off buyers thinking I'm trying to make them buy 'too much' regardless of the price. Any thoughts? Mr. Oberon [/QUOTE]
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