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<blockquote data-quote="cybernetic" data-source="post: 1057367" data-attributes="member: 1542"><p>Not a problem. In fact, it will be a published product. It'll be a free pdf from WikidNinja Games. (Kinda how Wizards of the Coast released Dragon Fist as a free pdf.) The rules themselves are being written for a setting that I call Dragon Sunrise. </p><p></p><p>If you want I let you you be the first ginnea pig...err I mean playtester <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> when I get a full set of rules fleshed out.</p><p></p><p></p><p></p><p>I've never really like the fact that all d20 characters allways "Take 10" on Defense. Its just so bland and players have to sit around waiting for other to take their turn. With the Defense roll and Defense techniques you get something to do everytime someone attacks you, plus it kinda feels more combat-like when you and your friend roll your attack and defense at the same time.</p><p></p><p></p><p></p><p>I agree totally it is very much "in character". Also, learning rare and unqiue stances and techniques or finding ancient scrolls or reclusive masters to learn them from can open up many possiblities for adventures.</p><p></p><p>The main design idea behind stances is the fact that I didn't want to create any set styles that characters would have to conform to...so I created stances so each character could define his or her own martial arts style by learning different stances and techniques.</p><p></p><p></p><p></p><p>I agree, all durations in the game will be in rounds. They'll last maybe an encounter or two (if you're powerful enough).</p><p></p><p></p><p></p><p>The Psionics Handbook has definatly been a big player in my brainstorming. It has a somewhat wuxia tinge to it that I've always liked. Every Psychic Warrior I've played has ended up being a wuxia warrior <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /> For instance, I played a Elven Psychic Warrior in a Dragonstar Campaign that ran up a mech and started slashing at servos...</p></blockquote><p></p>
[QUOTE="cybernetic, post: 1057367, member: 1542"] Not a problem. In fact, it will be a published product. It'll be a free pdf from WikidNinja Games. (Kinda how Wizards of the Coast released Dragon Fist as a free pdf.) The rules themselves are being written for a setting that I call Dragon Sunrise. If you want I let you you be the first ginnea pig...err I mean playtester :D when I get a full set of rules fleshed out. I've never really like the fact that all d20 characters allways "Take 10" on Defense. Its just so bland and players have to sit around waiting for other to take their turn. With the Defense roll and Defense techniques you get something to do everytime someone attacks you, plus it kinda feels more combat-like when you and your friend roll your attack and defense at the same time. I agree totally it is very much "in character". Also, learning rare and unqiue stances and techniques or finding ancient scrolls or reclusive masters to learn them from can open up many possiblities for adventures. The main design idea behind stances is the fact that I didn't want to create any set styles that characters would have to conform to...so I created stances so each character could define his or her own martial arts style by learning different stances and techniques. I agree, all durations in the game will be in rounds. They'll last maybe an encounter or two (if you're powerful enough). The Psionics Handbook has definatly been a big player in my brainstorming. It has a somewhat wuxia tinge to it that I've always liked. Every Psychic Warrior I've played has ended up being a wuxia warrior :P For instance, I played a Elven Psychic Warrior in a Dragonstar Campaign that ran up a mech and started slashing at servos... [/QUOTE]
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