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d20 Feats and OGL / Copyright
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<blockquote data-quote="kingpaul" data-source="post: 785273" data-attributes="member: 1477"><p>I'll try and take a stab here. The author has copyright of all material that they produce. Using the <a href="http://www.wizards.com/d20/files/OGLv1.0a.rtf" target="_blank">OGL</a> allows others a "perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content". OGL material is anything that is published under the OGL. Now, in an OGL product, one can have OGC (Open Game Content), PI (Product Identity), or standard copyrighted material. OGC is available for others to use, as long as the follow the OGL. PI is material the created has decided that they don't want to be OGC; this is usually smaller batches of text that are in a large section of OGC, like a spell name. PI closes off one's use of the elements. If you want to use PI, you need to ask permission.</p><p></p><p>What you need to do, with any feats you'd like to use, is read said products' Declaration of Open Game Content and Declaration of Product Identity. Read those, and see if the feats are listed. If they fall under OGC, then they are available for use. If they fall under PI, then they aren't. In general, the mechanics <strong>should</strong> be OGC, while the name could be PI. It is a courtesy to contact the publishers whose material that you wish to use. When putting your compilation together, be sure to update Section 15 of the OGL to include the Section 15s of all sources you use. Common practice is to not inlcude redundant sources (i.e., multiple OGL and SRD instances).</p><p></p><p>I hope this helps you out.</p></blockquote><p></p>
[QUOTE="kingpaul, post: 785273, member: 1477"] I'll try and take a stab here. The author has copyright of all material that they produce. Using the [url=http://www.wizards.com/d20/files/OGLv1.0a.rtf]OGL[/url] allows others a "perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content". OGL material is anything that is published under the OGL. Now, in an OGL product, one can have OGC (Open Game Content), PI (Product Identity), or standard copyrighted material. OGC is available for others to use, as long as the follow the OGL. PI is material the created has decided that they don't want to be OGC; this is usually smaller batches of text that are in a large section of OGC, like a spell name. PI closes off one's use of the elements. If you want to use PI, you need to ask permission. What you need to do, with any feats you'd like to use, is read said products' Declaration of Open Game Content and Declaration of Product Identity. Read those, and see if the feats are listed. If they fall under OGC, then they are available for use. If they fall under PI, then they aren't. In general, the mechanics [b]should[/b] be OGC, while the name could be PI. It is a courtesy to contact the publishers whose material that you wish to use. When putting your compilation together, be sure to update Section 15 of the OGL to include the Section 15s of all sources you use. Common practice is to not inlcude redundant sources (i.e., multiple OGL and SRD instances). I hope this helps you out. [/QUOTE]
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