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d20 - fighting styles
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<blockquote data-quote="Blue" data-source="post: 7538310" data-attributes="member: 20564"><p>Overkill seems like an easy solution to having to make multiple attack and damage rolls, perhaps each with their own math (this one has a +1 sword, etc.) but how to handle when there are non-damage effects, or even a foe that has Resistance to the damage type of one weapon and not the other.</p><p></p><p>I'd be okay with conditions ("Poisoned condition for 1 min") going to one. But how to deal with, say, one weapon granting 2d6 extra fire damage and the primary target (who dies) is resistant to fire. Do we just go the simple route and it's just the leftover damage? Because unravelling it gets rid of the whole simplicity of Overkill. But what about the other way - if I land a big hit on a wimpy creature with a pair of slashing weapons, and then the extra damage is going over to a creature with Resistance to slashing, giving the whole damage seems wrong.</p><p></p><p>The more I look at it, the mechanics of overkill have a lot of odd corner cases.</p><p></p><p>So, how would you stylistically do two weapon fighting without separate attack rolls?</p></blockquote><p></p>
[QUOTE="Blue, post: 7538310, member: 20564"] Overkill seems like an easy solution to having to make multiple attack and damage rolls, perhaps each with their own math (this one has a +1 sword, etc.) but how to handle when there are non-damage effects, or even a foe that has Resistance to the damage type of one weapon and not the other. I'd be okay with conditions ("Poisoned condition for 1 min") going to one. But how to deal with, say, one weapon granting 2d6 extra fire damage and the primary target (who dies) is resistant to fire. Do we just go the simple route and it's just the leftover damage? Because unravelling it gets rid of the whole simplicity of Overkill. But what about the other way - if I land a big hit on a wimpy creature with a pair of slashing weapons, and then the extra damage is going over to a creature with Resistance to slashing, giving the whole damage seems wrong. The more I look at it, the mechanics of overkill have a lot of odd corner cases. So, how would you stylistically do two weapon fighting without separate attack rolls? [/QUOTE]
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