Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
d20 Free form magic system
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Meatboy" data-source="post: 5971948" data-attributes="member: 40857"><p>So in the coming weeks I'm going to be running a one shot mini campaign. I won't have my books or reliable access to the net so I am throwing together a rules light d20 game. As part of the game I want magic but don't really feel like writing down or modifying pages of spells. </p><p>Today I was thinking about how I can have my cake and eat it too and hit on the idea of making spells a skill check. (for skills I've gone with Castle and Crusades primary ability/seconday ability system.)</p><p> </p><p>The nuts and bolts of it go like this. </p><p>Wizards cast arcane spells and use Intelligence to make the check. The spells a wizard can cast are related to their chosen school of magic. DC checks to cast the spell start at 12, provided that whatever the caster wants to do falls within their school. For exapmle an evoker hurling a bolt of arcane energy is normal. An evoker attempting to commune with a demon not so much but it might be normal for a conjurer. The DC then increases depending on how powerfull a spell the caster is trying for.</p><p> </p><p>For clerics "normal" spells are not limited by school but by what realm of influence their god controls. So a cleric of the sun might easily create light or fire or what ever but probably couldn't whip up a storm.</p><p> </p><p>I'm not really sure how to handle failing a check though. I don't want to do straight up damage to the character but I would like some kind negative aspect. </p><p>I was thinking to just handle it on a case by case basis (adding to the freefromedness)</p><p> </p><p>I also want magic to be sympathetic (for lack of a better word) whereby magic is easier to cast the less it changes things. So an evoker trying to envolpe foes in a torrent of fire on an windswept glacier would be hard. But using the torches in a hall way to summon forth a wall of flame might be easier. </p><p> </p><p>I dunno just some random mechanincs. Comments or thoughts welcome.</p></blockquote><p></p>
[QUOTE="Meatboy, post: 5971948, member: 40857"] So in the coming weeks I'm going to be running a one shot mini campaign. I won't have my books or reliable access to the net so I am throwing together a rules light d20 game. As part of the game I want magic but don't really feel like writing down or modifying pages of spells. Today I was thinking about how I can have my cake and eat it too and hit on the idea of making spells a skill check. (for skills I've gone with Castle and Crusades primary ability/seconday ability system.) The nuts and bolts of it go like this. Wizards cast arcane spells and use Intelligence to make the check. The spells a wizard can cast are related to their chosen school of magic. DC checks to cast the spell start at 12, provided that whatever the caster wants to do falls within their school. For exapmle an evoker hurling a bolt of arcane energy is normal. An evoker attempting to commune with a demon not so much but it might be normal for a conjurer. The DC then increases depending on how powerfull a spell the caster is trying for. For clerics "normal" spells are not limited by school but by what realm of influence their god controls. So a cleric of the sun might easily create light or fire or what ever but probably couldn't whip up a storm. I'm not really sure how to handle failing a check though. I don't want to do straight up damage to the character but I would like some kind negative aspect. I was thinking to just handle it on a case by case basis (adding to the freefromedness) I also want magic to be sympathetic (for lack of a better word) whereby magic is easier to cast the less it changes things. So an evoker trying to envolpe foes in a torrent of fire on an windswept glacier would be hard. But using the torches in a hall way to summon forth a wall of flame might be easier. I dunno just some random mechanincs. Comments or thoughts welcome. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
d20 Free form magic system
Top