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[d20 Future] 22nd Century: Solar Odyssey to Hell [PCs and NPCs]
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<blockquote data-quote="Vincent Collins" data-source="post: 1819296" data-attributes="member: 25448"><p><strong>Agent Vincent Collins</strong>, SIA Investigations Special Operative</p><p>Human Male, 32</p><p>Hair: Dark Eyes: Dark Brown</p><p>Stature: Tall, Lanky</p><p>Dedicated 3, Investigator 3, Telepath 2</p><p>Occupation: Law Enforcement (Diplomacy, Gather Information, Personal Firearm prof)</p><p>Allegiances: SIA, Law</p><p></p><p>Str 10 0</p><p>Dex 14 +2</p><p>Con 10 0</p><p>Int 14 +2</p><p>Wis 16 +3</p><p>Chr 16 +3</p><p></p><p>BAB +5</p><p>HP: 38</p><p>DEF 17 (5/2)</p><p>PsiPP: 8</p><p>ActionP:</p><p>Rep: +3</p><p>Wealth: +5</p><p></p><p>Fort: +3</p><p>Ref: +5</p><p>Will: +10</p><p></p><p><strong>Skills:</strong></p><p>Investigate (Int) +19/9</p><p>Listen (Wis) +9/6</p><p>Sense Motive (Wis) +11/6</p><p>Hide (Dex) +9/3</p><p>Move Silently (Dex) +9/3</p><p>Diplomacy (Chr) +9/6</p><p>Intimidate (Chr) +12/9</p><p></p><p>Gather Information (Cha) +9/6</p><p>Bluff (Cha) +9/6</p><p>Disable Device (Int) +5/3</p><p></p><p>Autohypnosis (Wis) +10/5</p><p>Concentration (Con) +5/5</p><p>Psycraft (Int) +6/6</p><p></p><p></p><p></p><p><strong>Feats:</strong></p><p>Personal Firearm Prof.</p><p>Wild Talent (Precognition Offensive 3/day)</p><p>Point Blank Shot</p><p>Stealthy</p><p>Precise shot</p><p>Double Tap</p><p>Attentive</p><p></p><p><strong>Class abilities:</strong></p><p>Skill Emphasis (Investigate +3)</p><p>Aware (+14/+10 Listen/Spot to avoid surprise)</p><p>Profile DC 15 Gather info/investigate</p><p>Contact (low-level)</p><p></p><p><strong>Telepath Powers:</strong></p><p>0 Level: Defensive Precognition, Detect Psionics, Empty Mind</p><p>1st level: Empathy, Object Reading</p><p></p><p>Power Activation: Empathy (Chr DC 13)</p><p></p><p><strong>Cybernetics:</strong></p><p>Skill Plexus (-/4) -1</p><p>Skill Implant: Hide (-/1) -1</p><p>Skill Implant: Move Silently (-/1) -1</p><p>Skill Implant: Autohypnosis (-/1) -1</p><p>Skill Implant: Investigate (-/1) -1</p><p></p><p></p><p><strong>Equipment:</strong></p><p>Uniform/long coat</p><p>Small display glasses/HUD (Linked targeting sensor)</p><p>Intellipicks (+20 Disable Device)</p><p>Unicom</p><p>Violet rations 3</p><p>Fast-use Medkit</p><p>Neural Scrambler (2)</p><p>EMP grenade (1) -1</p><p>Plasma Pistol, HUD Targeting (+1), Sound Suppressor, Sensor Baffling -1</p><p>+8 (2d10 40 ft) or +6 (3d10, 40 ft)</p><p>Concealed Carry Holster</p><p>4 Magazines (50 each)</p><p>20 Plasma coated rounds (-2 def of armor)</p><p>Briefcase, leather</p><p>Pack of slim Turkish cigarettes</p><p></p><p><strong>Description</strong>: Vincent is a tall, thin man of muddled European stock. He has a long face, deep set dark eyes and usually sports a morose expression. His dress is generally drab in nature including a black long coat, knee high leather boots, and unremarkable dark grey uniform. He usually smells faintly of mint and cigarettes, the later of which he frequently smokes (Turkish).</p><p></p><p><strong>Personality</strong>: Despite his drab appearance, Vincent is remarkably well-spoken, always choosing his words with a certain condescending precision. His demeanor can be very intimidating; he exudes confidence and power when he needs to and he has no qualms about using his special talents to reach an objective. He does not, however, often assume the role of leader, instead preferring to allow more directly personable (read: friendly) individuals take charge while he acts as an advisor or in another more subtle manner. Vincent is a company man all the way, and his first priorities are always to his orders, although he will disobey SIA superiors if he feels that they are incompetent or have weak character. </p><p></p><p><strong>Background</strong>: Vincent grew up in the Europe, specifically the state of the UK. He did fairly well academically, and had a flair for politics which manifested during his time at University. His civic mindedness eventually led him toward work with law enforcement, first within Europe, then with the SIA. Initially, he met with some amount of frustration; his ambition was greater than his capacity in the eyes of his superiors and he was passed up for a number of promotions that he believed he deserved. It wasn’t until he was approached by an internal SIA operative with an offer to participate in a new genetic modification program that Vincent’s true capacity was realized. After numerous tests had revealed a predisposition towards a form of precognition (specifically the ability to guess what an opponent was going to do seconds before they were consciously aware of having made the decision to do it) and other extraordinary talents, Vincent underwent a rigorous and painful program designed to amplify these abilities, and subsequently received training for investigative work for “highly sensitive” missions, including, but not limited to, intelligence gathering, murder and other investigations, and extermination of dangerous fugitives. His cybernetic enhancements were designed to assist him with these covert operations, which he has been participating in, in one capacity or another, ever sense his “discovery”. He takes his work very seriously, and is willing to go to any lengths to insure that the stolen antimatter bombs are recovered and the criminals punished.</p></blockquote><p></p>
[QUOTE="Vincent Collins, post: 1819296, member: 25448"] [B]Agent Vincent Collins[/B], SIA Investigations Special Operative Human Male, 32 Hair: Dark Eyes: Dark Brown Stature: Tall, Lanky Dedicated 3, Investigator 3, Telepath 2 Occupation: Law Enforcement (Diplomacy, Gather Information, Personal Firearm prof) Allegiances: SIA, Law Str 10 0 Dex 14 +2 Con 10 0 Int 14 +2 Wis 16 +3 Chr 16 +3 BAB +5 HP: 38 DEF 17 (5/2) PsiPP: 8 ActionP: Rep: +3 Wealth: +5 Fort: +3 Ref: +5 Will: +10 [B]Skills:[/B] Investigate (Int) +19/9 Listen (Wis) +9/6 Sense Motive (Wis) +11/6 Hide (Dex) +9/3 Move Silently (Dex) +9/3 Diplomacy (Chr) +9/6 Intimidate (Chr) +12/9 Gather Information (Cha) +9/6 Bluff (Cha) +9/6 Disable Device (Int) +5/3 Autohypnosis (Wis) +10/5 Concentration (Con) +5/5 Psycraft (Int) +6/6 [B]Feats:[/B] Personal Firearm Prof. Wild Talent (Precognition Offensive 3/day) Point Blank Shot Stealthy Precise shot Double Tap Attentive [B]Class abilities:[/B] Skill Emphasis (Investigate +3) Aware (+14/+10 Listen/Spot to avoid surprise) Profile DC 15 Gather info/investigate Contact (low-level) [B]Telepath Powers:[/B] 0 Level: Defensive Precognition, Detect Psionics, Empty Mind 1st level: Empathy, Object Reading Power Activation: Empathy (Chr DC 13) [B]Cybernetics:[/B] Skill Plexus (-/4) -1 Skill Implant: Hide (-/1) -1 Skill Implant: Move Silently (-/1) -1 Skill Implant: Autohypnosis (-/1) -1 Skill Implant: Investigate (-/1) -1 [B]Equipment:[/B] Uniform/long coat Small display glasses/HUD (Linked targeting sensor) Intellipicks (+20 Disable Device) Unicom Violet rations 3 Fast-use Medkit Neural Scrambler (2) EMP grenade (1) -1 Plasma Pistol, HUD Targeting (+1), Sound Suppressor, Sensor Baffling -1 +8 (2d10 40 ft) or +6 (3d10, 40 ft) Concealed Carry Holster 4 Magazines (50 each) 20 Plasma coated rounds (-2 def of armor) Briefcase, leather Pack of slim Turkish cigarettes [B]Description[/B]: Vincent is a tall, thin man of muddled European stock. He has a long face, deep set dark eyes and usually sports a morose expression. His dress is generally drab in nature including a black long coat, knee high leather boots, and unremarkable dark grey uniform. He usually smells faintly of mint and cigarettes, the later of which he frequently smokes (Turkish). [B]Personality[/B]: Despite his drab appearance, Vincent is remarkably well-spoken, always choosing his words with a certain condescending precision. His demeanor can be very intimidating; he exudes confidence and power when he needs to and he has no qualms about using his special talents to reach an objective. He does not, however, often assume the role of leader, instead preferring to allow more directly personable (read: friendly) individuals take charge while he acts as an advisor or in another more subtle manner. Vincent is a company man all the way, and his first priorities are always to his orders, although he will disobey SIA superiors if he feels that they are incompetent or have weak character. [B]Background[/B]: Vincent grew up in the Europe, specifically the state of the UK. He did fairly well academically, and had a flair for politics which manifested during his time at University. His civic mindedness eventually led him toward work with law enforcement, first within Europe, then with the SIA. Initially, he met with some amount of frustration; his ambition was greater than his capacity in the eyes of his superiors and he was passed up for a number of promotions that he believed he deserved. It wasn’t until he was approached by an internal SIA operative with an offer to participate in a new genetic modification program that Vincent’s true capacity was realized. After numerous tests had revealed a predisposition towards a form of precognition (specifically the ability to guess what an opponent was going to do seconds before they were consciously aware of having made the decision to do it) and other extraordinary talents, Vincent underwent a rigorous and painful program designed to amplify these abilities, and subsequently received training for investigative work for “highly sensitive” missions, including, but not limited to, intelligence gathering, murder and other investigations, and extermination of dangerous fugitives. His cybernetic enhancements were designed to assist him with these covert operations, which he has been participating in, in one capacity or another, ever sense his “discovery”. He takes his work very seriously, and is willing to go to any lengths to insure that the stolen antimatter bombs are recovered and the criminals punished. [/QUOTE]
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[d20 Future] 22nd Century: Solar Odyssey to Hell [PCs and NPCs]
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