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[d20 Future] 22nd Century: Solar Odyssey to Hell [PCs and NPCs]
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<blockquote data-quote="Jay Purr" data-source="post: 1819871" data-attributes="member: 25303"><p><strong>Jay Purr</strong></p><p></p><p><span style="color: Orange"><strong>Jay Purr</strong></span></p><p><strong>Fast 3/Dogfighter 5</strong>; d20 Modern / d20 Future.</p><p></p><p><u>Starting occupation</u>: Astronaut Trainee (bonus skills: Computer Use, Navigate; feat: Zero-G Training). </p><p><u>Allegiance</u>: none.</p><p><u>Reputation:</u> +3.</p><p><u>Wealth Bonus:</u> +6.</p><p></p><p><strong>Jay Purr:</strong> Male Human Fast 3/ Dogfighter 5 - <u>Non-combat Mode Stats</u>.</p><p><strong>Combat:</strong> HD: 8d8; Hit-points: 34; MAS 10; Initiative: +4; Speed: 30 ft.; Defense 21 (touch 21, flat-footed 17); BAB +5; Grap +5; Atk +5 melee (1d4/19-20, knife), or +9 ranged (2d8 fire, small laser pistol); AP 12.</p><p><strong>Saves:</strong> Fort +2, Ref +10, Will +2.</p><p><strong>Abilities:</strong> Str 10, Dex 18, Con 10, Int 14, Wis 10, Cha 14.</p><p><strong>Skills:</strong> Bluff +13, Computer Use +13, Craft (electronic) +8, Knowledge (physical sciences) +8, Knowledge (technology) +13, Pilot +15, Navigate +13, Repair +13, Tumble +10.</p><p><strong>Feats and Talents:</strong> Armor Proficiency (light, medium, powered), Defender of the Universe, Evasion, Personal Firearms Proficiency, Shake, Rattle & Roll, Starship Dodge, Starship Gunnery, Starship Operation (Ultralight), To the Max!, Uncanny Dodge 1, Zero-G Training.</p><p><strong>Equipment:</strong> small laser pistol, unicom, knife, mission-specific nanotech.</p><p></p><p><strong>Jay Purr:</strong> Male Human Fast 3/ Dogfighter 5 - <u>Combat Mode Stats</u>.</p><p>As above, except: Spd 20 ft.; Defense 25 (touch 21, flat-footed 21); Atk +5 melee (1d4/19-20, knife) or +9 ranged (2d8 fire, small laser pistol) or +9 ranged (varies, mini rocket pistol) or +9 ranged (3d10, plasma rifle).</p><p><strong>Skills</strong> Tumble +8.</p><p><strong>Equipment:</strong> medium combat armor, mini rocket pistol, plasma rifle, small laser pistol, unicom, knife, 10 violet rations, mission-specific nanotech.</p><p></p><p><strong>Description:</strong> Refer to avatar image. Jay grew up in an asteroid mining colony, and possesses the knowledge and aptitudes that make survival in that rather harsh environment possible. An unfortunate accident during his childhood resulted in the quick depressurization of his creche pod, and Jay was the single, miraculous survivor. The experience has made him extremely sensitive to perceived environmental changes, particularly pressure changes or hull impacts. He prefers to keep a vacc suit (or better yet, a set of space combat armor) and a hull patch kit close by at all times.</p></blockquote><p></p>
[QUOTE="Jay Purr, post: 1819871, member: 25303"] [b]Jay Purr[/b] [COLOR=Orange][B]Jay Purr[/B][/COLOR] [B]Fast 3/Dogfighter 5[/B]; d20 Modern / d20 Future. [U]Starting occupation[/U]: Astronaut Trainee (bonus skills: Computer Use, Navigate; feat: Zero-G Training). [U]Allegiance[/U]: none. [U]Reputation:[/U] +3. [U]Wealth Bonus:[/U] +6. [B]Jay Purr:[/B] Male Human Fast 3/ Dogfighter 5 - [U]Non-combat Mode Stats[/U]. [B]Combat:[/B] HD: 8d8; Hit-points: 34; MAS 10; Initiative: +4; Speed: 30 ft.; Defense 21 (touch 21, flat-footed 17); BAB +5; Grap +5; Atk +5 melee (1d4/19-20, knife), or +9 ranged (2d8 fire, small laser pistol); AP 12. [B]Saves:[/B] Fort +2, Ref +10, Will +2. [B]Abilities:[/B] Str 10, Dex 18, Con 10, Int 14, Wis 10, Cha 14. [B]Skills:[/B] Bluff +13, Computer Use +13, Craft (electronic) +8, Knowledge (physical sciences) +8, Knowledge (technology) +13, Pilot +15, Navigate +13, Repair +13, Tumble +10. [B]Feats and Talents:[/B] Armor Proficiency (light, medium, powered), Defender of the Universe, Evasion, Personal Firearms Proficiency, Shake, Rattle & Roll, Starship Dodge, Starship Gunnery, Starship Operation (Ultralight), To the Max!, Uncanny Dodge 1, Zero-G Training. [B]Equipment:[/B] small laser pistol, unicom, knife, mission-specific nanotech. [B]Jay Purr:[/B] Male Human Fast 3/ Dogfighter 5 - [U]Combat Mode Stats[/U]. As above, except: Spd 20 ft.; Defense 25 (touch 21, flat-footed 21); Atk +5 melee (1d4/19-20, knife) or +9 ranged (2d8 fire, small laser pistol) or +9 ranged (varies, mini rocket pistol) or +9 ranged (3d10, plasma rifle). [B]Skills[/B] Tumble +8. [B]Equipment:[/B] medium combat armor, mini rocket pistol, plasma rifle, small laser pistol, unicom, knife, 10 violet rations, mission-specific nanotech. [B]Description:[/B] Refer to avatar image. Jay grew up in an asteroid mining colony, and possesses the knowledge and aptitudes that make survival in that rather harsh environment possible. An unfortunate accident during his childhood resulted in the quick depressurization of his creche pod, and Jay was the single, miraculous survivor. The experience has made him extremely sensitive to perceived environmental changes, particularly pressure changes or hull impacts. He prefers to keep a vacc suit (or better yet, a set of space combat armor) and a hull patch kit close by at all times. [/QUOTE]
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[d20 Future] 22nd Century: Solar Odyssey to Hell [PCs and NPCs]
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