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General Tabletop Discussion
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d20 Future and Hard SF - some random thoughts
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<blockquote data-quote="EditorBFG" data-source="post: 3142277" data-attributes="member: 24719"><p>Star System Travel Time at 1C (the Speed of Light)</p><p>Alpha Centauri 1591 days (4 years 131 days)</p><p>Barnard’s Star 2164 days (5 years 339 days)</p><p>Wolf 359 2840 days (7 years 285 days)</p><p>Lalande 21185 3026 days (8 years 106 days)</p><p>Sirius 3132 days (8 years 212 days)</p><p>Epsilon Eridani 3840 days (10 years 190 days)</p><p>Procyon 4161 days (11 years 146 days)</p><p>61 Cygni 4161 days (11 years 146 days)</p><p>Epsilon Indi 4314 days (11 years 299 days)</p><p>Tau Ceti 4336 days (11 years 321 days)</p><p></p><p>This is hard science. I know, cause I got it from Cracked Mirror's McGuffin's Guide to Starship Construction. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Speaking of hard sf, for me the big step in making a recent space opera game believable was establishing that there would be no dogfighting starfighters-- at the speeds spacecraft would travel, they would have no way to hit each other. Any technology that made a missile faster could reasonably be applied to ships as well, meaning a missile would never catch a ship unless it slowed down to let it hit. I made the Defense bonuses for spacecraft speeds really high and that seemed to do the trick.</p></blockquote><p></p>
[QUOTE="EditorBFG, post: 3142277, member: 24719"] Star System Travel Time at 1C (the Speed of Light) Alpha Centauri 1591 days (4 years 131 days) Barnard’s Star 2164 days (5 years 339 days) Wolf 359 2840 days (7 years 285 days) Lalande 21185 3026 days (8 years 106 days) Sirius 3132 days (8 years 212 days) Epsilon Eridani 3840 days (10 years 190 days) Procyon 4161 days (11 years 146 days) 61 Cygni 4161 days (11 years 146 days) Epsilon Indi 4314 days (11 years 299 days) Tau Ceti 4336 days (11 years 321 days) This is hard science. I know, cause I got it from Cracked Mirror's McGuffin's Guide to Starship Construction. ;) Speaking of hard sf, for me the big step in making a recent space opera game believable was establishing that there would be no dogfighting starfighters-- at the speeds spacecraft would travel, they would have no way to hit each other. Any technology that made a missile faster could reasonably be applied to ships as well, meaning a missile would never catch a ship unless it slowed down to let it hit. I made the Defense bonuses for spacecraft speeds really high and that seemed to do the trick. [/QUOTE]
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