Okay, the game I am looking to put together isn't exactly cyberpunk, but I'm looking for cybernetics to be about as prolific as they are in games like Shadowrun. I kind of like the general feel of the cyber rules from D20:F. There isn't any connection/penalty to magic use, nor do you become increasingly less human. While I admit that human augmentation would, and already does in the case of cosmetic surgery, bring with it a number of new mental illnesses... I just never liked the whole "You have that much cyber? Now you are dead." or "Uh oh, now you are a rampaging cybernetic lunatic that must be destroyed."
My only question is, given the dependency on the CON modifier and feats, does the current system offer enough flexibility for a game where cybernetics have become an acceptable part of mainstream living?
If not; could you offer ways in which you would adjust, or work around, the existing rules to accomodate such a game? For example: Would you use a prestige class or maybe a system based on the bloodlines from UA to provide access to characters who demand excessive cyberware?
My only question is, given the dependency on the CON modifier and feats, does the current system offer enough flexibility for a game where cybernetics have become an acceptable part of mainstream living?
If not; could you offer ways in which you would adjust, or work around, the existing rules to accomodate such a game? For example: Would you use a prestige class or maybe a system based on the bloodlines from UA to provide access to characters who demand excessive cyberware?
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