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[d20 Future] Location idea resource
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<blockquote data-quote="Ralts Bloodthorne" data-source="post: 1692615" data-attributes="member: 6390"><p><strong>Gemro's Landing</strong></p><p>Gemro's Landing is a small asteriod facility in the Sol/Terra system that contains a luxury gambling resort and a starship "refit" facility. The facility is not technically legal, but since it services everyone, equally, it's quasi-legal status has allowed it to be used as diplomatic "neutral ground" several times.</p><p></p><p>Gemro's Landing started as a small FTL Communications Relay early on, but was abandoned as advances in technology made the communications relay basically worthless. The Terran Government abandoned it, and the Terran Defense Forces destroyed any "sensitive" equipment aboard it.</p><p></p><p>The asteriod lay forgotten for decades, until on Artur Gemro discovered it while wild-cat 'riod mining. Checking the station's bubble dome integrity, he figured it would not take much to fire the place up and get it working well enough to open a "belter way station."</p><p></p><p>The way station did well, but unfortunately, there was a lot of fighting and drunken brawls as wildcatters stopped there to refit, purge contaminated atmospheres, and reload thier water supply. Looking for entertainment, he began pitting rats against one another in a "pit-fight" like arena.</p><p></p><p>The gambling profits from the rat-fights began bringing in more money than the supply selling side of Gemro's business, and he began casting around for a way to increase this lucrative, then still, side venture.</p><p></p><p>Luck was with Gemro, when a Terran museuam went bankrupt, and Gemro managed to aquire all of the exhibits, mostly pre-space gambling machines. No VR, no AI, indeed, most of them were mechanical only devices. Strangely enough, the miners trusted the things that went "whirrrrrr, KLUNK" more than the "gambling feelies" which cajoled, tricked and lied.</p><p></p><p>Within 10 years, the entire asteriod was covered with bubble-domes and landing platforms, and Gemro's Landing was moving up in scale. From wildcatters to dilletantes looking for something to do.</p><p></p><p>While Gemro's Landing is, for the most part, for the wealthy and idle, rumors still exist of a darker side, where death matches take place, and the stakes in a gambling hall can be the gambler's life.</p><p></p><p><strong>Next Up: The Spiphax Rift</strong></p></blockquote><p></p>
[QUOTE="Ralts Bloodthorne, post: 1692615, member: 6390"] [b]Gemro's Landing[/b] Gemro's Landing is a small asteriod facility in the Sol/Terra system that contains a luxury gambling resort and a starship "refit" facility. The facility is not technically legal, but since it services everyone, equally, it's quasi-legal status has allowed it to be used as diplomatic "neutral ground" several times. Gemro's Landing started as a small FTL Communications Relay early on, but was abandoned as advances in technology made the communications relay basically worthless. The Terran Government abandoned it, and the Terran Defense Forces destroyed any "sensitive" equipment aboard it. The asteriod lay forgotten for decades, until on Artur Gemro discovered it while wild-cat 'riod mining. Checking the station's bubble dome integrity, he figured it would not take much to fire the place up and get it working well enough to open a "belter way station." The way station did well, but unfortunately, there was a lot of fighting and drunken brawls as wildcatters stopped there to refit, purge contaminated atmospheres, and reload thier water supply. Looking for entertainment, he began pitting rats against one another in a "pit-fight" like arena. The gambling profits from the rat-fights began bringing in more money than the supply selling side of Gemro's business, and he began casting around for a way to increase this lucrative, then still, side venture. Luck was with Gemro, when a Terran museuam went bankrupt, and Gemro managed to aquire all of the exhibits, mostly pre-space gambling machines. No VR, no AI, indeed, most of them were mechanical only devices. Strangely enough, the miners trusted the things that went "whirrrrrr, KLUNK" more than the "gambling feelies" which cajoled, tricked and lied. Within 10 years, the entire asteriod was covered with bubble-domes and landing platforms, and Gemro's Landing was moving up in scale. From wildcatters to dilletantes looking for something to do. While Gemro's Landing is, for the most part, for the wealthy and idle, rumors still exist of a darker side, where death matches take place, and the stakes in a gambling hall can be the gambler's life. [b]Next Up: The Spiphax Rift[/b] [/QUOTE]
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