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d20 future = Mechwarrior d20
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<blockquote data-quote="jester47" data-source="post: 1650876" data-attributes="member: 2238"><p>Yeah, I love it when I mention that an M1A1 Abrams is a 60ton tank. But, think about it. 60tons of todays material vs 60 tons of material that is lighter and stronger than anything we had in the 20th century. </p><p></p><p>Basicly what I am aiming for is a BT world based on 2 axioms of the original game: Life is cheap, Battlemechs arn't, and that the technological know how of the given universe is that of the mid 21st century (a society of netrunners, solos, medias, etc.). The Mechs are overall more advanced than the society they are in. I do not think they would be at all as clunky as they are in the videogames or made out to be on the boardgame. I think doing it as a "reimagining" of the battletech universe is needed. You still have all the houses and a fallen star league and all the same military/political intrigue (even more if you throw in mad scientists and megacorps). Its just that looking around there is stuff in the real world today that they really dont take into consideration when imagining the world of battletech cause it was imagined 20 years ago. As you pointed out, we have weapon systems today that could put a 3025 era hovercraft (or a mech as originally written) to shame. So by reimagining it using tech that will be in the 21st century I think we get a more exciting world for an RPG. Thus the d20 Future Mecha rules might fit just right.</p><p></p><p>Aaron.</p></blockquote><p></p>
[QUOTE="jester47, post: 1650876, member: 2238"] Yeah, I love it when I mention that an M1A1 Abrams is a 60ton tank. But, think about it. 60tons of todays material vs 60 tons of material that is lighter and stronger than anything we had in the 20th century. Basicly what I am aiming for is a BT world based on 2 axioms of the original game: Life is cheap, Battlemechs arn't, and that the technological know how of the given universe is that of the mid 21st century (a society of netrunners, solos, medias, etc.). The Mechs are overall more advanced than the society they are in. I do not think they would be at all as clunky as they are in the videogames or made out to be on the boardgame. I think doing it as a "reimagining" of the battletech universe is needed. You still have all the houses and a fallen star league and all the same military/political intrigue (even more if you throw in mad scientists and megacorps). Its just that looking around there is stuff in the real world today that they really dont take into consideration when imagining the world of battletech cause it was imagined 20 years ago. As you pointed out, we have weapon systems today that could put a 3025 era hovercraft (or a mech as originally written) to shame. So by reimagining it using tech that will be in the 21st century I think we get a more exciting world for an RPG. Thus the d20 Future Mecha rules might fit just right. Aaron. [/QUOTE]
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