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d20 future = Mechwarrior d20
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<blockquote data-quote="jester47" data-source="post: 1651129" data-attributes="member: 2238"><p>Ank-- you seem to be making the assumption that I am saying how I think it is and not how I think I am going to do it in a different way. I agree with you. That is how battletech IS NOW. But it was not that way when originally concieved. And it is not the way I am going to use it because like CP2020 it leaves out huge branches of technological innovation. Originally the designers did not have it the way it is now. I don't want to get into an agrument. But I will make some points about the battletech universe as it originally stood: </p><p></p><p>1. If you have the original Mechwarrior RPG (the one with the cockpit of the Warhammer and the Rifleman in the gunsite on the cover) take a look at page 51. "The key to piloting a BattleMech is correct use of a neurohelmet. Which enhances impulses from the pilots body to produce the desired action in the mech." If you read on about what is called the "unlocking sequence" you find that neurohelmets were (in thier original format) very sensitive and powerful pieces of equipment capable of tracking the motions of whoever was wearing it also. Thats some pretty heafty computing power. Seems to me they would have a system that does away with some of those buttons and switches. and the footpedals are moot. </p><p></p><p>2. The MID unit. Page 31 of the same book. This is the Myomer Implantation Device. This is a device that repairs or replaces human muscle tissue with myomer fibers. This indicates a high level of automation and microsurgery. To mass produce somthing like this I would think that it would help if those who made it had access to enough biotech and nanotech to make sure that the patient did not reject the graft 100% of the time. </p><p></p><p>But hopefully you understand that I am not mistaken about the technology of the battletech universe and only rethinking it. Here are the facts:</p><p></p><p>A. 1 battlemech is more destructive than a 20th century tank battalion</p><p>B. Technological development has slipped back to that of the early 21st century.</p><p>C. Neurohelmets do a lot more than act as an inner ear for mechs.</p><p>D. Life is cheap, battlemechs arn't.</p><p></p><p>Now things that I am extrapolating based on modern real world technologiocal advancement:</p><p></p><p>1. Nanotechnology was a major part of the materials production durring the SL and is a technology that is rapidly fading from the innersphere. </p><p>2. Because the Average human lifespan was 120 years durring the SL, and the clans picked it up pretty quick, one can suspect that Bioengineering was quite available. This too is gone from the innersphere in any large form of deployment.</p><p>3. Jump Point calculations take a lot of smarts to do. Quantum computers and as a result AIs would have been on board. The SL had automated Orbital Defenses on some worlds. Automation would have been everywhere. All AI capable of calculating a jump would be more than 200 years old. Computers capable of helping a human make the calculation would be avail but still rare. Automation would still be everywhere. </p><p>4. Neurohelmets kicked ass. Mechs can breakdance and carry out kung fu.</p><p></p><p>These assumptions would put society back at 21st century tech with a few relics (battlemechs, mechwarroirs descended from MWs bred for the job included) of an age gone by. And there would be strange places. AIs on worlds run amok, strange fauna (digesters!), and places where there are odd things from the days of the starleague. </p><p></p><p>I hope you understand I am making my own Battletech universe using d20.</p><p></p><p>Aaron.</p></blockquote><p></p>
[QUOTE="jester47, post: 1651129, member: 2238"] Ank-- you seem to be making the assumption that I am saying how I think it is and not how I think I am going to do it in a different way. I agree with you. That is how battletech IS NOW. But it was not that way when originally concieved. And it is not the way I am going to use it because like CP2020 it leaves out huge branches of technological innovation. Originally the designers did not have it the way it is now. I don't want to get into an agrument. But I will make some points about the battletech universe as it originally stood: 1. If you have the original Mechwarrior RPG (the one with the cockpit of the Warhammer and the Rifleman in the gunsite on the cover) take a look at page 51. "The key to piloting a BattleMech is correct use of a neurohelmet. Which enhances impulses from the pilots body to produce the desired action in the mech." If you read on about what is called the "unlocking sequence" you find that neurohelmets were (in thier original format) very sensitive and powerful pieces of equipment capable of tracking the motions of whoever was wearing it also. Thats some pretty heafty computing power. Seems to me they would have a system that does away with some of those buttons and switches. and the footpedals are moot. 2. The MID unit. Page 31 of the same book. This is the Myomer Implantation Device. This is a device that repairs or replaces human muscle tissue with myomer fibers. This indicates a high level of automation and microsurgery. To mass produce somthing like this I would think that it would help if those who made it had access to enough biotech and nanotech to make sure that the patient did not reject the graft 100% of the time. But hopefully you understand that I am not mistaken about the technology of the battletech universe and only rethinking it. Here are the facts: A. 1 battlemech is more destructive than a 20th century tank battalion B. Technological development has slipped back to that of the early 21st century. C. Neurohelmets do a lot more than act as an inner ear for mechs. D. Life is cheap, battlemechs arn't. Now things that I am extrapolating based on modern real world technologiocal advancement: 1. Nanotechnology was a major part of the materials production durring the SL and is a technology that is rapidly fading from the innersphere. 2. Because the Average human lifespan was 120 years durring the SL, and the clans picked it up pretty quick, one can suspect that Bioengineering was quite available. This too is gone from the innersphere in any large form of deployment. 3. Jump Point calculations take a lot of smarts to do. Quantum computers and as a result AIs would have been on board. The SL had automated Orbital Defenses on some worlds. Automation would have been everywhere. All AI capable of calculating a jump would be more than 200 years old. Computers capable of helping a human make the calculation would be avail but still rare. Automation would still be everywhere. 4. Neurohelmets kicked ass. Mechs can breakdance and carry out kung fu. These assumptions would put society back at 21st century tech with a few relics (battlemechs, mechwarroirs descended from MWs bred for the job included) of an age gone by. And there would be strange places. AIs on worlds run amok, strange fauna (digesters!), and places where there are odd things from the days of the starleague. I hope you understand I am making my own Battletech universe using d20. Aaron. [/QUOTE]
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