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d20 future = Mechwarrior d20
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<blockquote data-quote="jester47" data-source="post: 1653422" data-attributes="member: 2238"><p>We will see.</p><p></p><p>Dancy rocks. </p><p></p><p>Right now I am working on converting the weapons to d20 Mecha rules. </p><p></p><p>Armor converts pretty easily. Everything else goes well also. The range increments are easy to do though. I also need to come up with the list of traits that are common to all mechs. Then building them will be a breeze. Missiles I suspected to be the hardest. </p><p></p><p>What I originally set out to do with the weapons was make sure the damage dice bell curves worked WRT the supposed power of the weapon and the mechs it was hitting. There was a fundumental mathematical problem. The DR was not cooperating with the bell curves. When you got the right chance to do damage to an atlas with a Medium Laser, statisticly medium lasers were clobbering the light mechs light no ones business. This didn't work as even the locust could hold off one Medium Laser hit. </p><p></p><p>It was back to the drawing board. </p><p> </p><p>Then I came at it from a different approach. Weapons in BT seem to come in four sizes like the mechs. Light, medium, heavy, and assault. SRMs only show up on the heavy. So, looking at the ranges of the weapons, I decide that d12s work best for mechs. Assault weapons (AC20s, LRM 20s, PPCs) all do 4d12. Each grade lower does 3d12, 2d12 and 1d12 respectively. This seemed to work, except for one thing... The lighter mechs would have a hard time even scratching the heavier mechs. I dont care who you are a medium laser is going to do some damage! Then it sruck me. The Alpha Strike. That unique thing to Battletech. Fact that you could fire several weapons off of one trigger. Thus, it made sense that a mech could combine weapons. Our locusts could use both machine guns with the medium laser to get 4d12 damage! That way they can at least get some shots on on the more heavily armored mechs. This also solved the missile problem, and will speed up game play and plays into the abstaction could of probability that is d20 combat. </p><p></p><p>I plan on adding some heat rules to keep everyone from alphastriking all the time. Cause its not BT without the heat. </p><p></p><p>Anyone notice that the d20 Mecha SRD could really use some formatting?</p><p></p><p>Aaron.</p></blockquote><p></p>
[QUOTE="jester47, post: 1653422, member: 2238"] We will see. Dancy rocks. Right now I am working on converting the weapons to d20 Mecha rules. Armor converts pretty easily. Everything else goes well also. The range increments are easy to do though. I also need to come up with the list of traits that are common to all mechs. Then building them will be a breeze. Missiles I suspected to be the hardest. What I originally set out to do with the weapons was make sure the damage dice bell curves worked WRT the supposed power of the weapon and the mechs it was hitting. There was a fundumental mathematical problem. The DR was not cooperating with the bell curves. When you got the right chance to do damage to an atlas with a Medium Laser, statisticly medium lasers were clobbering the light mechs light no ones business. This didn't work as even the locust could hold off one Medium Laser hit. It was back to the drawing board. Then I came at it from a different approach. Weapons in BT seem to come in four sizes like the mechs. Light, medium, heavy, and assault. SRMs only show up on the heavy. So, looking at the ranges of the weapons, I decide that d12s work best for mechs. Assault weapons (AC20s, LRM 20s, PPCs) all do 4d12. Each grade lower does 3d12, 2d12 and 1d12 respectively. This seemed to work, except for one thing... The lighter mechs would have a hard time even scratching the heavier mechs. I dont care who you are a medium laser is going to do some damage! Then it sruck me. The Alpha Strike. That unique thing to Battletech. Fact that you could fire several weapons off of one trigger. Thus, it made sense that a mech could combine weapons. Our locusts could use both machine guns with the medium laser to get 4d12 damage! That way they can at least get some shots on on the more heavily armored mechs. This also solved the missile problem, and will speed up game play and plays into the abstaction could of probability that is d20 combat. I plan on adding some heat rules to keep everyone from alphastriking all the time. Cause its not BT without the heat. Anyone notice that the d20 Mecha SRD could really use some formatting? Aaron. [/QUOTE]
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