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d20 future = Mechwarrior d20
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<blockquote data-quote="jester47" data-source="post: 1655720" data-attributes="member: 2238"><p>Good thought. Sort of like in Ghost in the Shell when the major is trying to open the tank and essentially destroys herself because her will is more than her body can handle. </p><p></p><p>Looking at how a neurohelmet picks up on the brains movement commands (it can track a startup/unlocking sequence which is a series of gestures made by the pilot) I would say that the mech's str is the machine strength and the Dex is that of the pilot. </p><p></p><p>I also plan on having it be that a "chicken" chassis is a little more difficult to pilot than a anthropomorphic one. And a "quad" is even more so. The reason being that the way the mech moves is contrary to the way a person is used to moving and so it takes a bit to get the impulses right. If anyone recalls the fiction in the original Citytech, "life in the big city" we hear that locust pilots are supposed to be universally strange. </p><p></p><p>This gives me ideas for feats. Like Chicken Adaptation, Quad Adaptation etc.</p><p></p><p>I would also have a feat for the smart mofo (ala Max Sterling/Jenius) who can remember obscure things about how the mech moves (like how the armor allows for a better kick at a different angle then what would typically be expected and then have the dexterity to move the mech into the right position to execute it etc.) and apply his int to his pilot mech skill and the mechs physical attacks. (also Max was a dexterous mofo too, the combination is what made him so deadly, supposedly, but that is Macross...).</p><p></p><p>Aaron</p></blockquote><p></p>
[QUOTE="jester47, post: 1655720, member: 2238"] Good thought. Sort of like in Ghost in the Shell when the major is trying to open the tank and essentially destroys herself because her will is more than her body can handle. Looking at how a neurohelmet picks up on the brains movement commands (it can track a startup/unlocking sequence which is a series of gestures made by the pilot) I would say that the mech's str is the machine strength and the Dex is that of the pilot. I also plan on having it be that a "chicken" chassis is a little more difficult to pilot than a anthropomorphic one. And a "quad" is even more so. The reason being that the way the mech moves is contrary to the way a person is used to moving and so it takes a bit to get the impulses right. If anyone recalls the fiction in the original Citytech, "life in the big city" we hear that locust pilots are supposed to be universally strange. This gives me ideas for feats. Like Chicken Adaptation, Quad Adaptation etc. I would also have a feat for the smart mofo (ala Max Sterling/Jenius) who can remember obscure things about how the mech moves (like how the armor allows for a better kick at a different angle then what would typically be expected and then have the dexterity to move the mech into the right position to execute it etc.) and apply his int to his pilot mech skill and the mechs physical attacks. (also Max was a dexterous mofo too, the combination is what made him so deadly, supposedly, but that is Macross...). Aaron [/QUOTE]
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